Partial (?) double, though I appreciate the reminder about these very cool toys. posted by MrMoonPie at 12:23 PM on October 23, 2006
That Double Wires game is super awesome. Thanks. posted by Espy Gillespie at 12:50 PM on October 23, 2006
Great stuff. Thank you. posted by joedan at 2:08 PM on October 23, 2006
Yeah, that double wires game is hella fun. Thanks, loq! I'm at 57 so far, but I just started. posted by jonson at 2:51 PM on October 23, 2006
Why do these physics games remind me of the all the cool kid-designed models that Alan Kay shows off in Squeak? posted by action man bow-tie at 3:00 PM on October 23, 2006
Ha, I like the Double Wires one. It's like controlling a ninja orangutan. posted by EndsOfInvention at 3:06 PM on October 23, 2006
87.93yds! This reminds me of playing Worms 2 and Ninja Roping across the cave levels to drop dynamite on someone's head. Ahh, good times. posted by EndsOfInvention at 3:09 PM on October 23, 2006
Good grief, the double wires game is infuriating... I'll just have one more go. posted by afx237vi at 3:14 PM on October 23, 2006
Last time I played I made about 108. Watch for traps and walls. There's spots you have to plan and think around. Different colored stuff has different properties I noticed, too. When it turns red at about 40-50 m it's less sticky - if you're going too fast it just pops off.
I'm curious how big the level is. d_of_i's games aren't usually known for their length, size or overt complexity, but rather a sort of subtle and addictive zen madness. I remember when I was first playing the sand variants and falling into hours-long fugues of... what exactly?
The other day I was playing the War of the Hell game and the 'slugkiller' sand variant and I was reminded of the plot point in (what I think is) Phillip K. Dick's The Zap Gun where a has-been toy designer defeats the invading aliens with a sort of electromechanical empathy game which induces fatal or demotivating cognitive dissonance, thus saving earth.
Maybe we should call them empathy games. posted by loquacious at 3:25 PM on October 23, 2006
I made it up to 163, where it started repeating itself. Which I guess makes me a super loser for dying from something I had already passed.
Oh well. posted by ztdavis at 3:29 PM on October 23, 2006
GRAPPLING HOOKS FOR THE WIN
I hadn't played that zombie variant of the Sand game, tis good.
Props to WotH for the new concept. posted by Tzarius at 6:50 AM on October 24, 2006
posted by MrMoonPie at 12:23 PM on October 23, 2006