Storytellers do not convert their listeners; they do not move them into the territory of a superior truth. Ignoring the issue of truth and falsehood altogether, they offer only vision. Storytelling is therefore not combative; it does not succeed or fail. A story cannot be obeyed. Instead of placing one body of knowledge against another, storytellers invite us to return from knowledge into thinking, from a bounded way of looking to an horizonal way of seeing.It's pretty obvious how this relates to p&p RPGs. They are, firstly, games. Secondly, they are open-ended - they are not played for the purpose of determining a winner and a loser. Thirdly, they are collaborative - the referee, gamemaster, dungeonmaster, what-have-you does not possess all the answers even in the most railroaded plotline.
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posted by Hildegarde at 3:32 PM on March 5, 2006