[Hyperfiction] is burdened with too many problems and no advantages. According to John Gardner, "if the effect of the [narrative] is to be powerful, [it] must probably be vivid and continuous" (31). By forsaking control over order and selection of his text, by sacrificing its continuity, the author is in danger of giving up whatever narrative thrust his work had. Theoretically, the hyperstructure could be pieced together so elegantly and perfectly as to always produce a satisfying linear story by avoiding the pitfalls I tried to sketch. However, it is not clear what would be gained even by such a "perfect" hypertext version over its linear counterpart. There simply does not seem to be a good reason to tackle the problems that hypertext fiction is burdened with. While it might offer great opportunities for playful interactions (in the form of interactive games, constructive hypertexts, or MUDs), it seems to be an artistic dead end as far as narrative is concerned.This site looks nifty, but I haven't yet found a story there that works -- only "choose your own" adventures.
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posted by WPW at 4:10 PM on March 3, 2008