Saturday Flash fun
September 8, 2007 12:40 PM   Subscribe

Don't you know that I'm toxic? Toxic has you controlling a clean-suit wearing bomberman across destructible platform mazes in search of glowing green canisters, powerups and enemies to bomb the living bejesus out of. The chiptune soundtrack is pretty nice, too.
posted by boo_radley (30 comments total) 3 users marked this as a favorite
 
I dropped it after the second level. Getting killed because of a hazard that you can't know about until it kills you at least once is stupid.

Memorization of levels was cool once upon a time, but there are better play mechanics now.
posted by Malor at 1:08 PM on September 8, 2007


What killed you?
posted by boo_radley at 1:25 PM on September 8, 2007


I couldn't reliably judge how long I had to wait before crossing the shockwave of a bomb explosion. Like all Nitrome games, nice graphics, sound, and music, but sluggish, unintuitive control dynamics.

If you like blasting holes in things with bombs, might I suggest Boom Boom Driller?
posted by anthill at 1:27 PM on September 8, 2007 [1 favorite]


I'm with you, Malor, died on level 2 and quit. boo_radley; it's the long fall through the tokens you pick up. All going well, then before you have time to react you're dead. Lame.
posted by Nelson at 1:36 PM on September 8, 2007


I have a decent (I think) computer but the game was sluggish. Has no one figured out a way to connect game controllers to games browser-based games? It seems kind of crazy that in this day and age I've got to use a keyboard to control this sort of game.

I mean, I'm not bad at it, but it becomes more difficult when the game is laggy.

The control just wasn't as tight as it ought to be.
posted by delmoi at 1:46 PM on September 8, 2007


Yeah, Nelson's right -- it was the long fall through the green pickup things that leads to instant, unavoidable death.

Bah. Being punished for doing the obvious thing is bad game design. I immediately stopped playing.
posted by Malor at 2:03 PM on September 8, 2007


The answer is to slide down the walls, Ninja Gaiden style. (also there is triangle jumping)
posted by boo_radley at 2:09 PM on September 8, 2007


I dunno guys, I thought the obvious thing was to wall-slide down. Then again, I am a cautious individual.
posted by thedaniel at 2:10 PM on September 8, 2007


i very much dislike the player movement system. Sloppy and blech.

The rest of it isn't bad, but that control scheme blows.
posted by Lord_Pall at 2:12 PM on September 8, 2007


The answer is to slide down the walls, Ninja Gaiden style.

Yeah, that was apparent afterwards, but I was already dead. :)
posted by Malor at 2:14 PM on September 8, 2007


Fun. Very old-fashioned game.
posted by jouke at 2:36 PM on September 8, 2007


Lingering robot radiation really pisses me off.

Words I never really expected to type, actually.
posted by quin at 2:52 PM on September 8, 2007


I liked it, until a laserbeam shot through a wall that it isn't supposed to shoot through and killed me. HAX
posted by KingoftheWhales at 3:18 PM on September 8, 2007 [1 favorite]


Oh no! I didn't complete the game on the first try without dying! Somebody, please, give me a hug! I'm so cold....
posted by tehloki at 3:38 PM on September 8, 2007 [1 favorite]


The music rocks. The controls feel like I'm pushing a locomotive around.
posted by ookamaka at 3:41 PM on September 8, 2007


Oh, and if you fell into the lava on level 2 and you're complaining, you're an idiot. If you didn't notice, the whole level is teaching you about sliding on walls.
posted by ookamaka at 3:44 PM on September 8, 2007


If you're playing a video game and the floor is green and noxious looking with fumes, it may just kill you. Falling from high places at max speed is also generally a bad idea.
posted by IronLizard at 4:28 PM on September 8, 2007


ARGH Level 11 ARGH Cramp strikes and spikes kill.
posted by BrotherCaine at 4:51 PM on September 8, 2007


i think im gonna stick with the IF games from last week.
posted by fuzzypantalones at 4:57 PM on September 8, 2007


Don't you know that I'm toxic?

Huh. Reminds me of someone I avoided dating once...

posted by miss lynnster at 5:17 PM on September 8, 2007


it's the long fall through the tokens you pick up

If we've learned nothing from Super Mario Bros., it's that free-falling down mysterious holes isn't a good idea.

Back in my NES-era youth, I used to tell my mom that jumping down holes would get her bonus points or special levels, just like going down the pipes.

I just wanted her to die so it'd be my turn again.

posted by Alvy Ampersand at 5:58 PM on September 8, 2007 [3 favorites]


MEGAMAN-ALICIOUS!
posted by humannaire at 8:23 PM on September 8, 2007


That was just what I needed, grew tired of it on level 14 when it got really fiddly.
posted by The Monkey at 9:35 PM on September 8, 2007


Amusing.

I played it first before reading the thread, and after I died falling into the green ooze, I quit. I wasn't upset or anything. I just lost interest all the sudden. I hadn't really thought about it long enough to have an opinion or put any opinion into words, but after reading this thread I would have to agree that a game which penalizes you for doing something that looks fun isn't my kinda game.

I understand that the level was teaching one how to use the walls, and from a designer's perspective it must make perfect sense to put that there to penalize someone who hasn't learned yet to use the walls strategically for one's own benefit.

I guess this particular dog wasn't in the mood to learn how to use the bell for a treat. An amusing game, but there's a reason why Sonic the HedgeHog kicked major ass, and Toxic the BombDude needs rubber underwear.

I also kept trying to throw the bombs in such a way where they wouldn't bite me in the ass, and repeatedly failed there as well. BombDude needs to bring a GUN with him. When you have a weapon that goes off in the opposite direction to where you are, you tend to get hurt slightly less often.
posted by ZachsMind at 10:07 PM on September 8, 2007


I so wanted to like this, it was a great concept. But the fall into the lava on the 2nd level and the sluggish controls ruined it for me.
posted by TungstenChef at 11:46 AM on September 9, 2007


Thanks for posting this! I enjoyed it.
posted by rottytooth at 12:29 PM on September 9, 2007


My mum taught me that if I don't have anything nice to say I should probably say nothing at all.
posted by goodnewsfortheinsane at 1:20 PM on September 9, 2007


My mummy taught me that if I think I have anything to say, no one else will care at all. I poured gasoline on my mummy and set him on fire. It was great.
posted by ZachsMind at 1:27 PM on September 9, 2007


Level 14 is kicking my butt. I've gotten within site of the transport pad a few times, but get nailed by falling goo.
posted by dws at 4:23 PM on September 22, 2007


Done. Much of that was fun, but parts were seriously tedious. Not surprisingly, the endgame hinges on a trick move that isn't necessary beforehand.
posted by dws at 10:25 AM on September 23, 2007


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