Indeed, today many video games are actually replicating military training and conditioning kids to kill—but without “stimulus discriminators” to ensure that they only fire under authority.Because we lose our reluctance to kill when we're told to kill by someone in authority? That's like the gay guy who keeps blowing me, even knowing I'm straight.
[Marshall], during World War II, interviewed soldiers fresh from battle and found that only 15 to 20 percent of the combat infantry were willing to fire their weapons .... When Medical Corp psychiatrists studied combat fatigue cases in the European Theater, they found that “fear of killing, rather than fear of being killed, was the most common cause of battle failure in the individual,”The article I linked to makes the point that basic training's biggest focus has been on how to ensure that the soldiers will be willing to fire and kill when the time comes, and that involves engaging in a lot of psychological tranining because this isn't something that soldiers are normally willing to do.
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By the Korean War, the firing rate had gone up to 55 percent; in the Vietnam war, it was around 90 to 95 percent.
Which often led to their slaughter, as the non-routed army cut down the now non-shielded, non-armed, non-supported-by-their-comrade-on-their-right men. Which is not to say that Grossman is wrong and that humans are "natural born killers," but the species certainly has shown itself flexible enough to get around any inhibitions that it might otherwise have.What explains the willingness of soldiers to engage in wholesale slaughter is, I think, the result of having taken a lot of casualties before the enemy started to retreat. As a result of fatigue and anger, a victorious army will end up being much more destructive in the mopping-up operations than it would have had the victory been easy.
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posted by chunking express at 5:25 PM on August 7, 2007