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	<title>Comments on: It&apos;s alive!</title>
	<link>http://www.metafilter.com/60199/Its-alive/</link>
	<description>Comments on MetaFilter post It&apos;s alive!</description>
	<pubDate>Wed, 11 Apr 2007 09:29:33 -0800</pubDate>
	<lastBuildDate>Wed, 11 Apr 2007 09:29:33 -0800</lastBuildDate>
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	<item>
		<title>It&apos;s alive!</title>
		<link>http://www.metafilter.com/60199/Its-alive</link>	
		<description>Gary Stasiuk&apos;s beautiful &lt;a href=&quot;http://www.liquidjourney.com/fitc/indexM.html&quot;&gt;Digital Creatures&lt;/a&gt; pulls the curtains on the kinematics of geometric objects, after which he plays with the mathematics and user interactivity of &lt;a href=&quot;http://www.liquidjourney.com/fmx06/indexM.html&quot;&gt;generative art&lt;/a&gt; and shows how to build the &lt;a href=&quot;http://www.liquidjourney.com/fitc06/indexM.html&quot;&gt;appearance of AI behaviors&lt;/a&gt; into Flash objects.</description>
		<guid isPermaLink="false">post:www.metafilter.com,2007:site.60199</guid>
		<pubDate>Wed, 11 Apr 2007 09:16:11 -0800</pubDate>
		<dc:creator>Blazecock Pileon</dc:creator>		<category>flash</category>		<category>programming</category>		<category>art</category>		<category>generativeart</category>		<category>generative</category>		<category>algorithmicart</category>		<category>algorithm</category>		<category>3D</category>		<category>AI</category>		<category>UI</category>		<category>design</category>
	</item>	<item>
		<title>By: DU</title>
		<link>http://www.metafilter.com/60199/Its-alive#1649368</link>	
		<description>This looks really, really interesting.  I can&apos;t wait for a usable UI for reading it.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.60199-1649368</guid>
		<pubDate>Wed, 11 Apr 2007 09:29:33 -0800</pubDate>
		<dc:creator>DU</dc:creator>
	</item>	<item>
		<title>By: evilgenius</title>
		<link>http://www.metafilter.com/60199/Its-alive#1649369</link>	
		<description>warning - resizes browser</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.60199-1649369</guid>
		<pubDate>Wed, 11 Apr 2007 09:29:40 -0800</pubDate>
		<dc:creator>evilgenius</dc:creator>
	</item>	<item>
		<title>By: gwint</title>
		<link>http://www.metafilter.com/60199/Its-alive#1649374</link>	
		<description>Reminds me of the old &lt;a href=&quot;http://ps2.praystation.com/pound/v1/&quot;&gt;Praystation&lt;/a&gt;.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.60199-1649374</guid>
		<pubDate>Wed, 11 Apr 2007 09:33:39 -0800</pubDate>
		<dc:creator>gwint</dc:creator>
	</item>	<item>
		<title>By: Brainy</title>
		<link>http://www.metafilter.com/60199/Its-alive#1649385</link>	
		<description>I realize First Person Shooters have a lot of other overhead, but damn, I want a big Nostromo level with just me, a weak flame thrower and a single Alien that can do all of these things and we just play cat-and-mouse for hours while I try and set the self destruct.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.60199-1649385</guid>
		<pubDate>Wed, 11 Apr 2007 09:51:36 -0800</pubDate>
		<dc:creator>Brainy</dc:creator>
	</item>	<item>
		<title>By: Brainy</title>
		<link>http://www.metafilter.com/60199/Its-alive#1649390</link>	
		<description>&lt;small&gt;Also, I want to know flash well enough to be able to create one of these things now and put this code into action. Anybody know this sort of stuff well enough to point me to appropriate tutorials on how to set this up?&lt;/small&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.60199-1649390</guid>
		<pubDate>Wed, 11 Apr 2007 09:53:02 -0800</pubDate>
		<dc:creator>Brainy</dc:creator>
	</item>	<item>
		<title>By: Mister_A</title>
		<link>http://www.metafilter.com/60199/Its-alive#1649394</link>	
		<description>That is hot! Thanks.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.60199-1649394</guid>
		<pubDate>Wed, 11 Apr 2007 09:54:43 -0800</pubDate>
		<dc:creator>Mister_A</dc:creator>
	</item>	<item>
		<title>By: TechnoLustLuddite</title>
		<link>http://www.metafilter.com/60199/Its-alive#1649400</link>	
		<description>neat!</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.60199-1649400</guid>
		<pubDate>Wed, 11 Apr 2007 09:57:27 -0800</pubDate>
		<dc:creator>TechnoLustLuddite</dc:creator>
	</item>	<item>
		<title>By: autodidact</title>
		<link>http://www.metafilter.com/60199/Its-alive#1649412</link>	
		<description>The resizing is pretty friggin annoying considering I&apos;m at 2560x1600.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.60199-1649412</guid>
		<pubDate>Wed, 11 Apr 2007 10:07:15 -0800</pubDate>
		<dc:creator>autodidact</dc:creator>
	</item>	<item>
		<title>By: nickyskye</title>
		<link>http://www.metafilter.com/60199/Its-alive#1649421</link>	
		<description>Sublime first page. ahhh. Thanks for the visual bliss.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.60199-1649421</guid>
		<pubDate>Wed, 11 Apr 2007 10:15:35 -0800</pubDate>
		<dc:creator>nickyskye</dc:creator>
	</item>	<item>
		<title>By: growli</title>
		<link>http://www.metafilter.com/60199/Its-alive#1649511</link>	
		<description>This is cool, but all the generated objects move like kites, not creatures. I understand that reverse kinematics is all about pulling chains of masses to simulate motion, but I&apos;d really love to see a way to animate creatures based on (say) feet pushing off the ground, and muscles pushing off the skeletal structure and each other.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.60199-1649511</guid>
		<pubDate>Wed, 11 Apr 2007 11:34:55 -0800</pubDate>
		<dc:creator>growli</dc:creator>
	</item>	<item>
		<title>By: nickyskye</title>
		<link>http://www.metafilter.com/60199/Its-alive#1649515</link>	
		<description>That site has some very cool visuals! wow.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.60199-1649515</guid>
		<pubDate>Wed, 11 Apr 2007 11:40:56 -0800</pubDate>
		<dc:creator>nickyskye</dc:creator>
	</item>	<item>
		<title>By: indigoskynet</title>
		<link>http://www.metafilter.com/60199/Its-alive#1649546</link>	
		<description>Brainy, you may want to look at  Jared Tarbell&apos;s &lt;a href=&quot;http://www.levitated.net/notes/ECC/&quot;&gt;Evolving Computational Creatures&lt;/a&gt;.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.60199-1649546</guid>
		<pubDate>Wed, 11 Apr 2007 12:14:02 -0800</pubDate>
		<dc:creator>indigoskynet</dc:creator>
	</item>	<item>
		<title>By: Brainy</title>
		<link>http://www.metafilter.com/60199/Its-alive#1649554</link>	
		<description>Growl, go halfway through the second row of his Digital Creatures presentation (that&apos;s why its such a bad interface, its actually a presentation)</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.60199-1649554</guid>
		<pubDate>Wed, 11 Apr 2007 12:20:49 -0800</pubDate>
		<dc:creator>Brainy</dc:creator>
	</item>	<item>
		<title>By: lostburner</title>
		<link>http://www.metafilter.com/60199/Its-alive#1650703</link>	
		<description>This is excellent.  I love organic programming, evolutionary algorithms, and emergent complexity.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.60199-1650703</guid>
		<pubDate>Thu, 12 Apr 2007 00:17:41 -0800</pubDate>
		<dc:creator>lostburner</dc:creator>
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