But in the “secret ending,” the PLAYER’S obsession is also brought to bear, correct? It represents a whole level of hardcore play that requires pushing the dynamics of this game system to their limits, searching and pursuing the stars (that make up the constellation of the princess in the night sky) across the entire world again, obsessively. The player has to become just as obsessive as Tim, which isn’t really that uncommon in these sorts of games, with their collection mechanics and secret unlocking. There’s always the tantalizing promise of a secret area (or eight), another level that might be unlocked, an extra secret ending.
A lot of times the secret ending is the “true ending” or the “best ending,” especially in RPGs. But in this case, I agree with the theories that say it’s a trick. By falling for the lure of obsession (just like Tim does, to the detriment of the real women in his life) players gives in to what they’ve just been told is a bad idea. So in the end, even though you know Tim should not REALLY be catching the princess if you’re trying to see something good happen with the story, it’s impossible to resist. So there’s an explosion — and presumably a nuclear explosion. Joke’s on you, you get what you asked for and what you were warned about.
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