How high can you get?
July 30, 2008 10:58 AM
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Don Hodges writes scholarly (but readable) articles on the
mathematics and logic of classic video games - with a special emphasis on kill screens, such as
"Stage Zero" in Galaga,
Level 22 in Donkey Kong, and
the legendary split screen at the end of Pac-Man. More
here.
FYI, for non-classic gamers: "A kill screen is a stage or level in a video game (often an arcade game) that stops the player's progress due to a programming error or design oversight. Rather than "ending" in a traditional sense, the game will crash, freeze, or behave so erratically that further play is impossible." (
Wiki)
More kill-screen fun:
Dig-Dug,
Duck Hunt,
Pac-Man,
Ms. Pac-Man,
Donkey Kong,
Megamania,
Pitfall!
posted by jbickers (30 comments total)
38 users marked this as a favorite
posted by marxchivist at 11:06 AM on July 30, 2008