<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
     xmlns:admin="http://webns.net/mvcb/"
     xmlns:content="http://purl.org/rss/1.0/modules/content/"
     xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
	<channel> 

	<title>Comments on: Because you were getting too much done before.</title>
	<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before/</link>
	<description>Comments on MetaFilter post Because you were getting too much done before.</description>
	<pubDate>Wed, 13 Jun 2007 16:52:10 -0800</pubDate>
	<lastBuildDate>Wed, 13 Jun 2007 16:52:10 -0800</lastBuildDate>
	<language>en-us</language>
	<docs>http://blogs.law.harvard.edu/tech/rss</docs>
	<ttl>60</ttl>

	<item>
		<title>Because you were getting too much done before.</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before</link>	
		<description>From the Makers of &lt;a href=&quot;http://www.handdrawngames.com/DesktopTD/&quot;&gt;Desktop TD&lt;/a&gt; and &lt;a href=&quot;http://www.candystand.com/play.do?id=17995&quot;&gt;Flash Circle TD&lt;/a&gt;, comes the all new, all-addictive &lt;a href=&quot;http://www.candystand.com/play.do?id=18047&quot;&gt;Vector Tower Defense&lt;/a&gt;! Goodbye productivity.</description>
		<guid isPermaLink="false">post:www.metafilter.com,2007:site.62049</guid>
		<pubDate>Wed, 13 Jun 2007 16:45:17 -0800</pubDate>
		<dc:creator>BuddhaInABucket</dc:creator>		<category>game</category>		<category>flash</category>		<category>towerdefense</category>		<category>td</category>
	</item>	<item>
		<title>By: freebird</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728209</link>	
		<description>Besides the graphics, what makes this different from the countless other tower defense games?</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728209</guid>
		<pubDate>Wed, 13 Jun 2007 16:52:10 -0800</pubDate>
		<dc:creator>freebird</dc:creator>
	</item>	<item>
		<title>By: furiousthought</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728212</link>	
		<description>Luckily for my productivity you have to sit through an ETERNAL seeming Orbit ad before you get to the video crack on this one.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728212</guid>
		<pubDate>Wed, 13 Jun 2007 16:55:43 -0800</pubDate>
		<dc:creator>furiousthought</dc:creator>
	</item>	<item>
		<title>By: hurkle</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728217</link>	
		<description>@freebird:

What makes it different are the countless subtle touches which  one wouldn&apos;t notice unless one has spent entirely too much time playing countless other tower defense games.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728217</guid>
		<pubDate>Wed, 13 Jun 2007 16:59:10 -0800</pubDate>
		<dc:creator>hurkle</dc:creator>
	</item>	<item>
		<title>By: Samuel Farrow</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728218</link>	
		<description>I like everything here but the use of @username...</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728218</guid>
		<pubDate>Wed, 13 Jun 2007 17:01:04 -0800</pubDate>
		<dc:creator>Samuel Farrow</dc:creator>
	</item>	<item>
		<title>By: davejay</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728219</link>	
		<description>What Orbit ad?

&lt;small&gt;mind you, I opened it in a background tab, and probably won&apos;t go over to it for a few minutes.&lt;/small&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728219</guid>
		<pubDate>Wed, 13 Jun 2007 17:03:01 -0800</pubDate>
		<dc:creator>davejay</dc:creator>
	</item>	<item>
		<title>By: BlackLeotardFront</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728221</link>	
		<description>It&apos;s really easy until it gets really hard.  For me, that was when the dudes started having ~200,000 hit points.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728221</guid>
		<pubDate>Wed, 13 Jun 2007 17:08:04 -0800</pubDate>
		<dc:creator>BlackLeotardFront</dc:creator>
	</item>	<item>
		<title>By: cortex</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728222</link>	
		<description>Man, I&apos;m loving this.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728222</guid>
		<pubDate>Wed, 13 Jun 2007 17:08:43 -0800</pubDate>
		<dc:creator>cortex</dc:creator>
	</item>	<item>
		<title>By: motty</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728224</link>	
		<description>Oh no.

&lt;small&gt;Thanks.&lt;/small&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728224</guid>
		<pubDate>Wed, 13 Jun 2007 17:11:56 -0800</pubDate>
		<dc:creator>motty</dc:creator>
	</item>	<item>
		<title>By: Imperfect</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728226</link>	
		<description>...not a big fan.

The 2-minute Steve-O Orbit ad at blaring volume did NOT set a good tone to start.

The music was fun, and I normally like things with Tron-meets-techno feel to them, but this all felt so... arbitrary.  Red towers do less damage to green, but they act differently than green do - why not give them names to spice things up?  Spike towers, shock towers, whatever.

Didn&apos;t play past round two.

(Although - I was REALLY jazzed when the game added extra layers to the music during waves.  That was cool.)</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728226</guid>
		<pubDate>Wed, 13 Jun 2007 17:16:09 -0800</pubDate>
		<dc:creator>Imperfect</dc:creator>
	</item>	<item>
		<title>By: Benjy</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728227</link>	
		<description>&lt;a href=&quot;http://www.candystand.com/games/vectortd/vectortd.swf&quot;&gt;Ad-less and fullscreen.&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728227</guid>
		<pubDate>Wed, 13 Jun 2007 17:18:05 -0800</pubDate>
		<dc:creator>Benjy</dc:creator>
	</item>	<item>
		<title>By: infinitywaltz</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728233</link>	
		<description>Flash Circle TD is inspired by Warcraft, but &lt;a href=&quot;http://www.onlinegamesquad.com/index.php?1085-1&quot;&gt;Xeno Tactic&lt;/a&gt; applies a much needed dose of Starcraft-inspired science fiction to the genre.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728233</guid>
		<pubDate>Wed, 13 Jun 2007 17:25:01 -0800</pubDate>
		<dc:creator>infinitywaltz</dc:creator>
	</item>	<item>
		<title>By: demiurge</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728242</link>	
		<description>Your link is old, Benjy, there&apos;s a new version that&apos;s at /games/vectortd2/vectortd.swf  

That&apos;s what the web page points to now, anyway.

This is my favorite flash tower defense game yet.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728242</guid>
		<pubDate>Wed, 13 Jun 2007 17:33:50 -0800</pubDate>
		<dc:creator>demiurge</dc:creator>
	</item>	<item>
		<title>By: the dief</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728244</link>	
		<description>Yup, I&apos;ve played a bunch of TD games and I think this is the best one I&apos;ve seen.  I like that some towers do greater damage to some enemies based on color -- that puts on a welcome new twist.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728244</guid>
		<pubDate>Wed, 13 Jun 2007 17:35:46 -0800</pubDate>
		<dc:creator>the dief</dc:creator>
	</item>	<item>
		<title>By: Tlogmer</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728247</link>	
		<description>&lt;i&gt;applies a much needed dose of Starcraft-inspired science fiction&lt;/i&gt;

The whole tower defense genre is actually based on a starcraft mod.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728247</guid>
		<pubDate>Wed, 13 Jun 2007 17:46:06 -0800</pubDate>
		<dc:creator>Tlogmer</dc:creator>
	</item>	<item>
		<title>By: 517</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728252</link>	
		<description>I must not be in the target market for the orbit ads becuase I always hate them.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728252</guid>
		<pubDate>Wed, 13 Jun 2007 17:53:25 -0800</pubDate>
		<dc:creator>517</dc:creator>
	</item>	<item>
		<title>By: Ufez Jones</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728257</link>	
		<description>I hate you BuddhaInaBucket.  Seriously, man, wtf?

(favorited)</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728257</guid>
		<pubDate>Wed, 13 Jun 2007 17:56:30 -0800</pubDate>
		<dc:creator>Ufez Jones</dc:creator>
	</item>	<item>
		<title>By: DU</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728259</link>	
		<description>Too easy.  Maybe I spent too much time on one of the other TD games, but I haven&apos;t lost on this one a single time.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728259</guid>
		<pubDate>Wed, 13 Jun 2007 17:59:12 -0800</pubDate>
		<dc:creator>DU</dc:creator>
	</item>	<item>
		<title>By: Plutor</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728265</link>	
		<description>Why is DTD the only tower defense game that gets that the open design is better?  I hate these pre-defined corrals that I have to design around.  Being able to &lt;em&gt;create&lt;/em&gt; the passage for the baddies to thread between is &lt;s&gt;half&lt;/s&gt; &lt;s&gt;three-quarters&lt;/s&gt; ninety-seven percent of the strategy.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728265</guid>
		<pubDate>Wed, 13 Jun 2007 18:05:10 -0800</pubDate>
		<dc:creator>Plutor</dc:creator>
	</item>	<item>
		<title>By: majick</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728269</link>	
		<description>Well, I made it all the way to level 39 of 40, was heavily invested in purple and cheap blue, and got slaughtered by the monstrous blue flowers.  I suck at TD, but honestly getting that far wasn&apos;t hard.  I&apos;m very surprised I did as well as I did.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728269</guid>
		<pubDate>Wed, 13 Jun 2007 18:11:13 -0800</pubDate>
		<dc:creator>majick</dc:creator>
	</item>	<item>
		<title>By: threetoed</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728281</link>	
		<description>I&apos;m horrible at this.  I made it to level 43, but my red rocket heavy defenses quickly fell to what seemed like the only wave of green I had seen in ten levels.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728281</guid>
		<pubDate>Wed, 13 Jun 2007 18:22:55 -0800</pubDate>
		<dc:creator>threetoed</dc:creator>
	</item>	<item>
		<title>By: Keith Talent</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728288</link>	
		<description>Am I the only one that thinks this game is too slow. It won&apos;t let me unleash more waves while I wait for others to go through the maze.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728288</guid>
		<pubDate>Wed, 13 Jun 2007 18:35:15 -0800</pubDate>
		<dc:creator>Keith Talent</dc:creator>
	</item>	<item>
		<title>By: yeoz</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728291</link>	
		<description>Interest is accrued at the start of each wave, so, you should finish off the wave first, if you want to maximize interest...</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728291</guid>
		<pubDate>Wed, 13 Jun 2007 18:37:07 -0800</pubDate>
		<dc:creator>yeoz</dc:creator>
	</item>	<item>
		<title>By: yeoz</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728294</link>	
		<description>In fact, for that reason, you shouldn&apos;t build stuff between waves, but, build during waves, just to make a little more interest.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728294</guid>
		<pubDate>Wed, 13 Jun 2007 18:38:21 -0800</pubDate>
		<dc:creator>yeoz</dc:creator>
	</item>	<item>
		<title>By: Keith Talent</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728295</link>	
		<description>You work in banking, right?</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728295</guid>
		<pubDate>Wed, 13 Jun 2007 18:39:08 -0800</pubDate>
		<dc:creator>Keith Talent</dc:creator>
	</item>	<item>
		<title>By: pokermonk</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728303</link>	
		<description>&lt;em&gt;to create the passage for the baddies to thread between is ninety-seven percent of the strategy&lt;/em&gt;

yes.

open field td games are much more active.  they have a long-term demand for creative problem-solving and a short-term demand for focussed execution.

what i found particularly excellent about desktop td was the ability (indeed, necessity) to force feed your maze, which added a whole new level in that you needed to put your maze under as much stress as possible without crossing the threshold...   you had to judge your own ability to design, and how well you judged directly influenced your final score.

vector td, on the other hand, is like playing world of warcraft.

actually, it&apos;s like playing world of warcraft after watching a half hour add for orbit gum.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728303</guid>
		<pubDate>Wed, 13 Jun 2007 18:47:09 -0800</pubDate>
		<dc:creator>pokermonk</dc:creator>
	</item>	<item>
		<title>By: Wolfdog</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728312</link>	
		<description>The whole tower defense genre is actually based on freakin&apos; Space Invaders.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728312</guid>
		<pubDate>Wed, 13 Jun 2007 19:07:48 -0800</pubDate>
		<dc:creator>Wolfdog</dc:creator>
	</item>	<item>
		<title>By: wah</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728322</link>	
		<description>hmmm, commerical sucked, hit the wrong button, was supposed to watch commercial again, closed window.

I&apos;ll stick with the classics.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728322</guid>
		<pubDate>Wed, 13 Jun 2007 19:13:16 -0800</pubDate>
		<dc:creator>wah</dc:creator>
	</item>	<item>
		<title>By: zsazsa</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728327</link>	
		<description>Way too easy if all you do is increase your interest rate whenever possible, and don&apos;t overbuild. There&apos;s a point when you have way more money than you know what to do with.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728327</guid>
		<pubDate>Wed, 13 Jun 2007 19:16:51 -0800</pubDate>
		<dc:creator>zsazsa</dc:creator>
	</item>	<item>
		<title>By: goodnewsfortheinsane</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728352</link>	
		<description>Funny, I just played played the original &lt;a href=&quot;http://www.metafilter.com/57619/Tower-Defence-flash-game&quot;&gt;Flash Element TD&lt;/a&gt; and - my current favourite - &lt;a href=&quot;http://www.playr.co.uk/onslaught/&quot;&gt;Onslaught&lt;/a&gt; tonight, and I must agree this one is very easy. Fun, though.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728352</guid>
		<pubDate>Wed, 13 Jun 2007 19:38:54 -0800</pubDate>
		<dc:creator>goodnewsfortheinsane</dc:creator>
	</item>	<item>
		<title>By: goodnewsfortheinsane</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728361</link>	
		<description>Hm, the &quot;So the Switch&quot; map is a lot more interesting.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728361</guid>
		<pubDate>Wed, 13 Jun 2007 19:48:53 -0800</pubDate>
		<dc:creator>goodnewsfortheinsane</dc:creator>
	</item>	<item>
		<title>By: goodnewsfortheinsane</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728367</link>	
		<description>Huh - looks to me much *any* map is much more challenging than the default one.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728367</guid>
		<pubDate>Wed, 13 Jun 2007 19:52:24 -0800</pubDate>
		<dc:creator>goodnewsfortheinsane</dc:creator>
	</item>	<item>
		<title>By: goodnewsfortheinsane</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728373</link>	
		<description>&lt;small&gt;&lt;s&gt;&quot;So the Switch&quot;&lt;/s&gt;

&quot;Do the Splits&quot;&lt;/small&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728373</guid>
		<pubDate>Wed, 13 Jun 2007 20:04:56 -0800</pubDate>
		<dc:creator>goodnewsfortheinsane</dc:creator>
	</item>	<item>
		<title>By: verb</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728400</link>	
		<description>the first twenty or thirty levels are cake. Once you hit 40 or so, it really depends on having a number of heavy-hitting multi-target clusters in locations that can cover the same wave from two or three directions...</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728400</guid>
		<pubDate>Wed, 13 Jun 2007 20:47:45 -0800</pubDate>
		<dc:creator>verb</dc:creator>
	</item>	<item>
		<title>By: Imperfect</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728401</link>	
		<description>Holy crap Xeno Tactic is basically an exact copy of Desktop TD.  Which came first, I wonder?</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728401</guid>
		<pubDate>Wed, 13 Jun 2007 20:53:19 -0800</pubDate>
		<dc:creator>Imperfect</dc:creator>
	</item>	<item>
		<title>By: infinitywaltz</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728410</link>	
		<description>Desktop TD came first. Xeno Tactic is pretty, though, isn&apos;t it?</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728410</guid>
		<pubDate>Wed, 13 Jun 2007 21:13:52 -0800</pubDate>
		<dc:creator>infinitywaltz</dc:creator>
	</item>	<item>
		<title>By: jonson</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728414</link>	
		<description>This was pretty easy to beat, honestly.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728414</guid>
		<pubDate>Wed, 13 Jun 2007 21:22:07 -0800</pubDate>
		<dc:creator>jonson</dc:creator>
	</item>	<item>
		<title>By: juv3nal</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728516</link>	
		<description>zsazsa has it. Get by with as little as you can as long as you can to crank up your score. If you can take the hit, it&apos;s better to let the guys go by instead of upgrading early. You get docked some points for losing life, but you make it back in points gained for not spending money.

Towards the end, I find myself going for all red-3 and unupgraded blue-1. Purple is either totally irrelevant or I just don&apos;t know how to use them properly.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728516</guid>
		<pubDate>Thu, 14 Jun 2007 00:10:52 -0800</pubDate>
		<dc:creator>juv3nal</dc:creator>
	</item>	<item>
		<title>By: Pope Guilty</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728613</link>	
		<description>You know, I adore Desktop Tower Defence and regard it as the best of the genre, but for those who don&apos;t know, Tower Defence is based on a map from Warcraft III: The Frozen Throne. The idea of building your own map out of towers is completely novel and innovative, and it&apos;s going to be awhile before people pick up on it, since in the source material that they&apos;re emulating, no such thing exists.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728613</guid>
		<pubDate>Thu, 14 Jun 2007 02:25:06 -0800</pubDate>
		<dc:creator>Pope Guilty</dc:creator>
	</item>	<item>
		<title>By: imperium</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728624</link>	
		<description>This is excellent. Waaay better than the one with the AOL icons etc in it that came out recently. Let&apos;s hope they update it, and someone nicks it and puts it somewhere with no ads.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728624</guid>
		<pubDate>Thu, 14 Jun 2007 02:54:14 -0800</pubDate>
		<dc:creator>imperium</dc:creator>
	</item>	<item>
		<title>By: caution live frogs</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728741</link>	
		<description>Anyone else completely unable to get it to allow upgrades to range / damage? I click, it does nothing.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728741</guid>
		<pubDate>Thu, 14 Jun 2007 06:15:14 -0800</pubDate>
		<dc:creator>caution live frogs</dc:creator>
	</item>	<item>
		<title>By: chuckdarwin</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728787</link>	
		<description>You&apos;ve gotta crank the purple 3 up to 10...</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728787</guid>
		<pubDate>Thu, 14 Jun 2007 07:10:11 -0800</pubDate>
		<dc:creator>chuckdarwin</dc:creator>
	</item>	<item>
		<title>By: asok</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728886</link>	
		<description>You can see the Metafilter group scores on Desktop TD by clicking the Group Scores tab and typing in Metafilter.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728886</guid>
		<pubDate>Thu, 14 Jun 2007 08:11:09 -0800</pubDate>
		<dc:creator>asok</dc:creator>
	</item>	<item>
		<title>By: Optamystic</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728963</link>	
		<description>This is good.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1728963</guid>
		<pubDate>Thu, 14 Jun 2007 09:15:28 -0800</pubDate>
		<dc:creator>Optamystic</dc:creator>
	</item>	<item>
		<title>By: notsnot</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1729094</link>	
		<description>caution live frogs, you have to actually place teh upgrades on an open spot.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1729094</guid>
		<pubDate>Thu, 14 Jun 2007 11:06:39 -0800</pubDate>
		<dc:creator>notsnot</dc:creator>
	</item>	<item>
		<title>By: parallax7d</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1730222</link>	
		<description>Hurrah, I just beat the first medium map without using any points on interest!</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1730222</guid>
		<pubDate>Fri, 15 Jun 2007 03:28:54 -0800</pubDate>
		<dc:creator>parallax7d</dc:creator>
	</item>	<item>
		<title>By: booksherpa</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1738838</link>	
		<description>The ad-less fullscreen version &lt;a href=&quot;http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1728227&quot;&gt;mentioned earlier&lt;/a&gt; has &lt;a href=&quot;http://cdn.candystand.com/games/vectortd3/vectortd.swf&quot;&gt;changed links&lt;/a&gt; again. It appears to be an improvement update as opposed to a &quot;those damn ad-avoiders!&quot; update. The upgrade and sale money amounts are now actually readable against their backgrounds.

BTW, the 3rd level of red towers with some 1st level blues will power through most stuff. Start with a Red 1, add a Green 1 with the first green wave, and add a Blue 1 before the first wave of yellows. Delay as long as possible before upgrading your first Red 3, as well as adding additional ones.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1738838</guid>
		<pubDate>Fri, 22 Jun 2007 15:05:17 -0800</pubDate>
		<dc:creator>booksherpa</dc:creator>
	</item>	<item>
		<title>By: parallax7d</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1739002</link>	
		<description>Has anyone beaten any of the hard maps without using interest?  I&apos;ve beaten the others but am finding the last 3 impossible.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1739002</guid>
		<pubDate>Fri, 22 Jun 2007 20:46:42 -0800</pubDate>
		<dc:creator>parallax7d</dc:creator>
	</item>	<item>
		<title>By: booksherpa</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1739008</link>	
		<description>Without interest? I haven&apos;t even tried the beginner ones without interest. Color me impressed. Do you use the bonus points on the other options?</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1739008</guid>
		<pubDate>Fri, 22 Jun 2007 21:02:50 -0800</pubDate>
		<dc:creator>booksherpa</dc:creator>
	</item>	<item>
		<title>By: parallax7d</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1739532</link>	
		<description>Yeah, It&apos;s a lot more fun without using interest at all.  I&apos;ve been going with the attack powerups more than anything.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1739532</guid>
		<pubDate>Sat, 23 Jun 2007 15:59:07 -0800</pubDate>
		<dc:creator>parallax7d</dc:creator>
	</item>	<item>
		<title>By: parallax7d</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1743104</link>	
		<description>&lt;a href=&quot;http://www.candystand.com/games/vectortd4/vectortd.swf&quot;&gt;New Version&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1743104</guid>
		<pubDate>Tue, 26 Jun 2007 21:38:49 -0800</pubDate>
		<dc:creator>parallax7d</dc:creator>
	</item>	<item>
		<title>By: odi.et.amo</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1743933</link>	
		<description>Any idea what is new in this apparent version 4, parallax?</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1743933</guid>
		<pubDate>Wed, 27 Jun 2007 14:25:53 -0800</pubDate>
		<dc:creator>odi.et.amo</dc:creator>
	</item>	<item>
		<title>By: odi.et.amo</title>
		<link>http://www.metafilter.com/62049/Because-you-were-getting-too-much-done-before#1745129</link>	
		<description>I just tried playing without interest last night...  My final score was extremely high, compared to what I usually get.  Also, the damage bonuses more than made up for the lack of free money.  It was fun to see how far I could go before making a red rocket!</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2007:site.62049-1745129</guid>
		<pubDate>Thu, 28 Jun 2007 11:13:19 -0800</pubDate>
		<dc:creator>odi.et.amo</dc:creator>
	</item>
	</channel>
</rss>
