SubscribeIn this way, Lu Yang became one of the "RMB gamers" she disdains. More than 10,000 RMB was quickly and nearly imperceptibly spent. In the game, the "queen" possessed fearsome power. She carried out vengeance for herself and her friends, she accepted entreaties, and she protected the caravans of the kingdom. At the same time, she went out with the heroes to invade other kingdoms. Her reputation spread far and wide. [...] "Long live the Queen!" People bowed to her in submission. That was the high point for Lu Yang on ZT Online, and for that one fleeting moment, she felt that the time and money she had spent was worth it.The System is a translated Chinese article examining ZT Online, an MMORPG that has taken fleecing gamers to a new level.
"What's the point?" she asked her doubters. "The system provokes wars and we pour in our money. Whoever allocates more money is the winner." She felt that there were no winners: "Everyone's been played by the system!"Who says games can't teach valuable lessons about the world? To be serious, though, I found it very interesting how the game company seemed to conspire against the players to turn the game into even more of a money sink. Ironically, this seems to have gone too far in one direction for the game company as they were sued late last year by their shareholders for reducing gold farming.
"Why should a doctor want to kill a teacher? Why does someone who is a cop in real life want to harm others in a game?" Lu Yang pondered these strange questions. "Why is there such enmity between strangers?"Pacifist sentiments come off as inappropriate in this context; games are all about conflict, whether it's the conflict between a mage and a warrior or between a knight and a rook. Peace in real life makes sense because real life is all there is. Peace in a game is foolish because it removes the impetus to play. Games are made for pleasure, and real life is...well, no one's quite figured out what life is for, but we've all pretty much come to the consensus that killing each other isn't going to bring us any closer to finding out. Speaking from personal experience, I've found that violence itself is actually quite fun, and environments that isolate the violent, conflict-creating element from its moral and ethical consequences (such as in games) are generally pretty pleasurable.
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I wonder if maybe the difference is class warfare hasn't played out to nearly the extent it has elsewhere, or at least not amongst the Chinese who can actually afford to buy a computer or spend lots of time in internet cafes? Though the theory starts to fall apart when you consider other asian nations who don't have the same sociopolitical background as China, I guess (aren't there a lot of Korean MMORPGs that use the microtransaction model as well?)
posted by chrominance at 8:00 PM on May 6