If anything, we arrive at the core of this analysis believing in the cold center of our hearts that the “design by subtraction” that Fumito Ueda speaks of is the only way to make an excellent videogame. We arrive at the conclusion of our list of the Best Games Ever awakened to the fact that Level Design is the most important part of any game, be it an epic cluster of entertainment purposely fashioned to be impenetrable to non-gamers or a sleek and simple rope-like experience. Game designers: think of a single, sharp, spear-like mechanic, stick with it, set it in stone, and then make awesome levels. If there’s a mood you want to go for, keep it in mind. In short: be cool, and you too can make a masterpiece. Even if your single mechanic is amazing, it doesn’t mean anything without great levels. However, even a bare-bones mechanic (like, say, “running and jumping”) can make for spectacular entertainment if the levels are great (Super Mario Bros. 3).This doesn't cover all of my favorite games (for examples see above) but I can't help but agree that if more game designers operated on that principle videogames would be better. The only omission I can think of which satisfies their criteria perfectly is Syndicate.
To be 100% honest, me and Brendan played through Out of This World while about 75% drunk and 23% wasted one night in early 2007, and we were like, Duuuuude this is the best game evvvvvvvvvvvvvvver mannnnnnn. And eventually we were like, why don’t we make a big list on Action Button and [put] Out of this World on the top, dudddddde.This list does make a lot more sense once you know that it started from the premise that Another World is the best game ever. I don't think that's a worse way of going about things than the usual get-a-bunch-of-people-to-vote-and-tally-the-result approach.
YOU ARE GREAT SHEMEGEGGE - 4 YOU HAVE AN AMAZING WISDOM AND POWER
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posted by demon666 at 11:46 PM on September 7, 2008 [2 favorites]