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	<title>Comments on: Anti-Pacman</title>
	<link>http://www.metafilter.com/68578/AntiPacman/</link>
	<description>Comments on MetaFilter post Anti-Pacman</description>
	<pubDate>Mon, 28 Jan 2008 08:56:45 -0800</pubDate>
	<lastBuildDate>Mon, 28 Jan 2008 08:56:45 -0800</lastBuildDate>
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	<docs>http://blogs.law.harvard.edu/tech/rss</docs>
	<ttl>60</ttl>

	<item>
		<title>Anti-Pacman</title>
		<link>http://www.metafilter.com/68578/AntiPacman</link>	
		<description>&lt;a href=&quot;http://www.playzgame.com/online-flash-games/AntiPacman.php&quot;&gt;Anti-Pacman&lt;/a&gt;.</description>
		<guid isPermaLink="false">post:www.metafilter.com,2008:site.68578</guid>
		<pubDate>Mon, 28 Jan 2008 08:52:53 -0800</pubDate>
		<dc:creator>sveskemus</dc:creator>		<category>pacman</category>		<category>flash</category>		<category>game</category>
	</item>	<item>
		<title>By: Ambrosia Voyeur</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992181</link>	
		<description>&lt;a href=&quot;http://bad.eserver.org/reviews/2006/garrelts1.html&quot;&gt;Is Pacman defined by his antiPacman?&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992181</guid>
		<pubDate>Mon, 28 Jan 2008 08:56:45 -0800</pubDate>
		<dc:creator>Ambrosia Voyeur</dc:creator>
	</item>	<item>
		<title>By: grouse</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992188</link>	
		<description>Cute.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992188</guid>
		<pubDate>Mon, 28 Jan 2008 08:59:15 -0800</pubDate>
		<dc:creator>grouse</dc:creator>
	</item>	<item>
		<title>By: Eideteker</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992189</link>	
		<description>Is it just me, or did the ghosts move faster than PacMan in the original? Because here if you have 1 ghost, it&apos;s nearly impossible to catch PacMan. Also, your ghosts have 0 AI, so don&apos;t rely on them to not walk directly into PacMan&apos;s mouth when you&apos;re not actively controlling them.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992189</guid>
		<pubDate>Mon, 28 Jan 2008 09:01:13 -0800</pubDate>
		<dc:creator>Eideteker</dc:creator>
	</item>	<item>
		<title>By: notsnot</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992191</link>	
		<description>Ow, that&apos;s hard.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992191</guid>
		<pubDate>Mon, 28 Jan 2008 09:02:12 -0800</pubDate>
		<dc:creator>notsnot</dc:creator>
	</item>	<item>
		<title>By: jontyjago</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992192</link>	
		<description>Harder than it should be. Nice idea though. Maybe an anti-GTA should be next, The Revenge of the Pedestrian...</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992192</guid>
		<pubDate>Mon, 28 Jan 2008 09:02:40 -0800</pubDate>
		<dc:creator>jontyjago</dc:creator>
	</item>	<item>
		<title>By: demiurge</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992194</link>	
		<description>Yeah, if it had AI for the ghosts, or even a waypoint system, RTS style, it would be more fun.  The way it is now, you just hope the other ghosts do something other than wander off to the other side of the screen.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992194</guid>
		<pubDate>Mon, 28 Jan 2008 09:04:45 -0800</pubDate>
		<dc:creator>demiurge</dc:creator>
	</item>	<item>
		<title>By: sveskemus</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992197</link>	
		<description>&lt;em&gt;Is it just me, or did the ghosts move faster than PacMan in the original?&lt;/em&gt;

Wikipedia &lt;a href=&quot;http://en.wikipedia.org/wiki/Pacman&quot;&gt;sez&lt;/a&gt;: The ghosts are bound by the maze in the same way as Pac-Man, but generally move slightly faster than the player, but they slow down when turning corners and slow down significantly while passing through the tunnels on the sides of the maze. (Pac-Man can pass through these tunnels unhindered.) This is counteracted by the fact that Pac-Man slows down slightly while eating dots, so if a ghost is chasing Pac-Man while he is eating a long chain of dots, he will slowly, but surely be caught. The red ghost speeds up after a certain number of dots are eaten (this occurs earlier in higher levels).

But I think the game would be too easy if your ghosts were faster than Pac-Man.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992197</guid>
		<pubDate>Mon, 28 Jan 2008 09:06:22 -0800</pubDate>
		<dc:creator>sveskemus</dc:creator>
	</item>	<item>
		<title>By: GuyZero</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992198</link>	
		<description>They should use the whole keyboard so you could drive multiple ghosts simultaneously.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992198</guid>
		<pubDate>Mon, 28 Jan 2008 09:07:28 -0800</pubDate>
		<dc:creator>GuyZero</dc:creator>
	</item>	<item>
		<title>By: hydrophonic</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992201</link>	
		<description>&lt;a href=&quot;http://lads.myspace.com/music/player_popup.swf?d=Mzk5MDI3ODJeMTIwMTUxMTU3MA==&amp;n=aHR0cDovL211c2ljLm15c3BhY2UuY29tLw==&amp;u=LTE=&amp;s=MQ==&amp;t=dW5kZWZpbmVk&amp;p=&quot;&gt;Anti&lt;/a&gt;&lt;a href=&quot;http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&amp;friendid=39902782&quot;&gt;Pac &lt;/a&gt;&lt;a href=&quot;http://destroyemall.blogspot.com/2007/03/negative-element-yes-we-have-no-bananas.html&quot;&gt;man&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992201</guid>
		<pubDate>Mon, 28 Jan 2008 09:08:33 -0800</pubDate>
		<dc:creator>hydrophonic</dc:creator>
	</item>	<item>
		<title>By: Mister_A</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992208</link>	
		<description>Yes, I too would like to conduct a symphony of ghosts rather than one lame gimpy one.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992208</guid>
		<pubDate>Mon, 28 Jan 2008 09:14:36 -0800</pubDate>
		<dc:creator>Mister_A</dc:creator>
	</item>	<item>
		<title>By: Terminal Verbosity</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992212</link>	
		<description>I know it&apos;s common to take a phrase out of context and declare it the name of one&apos;s next band/blog/sockpuppet, but &quot;symphony of ghosts&quot; is such a great band name, I&apos;m almost compelled to learn an instrument so I can use it.

Oh, this game? Way too hard.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992212</guid>
		<pubDate>Mon, 28 Jan 2008 09:24:58 -0800</pubDate>
		<dc:creator>Terminal Verbosity</dc:creator>
	</item>	<item>
		<title>By: dirtdirt</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992216</link>	
		<description>&lt;em&gt;The red ghost speeds up after a certain number of dots are eaten&lt;/em&gt;

This state is called &quot;Cruise Elroy&quot;, easily the greatest name for anything, ever. (term origin &lt;a href=&quot;http://ask.metafilter.com/21277/Where-did-the-PacMan-term-Cruise-Elroy-come-from&quot;&gt;AskeMe&lt;/a&gt;&apos;d and unanswered. Although later claimed to be &lt;a href=&quot;http://www.hernk.com/pacman/cgi-bin/palm.cgi?id=13&quot;&gt;answered&lt;/a&gt; in unanswered questions &lt;a href=&quot;http://metatalk.metafilter.com/14439/But-who-will-think-of-the-QUESTIONS#426115&quot;&gt;thread&lt;/a&gt;, but I don&apos;t buy the answer given.)</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992216</guid>
		<pubDate>Mon, 28 Jan 2008 09:30:01 -0800</pubDate>
		<dc:creator>dirtdirt</dc:creator>
	</item>	<item>
		<title>By: creasy boy</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992225</link>	
		<description>Yeah, it&apos;s a good idea but the ghosts are just too counter-productively stupid for it to be fun.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992225</guid>
		<pubDate>Mon, 28 Jan 2008 09:37:18 -0800</pubDate>
		<dc:creator>creasy boy</dc:creator>
	</item>	<item>
		<title>By: rainman84</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992227</link>	
		<description>I did expect better teammate AI for blinky, pinky, inky, and clyde.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992227</guid>
		<pubDate>Mon, 28 Jan 2008 09:40:14 -0800</pubDate>
		<dc:creator>rainman84</dc:creator>
	</item>	<item>
		<title>By: cashman</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992234</link>	
		<description>Clyde sucked.  I was Blinky, and I had that pac-punk in the throes of death.  He was pacing in the top left corner, like an animal, waiting to be digitally slaughtered.  He went right, I blocked his path, he went left, I scurried over and haunted his way out.  I just knew as soon as my one remaining ghostly partner got his butt in gear, Paccles was history.  But no, dumb Clyde was scooting through the maze like a forlorn teenager with her mom&apos;s credit card through a new shopping mall, sliding up and down the main aisles, going in and out of the mwa (magical wrap-around) and coming tantalizingly close to assistance, but all for naught.

I turned it off when I realized that maybe clyde was a mole.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992234</guid>
		<pubDate>Mon, 28 Jan 2008 09:47:28 -0800</pubDate>
		<dc:creator>cashman</dc:creator>
	</item>	<item>
		<title>By: OmieWise</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992239</link>	
		<description>When I was a kid I had elaborate daydreams about a two-player head-to-head version of pacman where one person controlled the ghosts.  Yet another dream deferred that someone else picked up on.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992239</guid>
		<pubDate>Mon, 28 Jan 2008 09:53:26 -0800</pubDate>
		<dc:creator>OmieWise</dc:creator>
	</item>	<item>
		<title>By: ALongDecember</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992251</link>	
		<description>See also: &lt;a href=&quot;http://en.wikipedia.org/wiki/Pac_Man_Vs.&quot;&gt;Pac Man Vs.&lt;/a&gt; for the Nintendo Gamecube and Nintendo DS. One player is Pac, 3 others are ghosts.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992251</guid>
		<pubDate>Mon, 28 Jan 2008 10:01:22 -0800</pubDate>
		<dc:creator>ALongDecember</dc:creator>
	</item>	<item>
		<title>By: Nelson</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992260</link>	
		<description>This game is interesting and novel. The fact that the ghost AI is awful and you can only control one &lt;i&gt;is&lt;/i&gt; the game. It&apos;s a little hard, yeah. But once you figure out how to corner Pac with two of your ghosts and slowly tighten the vice and use a third ghost to provide the final lancing, why, it&apos;s a pretty clever game.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992260</guid>
		<pubDate>Mon, 28 Jan 2008 10:12:52 -0800</pubDate>
		<dc:creator>Nelson</dc:creator>
	</item>	<item>
		<title>By: dammitjim</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992266</link>	
		<description>&lt;em&gt;The way it is now, you just hope the other ghosts do something other than wander off to the other side of the screen.&lt;/em&gt;

No, you use the number keys (1 - 4) to switch between ghosts, and you corral him. I figured this out after i only had two left, and while it was challenging, I was able to corner that little bastard on the first try.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992266</guid>
		<pubDate>Mon, 28 Jan 2008 10:16:03 -0800</pubDate>
		<dc:creator>dammitjim</dc:creator>
	</item>	<item>
		<title>By: danb</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992291</link>	
		<description>&lt;em&gt;This state is called &quot;Cruise Elroy&quot;&lt;/em&gt;

Yeah, that was my old AskMe question.  I still have cruiseelroy.net registered.  No idea what to do with it yet.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992291</guid>
		<pubDate>Mon, 28 Jan 2008 10:36:23 -0800</pubDate>
		<dc:creator>danb</dc:creator>
	</item>	<item>
		<title>By: caution live frogs</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992301</link>	
		<description>Site fails miserably in Firefox3 beta. I can&apos;t even see the game. Stupid bad coding.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992301</guid>
		<pubDate>Mon, 28 Jan 2008 10:43:29 -0800</pubDate>
		<dc:creator>caution live frogs</dc:creator>
	</item>	<item>
		<title>By: Wolfdog</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992306</link>	
		<description>I would highly encourage the development of AntiWizardOfWor.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992306</guid>
		<pubDate>Mon, 28 Jan 2008 10:44:29 -0800</pubDate>
		<dc:creator>Wolfdog</dc:creator>
	</item>	<item>
		<title>By: dirtdirt</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992312</link>	
		<description>&lt;em&gt;&quot;Site fails miserably in Firefox3 beta. I can&apos;t even see the game. Stupid bad coding.&quot;&lt;/em&gt;

If you want to play the game try clicking the blank black box to activate it. FF 2.0, anyway.

This comment is presented in good faith and is in no way intended to defend that coding or usability model.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992312</guid>
		<pubDate>Mon, 28 Jan 2008 10:50:37 -0800</pubDate>
		<dc:creator>dirtdirt</dc:creator>
	</item>	<item>
		<title>By: L. Fitzgerald Sjoberg</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992333</link>	
		<description>I saw the link text, and my first thought was of Pac-Man, running around an empty maze, vomiting dots and half-digested blue ghosts. What&apos;s worse is I was kind of disappointed when the actual game didn&apos;t match my vision.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992333</guid>
		<pubDate>Mon, 28 Jan 2008 11:01:55 -0800</pubDate>
		<dc:creator>L. Fitzgerald Sjoberg</dc:creator>
	</item>	<item>
		<title>By: miss lynnster</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992368</link>	
		<description>I got PacMan cornered a bunch of times, but instead of being able to outsmart, overpower and eat him I ended up spending minutes of my life basically chasing him around a table. I realized it wasn&apos;t going to get any better, so that&apos;s when I got bored and walked away to make coffee.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992368</guid>
		<pubDate>Mon, 28 Jan 2008 11:24:49 -0800</pubDate>
		<dc:creator>miss lynnster</dc:creator>
	</item>	<item>
		<title>By: Gary</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992375</link>	
		<description>I agree with the &lt;i&gt;symphony of ghosts&lt;/i&gt; idea.  I would much rather lose trying to control the four at once, than lose because they keep wandering off when the only pellets left are RIGHT THERE.  Stop it!  We&apos;re trying to trap him!  There&apos;s nothing interesting in that corner!</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992375</guid>
		<pubDate>Mon, 28 Jan 2008 11:28:17 -0800</pubDate>
		<dc:creator>Gary</dc:creator>
	</item>	<item>
		<title>By: Authorized User</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992376</link>	
		<description>&lt;i&gt;This is the first game of Anti-Games series.&lt;/i&gt;

I hope the next game will be Anti-Pong.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992376</guid>
		<pubDate>Mon, 28 Jan 2008 11:30:01 -0800</pubDate>
		<dc:creator>Authorized User</dc:creator>
	</item>	<item>
		<title>By: Wolfdog</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992391</link>	
		<description>AntiSpaceInvaders I imagine having a certain dreary, fatalistic atmosphere to it.

Anti-Breakout could be a sort of Sisyphean exercise in replacing lost bricks.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992391</guid>
		<pubDate>Mon, 28 Jan 2008 11:48:44 -0800</pubDate>
		<dc:creator>Wolfdog</dc:creator>
	</item>	<item>
		<title>By: Dr-Baa</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992406</link>	
		<description>
Seconding &quot;Pac-Man VS&quot;. It is a GREAT unsung party game.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992406</guid>
		<pubDate>Mon, 28 Jan 2008 11:59:05 -0800</pubDate>
		<dc:creator>Dr-Baa</dc:creator>
	</item>	<item>
		<title>By: PontifexPrimus</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992407</link>	
		<description>Reminds me of &lt;a href=&quot;http://www.funny-games.biz/steel-defence-commander.html&quot;&gt;Steel Defence Commander&lt;/a&gt;, which might be called AntiShootEmUp. And yeah, while the idea of AntiPacMan is cool it sucks if you have only one ghost left - it&apos;s basically a stale-mate from then on.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992407</guid>
		<pubDate>Mon, 28 Jan 2008 11:59:25 -0800</pubDate>
		<dc:creator>PontifexPrimus</dc:creator>
	</item>	<item>
		<title>By: roll truck roll</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992414</link>	
		<description>&lt;b&gt;Dr-Baa&lt;/b&gt; &lt;a href=&apos;http://www.metafilter.com/68578/AntiPacman#1992406&apos;&gt;typed&lt;/a&gt;  &lt;em&gt;&quot;Seconding &apos;Pac-Man VS&apos;. It is a GREAT unsung party game.&quot;&lt;/em&gt;

I&apos;ve never played it, but every time I&apos;m at a video game store I look at it and debate buying a Game Boy Advance.

Pac-Man Vs. really needs to be revived as a Wii download title with Nintendo DS integration.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992414</guid>
		<pubDate>Mon, 28 Jan 2008 12:03:37 -0800</pubDate>
		<dc:creator>roll truck roll</dc:creator>
	</item>	<item>
		<title>By: roll truck roll</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992415</link>	
		<description>By the way, Pac-Man is a jackhole.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992415</guid>
		<pubDate>Mon, 28 Jan 2008 12:04:41 -0800</pubDate>
		<dc:creator>roll truck roll</dc:creator>
	</item>	<item>
		<title>By: whir</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992448</link>	
		<description>&lt;a href=&quot;http://pac-txt.com/&quot; title=&quot;memepool: combines the deep plot and backstory of Pac-Man and the non-stop action of Zork&quot;&gt;Pac-Txt&lt;/a&gt;.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992448</guid>
		<pubDate>Mon, 28 Jan 2008 12:27:28 -0800</pubDate>
		<dc:creator>whir</dc:creator>
	</item>	<item>
		<title>By: AndrewStephens</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992484</link>	
		<description>I have nothing to add except to say that the victory screen you see after completing a level may very well contain the greatest work of visual art the human race has yet produced.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992484</guid>
		<pubDate>Mon, 28 Jan 2008 12:45:47 -0800</pubDate>
		<dc:creator>AndrewStephens</dc:creator>
	</item>	<item>
		<title>By: pupdog</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992566</link>	
		<description>When we get to Anti-Frogger, expect PETA to be very, very pissed...</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992566</guid>
		<pubDate>Mon, 28 Jan 2008 13:34:35 -0800</pubDate>
		<dc:creator>pupdog</dc:creator>
	</item>	<item>
		<title>By: JHarris</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992570</link>	
		<description>Pac-Man Vs. is available on the DS now as part of the recent Namco games collection.

danb:
Since Shadow speeds up when most of the dots are eaten, and again when they&apos;re nearly all gone, and he&apos;s the most aggressive monster, I would suggest that cruiseelroy.net be used for a blog about people failing at things at the last second, when victory seemed assured.  It&apos;d be a Nelson-laugh kind of thing....

Other antigame ideas....

Anti-Asteroids: Could actually be interesting in that rocks continue in the direction you send them in when you take control, unlike those damn ghosts.

Anti-Defender: Destroy the world by skimming the ground, shooting all the humanoids!  Although some advanced players in fact do this with most of them.

Anti-Tetris: Try to fill up the bin by stacking blocks without making complete lines.  But the pieces are -slippery-, and slide around, frequently falling into settled layers.

Anti-Zork: The idea is to see how many times you can get &quot;I don&apos;t understand &apos;x&apos;.&quot; messages without repeating yourself.

Anti-Nethack: You&apos;re just a super-powerful wizard lurking about the depths of hell, meditating on your favorite spot, when this git breaks in and cuts off your head!  It&apos;s payback time for you and your many identical twins....

Anti-Dig-Dug: Your job is to deposit soil in order to trap in the monsters.  Where does the soil come from?  Well see, Taizo* just ate at P. F. Changs....

*&lt;small&gt;&quot;Taizo Hori&quot; is the name of the Dig-Dug guy.  He&apos;s the father of the Mr. Driller guy.&lt;/small&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992570</guid>
		<pubDate>Mon, 28 Jan 2008 13:36:38 -0800</pubDate>
		<dc:creator>JHarris</dc:creator>
	</item>	<item>
		<title>By: Nelson</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992586</link>	
		<description>&lt;a href=&quot;&quot;&gt;Asteroids Revenge&lt;/a&gt; is a sort of anti-Asteroids.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992586</guid>
		<pubDate>Mon, 28 Jan 2008 13:44:11 -0800</pubDate>
		<dc:creator>Nelson</dc:creator>
	</item>	<item>
		<title>By: WCityMike</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992681</link>	
		<description>Broken link, Nelson.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992681</guid>
		<pubDate>Mon, 28 Jan 2008 15:02:51 -0800</pubDate>
		<dc:creator>WCityMike</dc:creator>
	</item>	<item>
		<title>By: grouse</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992684</link>	
		<description>Google it and move on, WCityMike.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992684</guid>
		<pubDate>Mon, 28 Jan 2008 15:03:53 -0800</pubDate>
		<dc:creator>grouse</dc:creator>
	</item>	<item>
		<title>By: Gary</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992686</link>	
		<description>&lt;a href=&quot;http://www.flashninjaclan.com/zzz27.php&quot;&gt;Asteroids Revenge&lt;/a&gt;
&lt;a href=&quot;http://evilfree.com/games.html&quot;&gt;Asteroids Revenge II and III&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992686</guid>
		<pubDate>Mon, 28 Jan 2008 15:11:17 -0800</pubDate>
		<dc:creator>Gary</dc:creator>
	</item>	<item>
		<title>By: Funky Claude</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992702</link>	
		<description>Wow what refreshing change from the years of normal pacmaning.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992702</guid>
		<pubDate>Mon, 28 Jan 2008 15:28:28 -0800</pubDate>
		<dc:creator>Funky Claude</dc:creator>
	</item>	<item>
		<title>By: grouse</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992757</link>	
		<description>Asteroids Revenge III is seriously fun for a limited Flash game.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992757</guid>
		<pubDate>Mon, 28 Jan 2008 17:04:56 -0800</pubDate>
		<dc:creator>grouse</dc:creator>
	</item>	<item>
		<title>By: ersatz</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992787</link>	
		<description>Anti-[generic 80s game]: You control a bottomless pit and wait to devour unlucky players.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992787</guid>
		<pubDate>Mon, 28 Jan 2008 17:56:24 -0800</pubDate>
		<dc:creator>ersatz</dc:creator>
	</item>	<item>
		<title>By: wastelands</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992910</link>	
		<description>Thanks for the link, Gary. I&apos;m hooked. :-(</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992910</guid>
		<pubDate>Mon, 28 Jan 2008 21:04:05 -0800</pubDate>
		<dc:creator>wastelands</dc:creator>
	</item>	<item>
		<title>By: mulligan</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1992959</link>	
		<description>Just a note, you can switch between the ghosts using the 1 2 3 and 4 keys on your keyboard</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1992959</guid>
		<pubDate>Mon, 28 Jan 2008 22:06:01 -0800</pubDate>
		<dc:creator>mulligan</dc:creator>
	</item>	<item>
		<title>By: Pronoiac</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1993065</link>	
		<description>&lt;a href=&quot;http://www.metafilter.com/68578/AntiPacman#1992333&quot;&gt; L. Fitzgerald Sjoberg:&lt;/a&gt; &lt;i&gt;I saw the link text, and my first thought was of Pac-Man, running around an empty maze, vomiting dots and half-digested blue ghosts. What&apos;s worse is I was kind of disappointed when the actual game didn&apos;t match my vision.&lt;/i&gt;

&lt;a href=&quot;&quot;&gt;JHarris:&lt;/a&gt; &lt;i&gt;Anti-Dig-Dug: Your job is to deposit soil in order to trap in the monsters. Where does the soil come from? Well see, Taizo* just ate at P. F. Changs....&lt;/i&gt;

So... you just want to see a game run in reverse?

This sounds boring.  But there&apos;s only one way to tell!

*fires up MAME*</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1993065</guid>
		<pubDate>Tue, 29 Jan 2008 01:41:09 -0800</pubDate>
		<dc:creator>Pronoiac</dc:creator>
	</item>	<item>
		<title>By: Pronoiac</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1993086</link>	
		<description>&lt;a href=&quot;http://www.youtube.com/watch?v=NjtDZ82oZB8&quot;&gt;You might enjoy this.&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1993086</guid>
		<pubDate>Tue, 29 Jan 2008 03:08:37 -0800</pubDate>
		<dc:creator>Pronoiac</dc:creator>
	</item>	<item>
		<title>By: Lord Kinbote</title>
		<link>http://www.metafilter.com/68578/AntiPacman#1993522</link>	
		<description>Once you&apos;re down to one ghost, &lt;strong&gt;it&apos;s impossible to catch Pac Man&lt;/strong&gt;. He always makes the same avoidance moves, and his reflexes are faster than yours. You can chase him around a block all day and never catch him.
Once I was down to one ghost and only one magic pill remaining, I simply squatted on the magic pill and waited. Pac Man wouldn&apos;t get too close to me, even though there were maybe a dozen dots between us. He simply paced back and forth, just our of reach, forever. I didn&apos;t exactly win the war, but I didn&apos;t lose either!</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.68578-1993522</guid>
		<pubDate>Tue, 29 Jan 2008 12:00:55 -0800</pubDate>
		<dc:creator>Lord Kinbote</dc:creator>
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