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	<title>Comments on: Gonzo Game Journalism</title>
	<link>http://www.metafilter.com/69712/Gonzo-Game-Journalism/</link>
	<description>Comments on MetaFilter post Gonzo Game Journalism</description>
	<pubDate>Sat, 08 Mar 2008 07:36:04 -0800</pubDate>
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		<title>Gonzo Game Journalism</title>
		<link>http://www.metafilter.com/69712/Gonzo-Game-Journalism</link>	
		<description>&lt;a href="http://www.joystiq.com/2008/03/07/return-to-quest-quiz-tim-schafer/"&gt;Gaming journalism at its silliest.&lt;/a&gt; What do you get when you have the designer of Grim Fandango and Psychonauts Tim Schaefer play a game that you make up on the spot? Text based adventure hilarity. &lt;a href=&quot;http://www.joystiq.com/tag/gdc-quest-quiz&quot;&gt;More of the same feature here.&lt;/a&gt;</description>
		<guid isPermaLink="false">post:www.metafilter.com,2008:site.69712</guid>
		<pubDate>Sat, 08 Mar 2008 06:50:00 -0800</pubDate>
		<dc:creator>Del Far</dc:creator>		<category>videogames</category>		<category>blog</category>		<category>funny</category>		<category>gonzo</category>		<category>journalism</category>		<category>blogpost</category>
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		<title>By: Malor</title>
		<link>http://www.metafilter.com/69712/Gonzo-Game-Journalism#2038252</link>	
		<description>This isn&apos;t really Tim Schaefer humor, he&apos;s just typing short &quot;commands&quot;.  It&apos;s moderately cute. 

Also: learn the use of commas.   The FPP is painful to read.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.69712-2038252</guid>
		<pubDate>Sat, 08 Mar 2008 07:36:04 -0800</pubDate>
		<dc:creator>Malor</dc:creator>
	</item>	<item>
		<title>By: flatluigi</title>
		<link>http://www.metafilter.com/69712/Gonzo-Game-Journalism#2038261</link>	
		<description>I was interested in reading the rest of the series until I realized none of them played the game  like a game of IF.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.69712-2038261</guid>
		<pubDate>Sat, 08 Mar 2008 07:51:17 -0800</pubDate>
		<dc:creator>flatluigi</dc:creator>
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		<title>By: adrianhon</title>
		<link>http://www.metafilter.com/69712/Gonzo-Game-Journalism#2038271</link>	
		<description>I generally don&apos;t like plugging my own stuff on Mefi, but this is an exception. In Perplex City, we held two &apos;live action&apos; text adventures where we had a team of three writers &apos;be&apos; the computer. While we obviously plotted the direction of the story in advance and pre-wrote things like scene descriptions, most of it was all done on the spot (including some fairly enormous plot changes). For each game, we had several hundred people watching, and people could take the &apos;controls&apos; one at a time.

&apos;Receda&apos;s Revenge&apos; happened in 2005 for about four hours, and you can read &lt;a href=&quot;http://perplexcitywiki.com/wiki/Receda%27s_Revenge_Highlights&quot;&gt;highlights of the logs&lt;/a&gt;, or the &lt;a href=&quot;http://perplexcitycardcatalog.com/notes/recedasrevenge/log-%23receda-game.txt&quot;&gt;raw logs&lt;/a&gt; themselves. 

At the start of the game, players were spending a lot of time investigating useless stuff in the first room, which was a problem since we had to keep to a semblance of a schedule (which we overran anyway). The solution? We kept on killing people, in silly ways, until they got on with it. The shtick of killing people continued throughout the first game and extended into the second. Occasionally people would argue with the cause of their killings, which usually provoked some further response from the &apos;advanced AI&apos; that ran the game.

Due to the overwhelming popularity of Receda&apos;s Revenge, we followed it up in 2006 with &apos;Receda&apos;s Revenge 2: The Revenge&apos; which saw the addition of some fantastic elements such as a way for players to draw stuff on the screen, murderous sock puppets, and sound effects. &lt;a href=&quot;http://perplexcitywiki.com/wiki/Receda%27s_revenge_2_log&quot;&gt;More logs here&lt;/a&gt;. Also, a shoutout to the story team (David, Jey, Naomi)!

The whole experience was so much fun that I&apos;ve been keen to repeat it, and I&apos;m pretty certain it&apos;ll end up in a future game (in a different guise) sometime soon.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.69712-2038271</guid>
		<pubDate>Sat, 08 Mar 2008 08:17:28 -0800</pubDate>
		<dc:creator>adrianhon</dc:creator>
	</item>	<item>
		<title>By: XQUZYPHYR</title>
		<link>http://www.metafilter.com/69712/Gonzo-Game-Journalism#2038361</link>	
		<description>I put on my robe and wizard hat.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.69712-2038361</guid>
		<pubDate>Sat, 08 Mar 2008 09:58:28 -0800</pubDate>
		<dc:creator>XQUZYPHYR</dc:creator>
	</item>	<item>
		<title>By: TwelveTwo</title>
		<link>http://www.metafilter.com/69712/Gonzo-Game-Journalism#2038376</link>	
		<description>This would have been better if the roles were reversed.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.69712-2038376</guid>
		<pubDate>Sat, 08 Mar 2008 10:17:49 -0800</pubDate>
		<dc:creator>TwelveTwo</dc:creator>
	</item>	<item>
		<title>By: CitrusFreak12</title>
		<link>http://www.metafilter.com/69712/Gonzo-Game-Journalism#2038383</link>	
		<description>&lt;i&gt;Also: learn the use of commas. The FPP is painful to read.&lt;/i&gt;

You mean the one sentence that could have been formatted better?

&quot;What do you get when you have Tim Schaefer, designer of Grim Fandango and Psychonauts, play a game that you make up on the spot?&quot;

NABD.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.69712-2038383</guid>
		<pubDate>Sat, 08 Mar 2008 10:20:07 -0800</pubDate>
		<dc:creator>CitrusFreak12</dc:creator>
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		<title>By: Lucinda</title>
		<link>http://www.metafilter.com/69712/Gonzo-Game-Journalism#2038443</link>	
		<description>My sister and I spent one morning  doing this over AIM - I was the text adventure game and she was the player.   It was set in the office where I worked.  I think she killed about five attorneys and almost set the place on fire before we ended it.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.69712-2038443</guid>
		<pubDate>Sat, 08 Mar 2008 11:38:56 -0800</pubDate>
		<dc:creator>Lucinda</dc:creator>
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		<title>By: willie11</title>
		<link>http://www.metafilter.com/69712/Gonzo-Game-Journalism#2038511</link>	
		<description>I love Tim with all of my heart. I haven&apos;t truly enjoyed a game since Grim Fandango too many years ago. What&apos;s the deal with this new one?</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.69712-2038511</guid>
		<pubDate>Sat, 08 Mar 2008 13:05:28 -0800</pubDate>
		<dc:creator>willie11</dc:creator>
	</item>	<item>
		<title>By: lostburner</title>
		<link>http://www.metafilter.com/69712/Gonzo-Game-Journalism#2038710</link>	
		<description>&lt;em&gt;Score: Burnt Sienna / 330&lt;/em&gt;

This is pretty great.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.69712-2038710</guid>
		<pubDate>Sat, 08 Mar 2008 19:06:48 -0800</pubDate>
		<dc:creator>lostburner</dc:creator>
	</item>	<item>
		<title>By: juv3nal</title>
		<link>http://www.metafilter.com/69712/Gonzo-Game-Journalism#2039769</link>	
		<description>Tim&apos;s awesome. It&apos;s the true adventure game grognard that&apos;s so conscientious about saving their game.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.69712-2039769</guid>
		<pubDate>Mon, 10 Mar 2008 00:20:30 -0800</pubDate>
		<dc:creator>juv3nal</dc:creator>
	</item>	<item>
		<title>By: nobody</title>
		<link>http://www.metafilter.com/69712/Gonzo-Game-Journalism#2040364</link>	
		<description>&quot;This game takes forever to save&quot; made me laugh. Fine post, Del Far.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.69712-2040364</guid>
		<pubDate>Mon, 10 Mar 2008 12:32:03 -0800</pubDate>
		<dc:creator>nobody</dc:creator>
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