I'm trying a little bit of an experiment here. It's called the "reference Jade Raymond's body parts in the headline and see what happens" experiment. It's my theory that Assassin's Creed, once an important game that had many people intrigued, has become next to meaningless now that a female is publicly involved and it has been demoted to "the game that Jade Raymond does something on. Oh my God, she has boobs."
For reference, Assassin's Creed has now gone gold and is set for a November 13th release, but it's not like that actually matters, because Jade Raymond happens to have breasts. Oh, and an arse too. Let us not forget the arse. They could have changed the game to one about Keenan & Kel going back in time to stop the Statue of Liberty being built so Keenan doesn't get spiked on her tiara in the year 2010, but nobody would notice anymore.
By the way, if you clicked on this post from an outside source thanks to the headline, congratulations! You have proven how easily manipulated the general public is and have become valuable data in one of my many cruel and unfair social experiments. Also, many congratulations to Jade Raymond and Ubisoft, who know damn well how to get attention for a game, even if it's not the game itself we're all looking at. I mean that sincerely, too.
This has been a lesson in business, ladies and gentlemen. I hope you were paying attention.
Ubisoft was also there with a good setup including 10 player Rainbow Six 3: Black Arrow where you could play against the “Frag Dolls”, chicks who like to shoot stuff and are apparently not a bunch of paid booth bunnies trained in first person shooters.
The reason the comic exists, is because Ubisoft has been shoving Jade Raymond in our faces for the better part of a year, using her image and yes, her sex appeal, to draw attention to Assassin's Creed seemingly at every turn. She's gotten more media face time in the past six months than Miyamoto, Wright, and Molyneux combined.
Being a woman in the game industry does not guarantee you a life of ridicule, contempt, and being the butt of crude jokes. I mean, how many crude jokes or "dick-sucking" cartoons have you seen regarding, oh, for instance...
Paulina Bozek (producer and director of Singstar), or Rima Brek (AI programmer for Rainbow Six), or Jane Cavanagh (co-founder and CEO of SCi, and CEO of Eidos), or Linda Currie (co-founder of Sirtech, creators of Wizardry, and producer of Jagged Alliance), or Erin Hoffman (best known as the infamous "ea_spouse," but also a game designer herself working on the DS versions of Marvel Trading Card Game and Puzzle Quest), or Ayami Kojima (the legendary artist for post-Symphony of the Night Castlevania games), or Arcadia Kim (product development director on several Sim series at Maxis, as well as for EA's Lord of the Rings games), or Shara Miller (producer at LucasArts on Mercenaries, Star Wars Battlefront, and ThrillVille), or Rhianna Pratchett (Story designer and writer for Overlord and Heavenly Sword), or Shannon Studstill (the gorgeous producer of God of War)?
Lemme answer that for you: None. And you wanna know why? Because they weren't paraded around by their employers to draw attention to any of the games they worked on.
Where are your balls, Ubisoft? Talk more about the Prophet, peace be upon Him. Put a Jewish character in the game and let him be reviled. Show the Crusaders as something other than the dudes playing the role of the cops from GTA. Because you know everyone's thinking about it when they see your game. It's a potentially powerful subject, and it's on all our minds, and your pussyfooting around the weak safe choices is a disappointment, particularly when you insist on wrapping your game in a modern-day shell. Assassin's Creed is as aware of today as it is of the 12th Century. Act like it, for God's sake. Because if your love of the setting were expressed in the writing with one tenth of the passion you show for your love of the architecture, Assassin's Creed could have been an experience as memorable as BioShock or Portal.
you see that the primary reason for [the comic's] existence is the "Jade Hype" on videogame forums, blogs and "news" sites like Kotaku (lolz)
Personally, I have nothing against her. I just found the entire situation of HER being more heavily marketed and gaining more "press" (and I use the term loosely) coverage, than THE GAME to be somewhat amusing.
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