Straight line
April 11, 2008 9:10 AM   Subscribe

No curve Flash Friday: Click Maze
posted by Mblue (14 comments total) 5 users marked this as a favorite
 
if that MIDI is stuck in my head for much longer, I'm going to lose it.
assuming they spent time on level design, couldn't they write more than two measures?

I did not try again when I lost all my lives on level 8.
maybe I should thank the composer for not wasting more of my time?
posted by Busithoth at 9:36 AM on April 11, 2008


I liked it. Dun-dun-dun-dadada
posted by Richat at 9:45 AM on April 11, 2008


I fail at Click Maze 2.
posted by owtytrof at 10:27 AM on April 11, 2008


NO CONTINUE?
posted by poppo at 10:28 AM on April 11, 2008


Finished with the rather pathetic score of 4,600. I don't think there were many below par levels in that.
posted by MrMustard at 11:03 AM on April 11, 2008


Cute. But I got abused at level 10.
posted by ObscureReferenceMan at 11:16 AM on April 11, 2008


I suck, but I'm not for sale.
posted by dawson at 11:47 AM on April 11, 2008


fun fun fun frustrating fun fun...
posted by Phantast at 1:17 PM on April 11, 2008


NO CONTINUE?

Perhaps you'd be better off burning the rope?
posted by Gary at 2:38 PM on April 11, 2008 [1 favorite]


^^ Burn the Rope is all about its awesomely catchy ending theme song, which rivals Portal's "Still Alive" closing theme. A "must-play!"
posted by Down10 at 11:41 PM on April 11, 2008


Why does this game have lives? Is there a slot I'm supposed to be putting quarters in?
posted by Harkins_ at 1:43 PM on April 12, 2008


Harkins_: Mostly to give you an excuse to get back to work.
posted by LogicalDash at 5:44 PM on April 12, 2008


Why does this game have lives? Is there a slot I'm supposed to be putting quarters in?

Having lives forces you to play more conservatively at the risk of getting a lower score. Maybe you'll waste a few extra clicks to be cautious on the dot maze because you know you're going to need them on level 10.

They also want you to keep coming back to the site to see banner ads. Making the game hard means they can have 10 really polished and fun levels. If they had continues then they would need to artificially lengthen the game and have 100 mediocre levels.
posted by Gary at 4:46 PM on April 13, 2008


I'd have enjoyed this game with 10 polished and fun levels I have a chance to see, rather than seven polished and levels followed by some unknown quantity more that I can't reach because I don't want to spend hours improving my reflexes at every random twitch game.

But I see where you're going with the banner ads, you're probably right there. Cash rules everything around me.
posted by Harkins_ at 12:17 PM on April 14, 2008


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