Tetris in 2 Directions
November 9, 2006 9:30 PM   Subscribe

Quad [flash] It's like Tetris without gravity. Rows erase vertically as well as horizontally, and what's left moves towards the center instead of down. [via The Ultimate Insult]
posted by mediareport (26 comments total) 3 users marked this as a favorite
 
Not bad. Those corner bricks are pissing me off, as is the dubious randomness of pieces, inability to rotate and inability to skip to the next piece...but still fun!
posted by furtive at 9:47 PM on November 9, 2006


furtive, press the spacebar to rotate. And I think those corner pieces will gain some significance as you start clearing the rows and columns.
posted by greatgefilte at 9:48 PM on November 9, 2006


Funny, I still instinctively remove the lines horizontally.
posted by blastrid at 10:01 PM on November 9, 2006


Wait if you bring the corner pieces together you lose? I thought that's what you were trying to do
posted by aubilenon at 10:06 PM on November 9, 2006


Ah, being able to rotate the pieces is a help. ^_^
posted by Tuwa at 10:20 PM on November 9, 2006


A time limit? Fuck this!
posted by aubilenon at 10:25 PM on November 9, 2006


I think you can get more time by clearing rows, but I'm not sure. I know if you clear two or three rows at once, you get mad points multiplied.
posted by mediareport at 10:41 PM on November 9, 2006


Bizarre. I'm having a hard time not thinking top-down as in normal Tetris, though I managed to pull off a Tetris twice in either axis.

The time limit thing sucks, though. There's no warning.
posted by loquacious at 10:45 PM on November 9, 2006


I spent the whole time trying to bring the corner things together, and when I did the game ended. Is this a good thing?

(Solely in terms of productivity: yes, yes it is.)
posted by Tiresias at 11:09 PM on November 9, 2006


oooh i like it.
posted by Ambrosia Voyeur at 11:15 PM on November 9, 2006


With a little more reflection, it would seem reasonable that when you bring the corner squares together, you get whatever bonus is left and end the game a proud winner --- unlike the far more cruel and Sisyphian Tetris, where, in a striking existential metaphor, you keep playing until you die or run out of money.
posted by Tiresias at 11:19 PM on November 9, 2006


TV Offal. I like it. How do you rotate those mother fuckers?
posted by econous at 2:02 AM on November 10, 2006


It just needs to keep going. I mean, i'm finally warmed up and then the round ends.

Also, it lacks a properly addictive soundtrack.
posted by Hicksu at 3:24 AM on November 10, 2006


I thought this thread would be full of high-score cock-display as usual. I have no idea whether 10784 is impressive, so let the waving begin!
posted by imperium at 3:29 AM on November 10, 2006


OK, I see the bonuses are quite important. I got 625X for four rows and one column simultaneously, giving me 71569 for an otherwise average game.
posted by imperium at 3:52 AM on November 10, 2006


The game (along with official instructions) is from here.
posted by xigxag at 5:56 AM on November 10, 2006


fun, but too short. way too short
posted by parmanparman at 6:12 AM on November 10, 2006


parmanparman, I like it better when I try to keep going and get multiple rows at once for a higher score, instead of just trying to bring the four blocks together as quickly as possible. And thanks, xigxag, for finding the source; to my shame, I didn't look, but it's the first result for 'quad tetris flash'. That explains why the game ends when you create their logo, though.
posted by mediareport at 6:45 AM on November 10, 2006


I am in yohur houze exploditing yo DSLAM, biatch !
posted by elpapacito at 7:29 AM on November 10, 2006


The game does not include instructions (the first time I played, none of my pieces stayed on the board, despite me patiently waiting out the drop timer), making me wonder if the programmer knows what you're supposed to do or how tetris is supposed to be played.
posted by Eideteker at 8:31 AM on November 10, 2006


I'm always impressed when you're supposed to divine instructions from the ether. Jeez. You think a 'help' button would be so hard to program?
posted by defcom1 at 12:11 PM on November 10, 2006


The aim of Quad is to form the Norbain Logo in the middle of the playing area.

That is in no way my aim.

Thanks to imperium for revealing the key to racking up a high score. My best so far is 133800. You have to leave a four-block-long-piece shaped hole in the middle of an otherwise fully completed (both longways and sideways) block, then plug that sucker in and rack up the points. Pretty fun game.
posted by ND¢ at 12:21 PM on November 10, 2006


clicking drops your piece. not sure if anyone said that ...

it's kinda weird that the game doesn't end when you don't have place left for your next piece.
posted by mrgrimm at 1:26 PM on November 10, 2006


Okay, 158500 and I am spent. If anyone wants to engage in high-score cock-display, that is officially my entry. If not, then I declare myself the ultimate Mefi champion of quad. My mom will be so proud.
posted by ND¢ at 1:29 PM on November 10, 2006


i got the Norbrain logo in the middle on my first try and got to submit my score ... which was a measly ~8500.
posted by mrgrimm at 2:01 PM on November 10, 2006


Rotating pieces doesn't work on my macbook, macosx 10.4.something :(
posted by cactus at 11:01 PM on November 12, 2006


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