Subscribe"For example, we were quite disturbed to discover that the company that makes Starforce provided a working URL to a list of pirated GalCiv II torrents. I'm not sure whether what they did was illegal or not, but it's troubling nevertheless and was totally unnecessary."via digg
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So what about piracy? Remember? That's the argument why games need all kinds of DRM and CD protection -- piracy. Yet retail sales are very high. Very high despite the fact that any one of the 50,000+ people who have already purchased could zip up the CDs and put them on-line because there's no copy protection.
One might argue that not having copy protection decreases the piracy on the game because there's no copy protection to crack and distribute. And perhpas some people who might have been on the fence decided to buy the game because they didn't have to worry about losing their CD or worrying that some copy protection scheme was going to create headaches.
It will be interesting to see what the overall monthly sales stats will be when they're published next month (i.e. the ones publicly available).
Thanks to the Internet and the ease of communication, it is looking very possible that the balance of power in PC entertainment software has shifted decidedly to the players and away from the traditional avenues.
As soon as the generally available sales stats are out, we'll link to them.
posted by craniac at 6:32 PM on March 11, 2006