Lo-Fi Video Game Anti-Piracy
August 16, 2008 12:27 PM Subscribe
Long before
user authentication and online validation became a thorn in the side of software pirates, copy protection techniques were a little more friendly and a little more lo-fi: packaged with
Infocom's interactive fiction games,
"Feelies" (primary link, click on the boxes)were assorted
physical items that acted as accompanying illustrations (
fake magazine covers,
in-game currency,
decoder slides, and even scratch-n-sniff
cards for specific points during game play) to worlds made entirely from text.
The thinking was that the feelies would add so much
value and
atmosphere that they'd encourage people to buy the games, rather than copy them. Oh, and it didn't hurt that they also frequently contained
information required to complete the accompanying game.
Of course, there have been other methods, ranging from the
surprising, to the
frustrating, to the
downright cruel.
posted by Damn That Television (30 comments total)
20 users marked this as a favorite
My favorite DRM scheme was Zack McKracken's, though.
posted by empath at 12:37 PM on August 16, 2008