Although, it still confuses me that women would want to perpetuate a charade which, in the end, actually demeans (and can even disempower) the woman. I suspect this is an indication of how many women perceive that they really do lack power (access to power) in this society -- in spite of all the 'propaganda' insisting that they have achieved 'equality'.That's the view of most of the women I've known who really take the time to look at the issue. Choosing NOT to use those mechanisms is basically a self-limiting investment in womankind: you're choosing to opt out of a system that could give you greater influence, because you feel the long-term effects hurt your gender as a whole.
'Flippage' (in his 'charade') broke with charade-game of the uber-feminine female online, maintained a caring "m-f" relationship and continued to play in the game with the aggression and skill he showed as a male player. It sounds like he was experimenting with the "no gender" potential of a virtual world. Props to him/her!I'm not so sure, honestly. Maintaining a female or a male character in a roleplaying game is one thing. I've done that, as has almost everyone I know. I like to think I did an okay job; getting hit on was annoying. But I was always clear with the folks I RP'd with that I was a guy with a female character. I've known people who justified maintaining elaborate ruses by saying that 'lamers can't keep characters/players separate, so I have to tell everyone I'm a female IRL', but I'm not comfortable with that justification.
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posted by cleverusername at 7:50 AM on June 23, 2006