To Give Up A Game First Requires Us To Give Up Part Of Ourselves
February 21, 2006 9:15 AM Subscribe
Takeshi no Chousenjou may be the hardest videogame ever written. With a title screen warning that it was "created by somebody who hates videogames" (actually writer/actor/director/comedian Takeshi "Beat" Kitano) "Takeshi's Challenge" forces gamers to endure such tasks as singing karaoke for an uninterrupted hour and holding a single button for four straight hours. Players who endure to the end are rewarded by having to hit the final boss 20,000 times. If you don't speak the language, you might be able to enjoy the game as a Japanese precursor to Grand Theft Auto, but those who understand it more fully see it as "a videogame that riffs on human disappointment for as many hours as the player is willing to search for redemption." Warning: last link contains possible spoilers for Mother 2 and some of the Metal Gear Solid games.
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