Pretty neat, though they don't seem like they'd fool anyone yet. OTOH, I first saw the water ones exactly 3 years ago, so maybe the state of the art has advanced since then. posted by DU at 7:10 PM on June 14, 2007
This simulations from scanline are much more impressive. I'd think these are not quite state of the art. posted by PissOnYourParade at 8:48 PM on June 14, 2007
The scanline ones are beautiful, esp. the renders where the liquid is completely opaque. posted by migurski at 11:57 PM on June 14, 2007
My guess is that the scanline demo is a very nice render of the same kinds of simulation. posted by hupp at 12:44 AM on June 15, 2007
That last video is the best. Very nice stuff. posted by zardoz at 1:57 AM on June 15, 2007
Yeah, hupp. The scanline ones are cool, but those are final cut versions - the technology is probably very similar but they've composited the real shots, added lighting and textures, etc. posted by BlackLeotardFront at 2:00 AM on June 15, 2007
The things that used to be hard in CG were water, fire and faces. Scratch water and fire off the list.
I wish I had known that these demonstrations were the answer to the "what good is all this math" questions I had in high school.
(yes, that WOULD be a great band name!)
posted by misha at 6:38 PM on June 14, 2007