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More physics games!
October 23, 2006 12:09 PM   Subscribe

Double Wires (flash) Point and click to shoot out grapples or webs. Move to the right to advance your score.
War of the Hell (java) Get the stick figures to climb your rope and then carefully fling them skyward to 'Heaven'.
(Via d_of_i's always unique DOFI-BLOG, creator of Cat Sledding and the mesmerising Sand Sand Sand.) (Third in a continuing series of physics games posts.)
posted by loquacious (13 comments total) 6 users marked this as a favorite

 
Partial (?) double, though I appreciate the reminder about these very cool toys.
posted by MrMoonPie at 12:23 PM on October 23, 2006


That Double Wires game is super awesome. Thanks.
posted by Espy Gillespie at 12:50 PM on October 23, 2006


Great stuff. Thank you.
posted by joedan at 2:08 PM on October 23, 2006


Yeah, that double wires game is hella fun. Thanks, loq! I'm at 57 so far, but I just started.
posted by jonson at 2:51 PM on October 23, 2006


Why do these physics games remind me of the all the cool kid-designed models that Alan Kay shows off in Squeak?
posted by action man bow-tie at 3:00 PM on October 23, 2006


Ha, I like the Double Wires one. It's like controlling a ninja orangutan.
posted by EndsOfInvention at 3:06 PM on October 23, 2006


87.93yds! This reminds me of playing Worms 2 and Ninja Roping across the cave levels to drop dynamite on someone's head. Ahh, good times.
posted by EndsOfInvention at 3:09 PM on October 23, 2006


Good grief, the double wires game is infuriating... I'll just have one more go.
posted by afx237vi at 3:14 PM on October 23, 2006


Last time I played I made about 108. Watch for traps and walls. There's spots you have to plan and think around. Different colored stuff has different properties I noticed, too. When it turns red at about 40-50 m it's less sticky - if you're going too fast it just pops off.

I'm curious how big the level is. d_of_i's games aren't usually known for their length, size or overt complexity, but rather a sort of subtle and addictive zen madness. I remember when I was first playing the sand variants and falling into hours-long fugues of... what exactly?

The other day I was playing the War of the Hell game and the 'slugkiller' sand variant and I was reminded of the plot point in (what I think is) Phillip K. Dick's The Zap Gun where a has-been toy designer defeats the invading aliens with a sort of electromechanical empathy game which induces fatal or demotivating cognitive dissonance, thus saving earth.

Maybe we should call them empathy games.
posted by loquacious at 3:25 PM on October 23, 2006


I made it up to 163, where it started repeating itself. Which I guess makes me a super loser for dying from something I had already passed.

Oh well.
posted by ztdavis at 3:29 PM on October 23, 2006


GRAPPLING HOOKS FOR THE WIN

I hadn't played that zombie variant of the Sand game, tis good.
Props to WotH for the new concept.
posted by Tzarius at 6:50 AM on October 24, 2006


If you like double wires, you can try this game.
posted by Eideteker at 11:06 AM on October 24, 2006


330.33 yards! That game sure is addictive. I finally broke my De-Animator habit!
posted by JBennett at 3:08 PM on October 25, 2006


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