White House Tower Defence
October 24, 2008 11:04 AM   Subscribe

Friday Flash Fun! It's two great flavors that taste great together in White House Tower Defence!
posted by GuyZero (24 comments total) 4 users marked this as a favorite
 
*jaw drops*

I don't know whether to look forward to getting home when I can try this out, or savour the mental version I know will not be.
posted by Durn Bronzefist at 11:07 AM on October 24, 2008 [2 favorites]


Fuck those flying elephants. All of them.
posted by Xurando at 11:19 AM on October 24, 2008 [1 favorite]


I'm with Durn, I don't want to click because it can never live up to my hopes and dreams.

*click*

Ah! Oh. Hm. Okay, then.
posted by The Whelk at 11:20 AM on October 24, 2008


It's kind of funny, Hillary barking fire, hippies throwing flowers, Bill cigars, Obama with a magic wand, but the game is boring.
posted by cjorgensen at 11:29 AM on October 24, 2008


Yeah, it could have been great, it should have been great—but, at the end of the day, the developers weren't trying to make a good video game. They were trying to make a topical novelty, a corny political joke, a JibJab-type meme for Joe Sixpacks to forward to their grandmothers. And that's exactly what they did make.

I mean, I'm not criticizing the post. I'm glad to have seen it. I'm just saying...I would love to see this done well.
posted by greenie2600 at 11:33 AM on October 24, 2008 [1 favorite]


but the game is boring.

Thankfully. I'm trying to get some chores done today. If it wasn't boring I wouldn't have been able to close the window. Last time I opened Desktop Tower Defense I was stuck there for three days.
posted by loquacious at 11:40 AM on October 24, 2008 [1 favorite]


Augh, I have a flash game I found during the week but I was saving for today, can MeFi stand two Flash-Friday posts or should I stick the link in this thread?
posted by hellojed at 11:41 AM on October 24, 2008


I don't think there's a maximum-flash-game-post rule. I say post away. Never too much fun.
posted by GuyZero at 11:42 AM on October 24, 2008


I'm having a hard time finding where I finance my military with deficit spending. Which button am I suppose to be hitting?
posted by ShadowCrash at 11:50 AM on October 24, 2008 [4 favorites]


hellojed: we had two on Tuesday, so it's only fair that we would have five on Friday.
posted by daniel_charms at 12:09 PM on October 24, 2008


What I've learned so far is that my rule in the White House will not last forever.
posted by daniel_charms at 12:22 PM on October 24, 2008


I find it amusing that no one has played the game as a Republican.
posted by shakespeherian at 12:36 PM on October 24, 2008


I played as a Republican, but only because I was hoping for lots of stompy elephant action.

As others said, it does not live up to the one in my head.

One of many problems: the different 'tower' unit graphics are way too complicated.
posted by rokusan at 12:51 PM on October 24, 2008


hellojed: if it's a game related to the election like Campaign Game (which is a great game, btw), you should post it here. Otherwise, feel free to create your own post.

I had fun, GuyZero. Thanks for posting.
posted by joedan at 12:52 PM on October 24, 2008


Damn you to hell, GuyZero. I had work to do today.
posted by Faint of Butt at 1:10 PM on October 24, 2008


That took forever. The last level (for those of you without 90 minutes to waste) is 40. Final score, 29000.
posted by Stylus Happenstance at 2:16 PM on October 24, 2008


Or maybe it was 50.
posted by Stylus Happenstance at 2:16 PM on October 24, 2008


What is it with all the TD clones that have set paths for the baddies to follow? Hasn't Desktop Tower Defense -- where you create the maze they must follow -- set the bar?

It just feels boring and simplistic with the predefined paths.
posted by cj_ at 2:22 PM on October 24, 2008 [1 favorite]


It just feels boring and simplistic with the predefined paths.

Try with the short, straight path. In some ways the classic DTD is "simplistic" in that after a certain number of games you'll always build the same maximum-length maze. Sort of.

The real reason is that with an open field the author has to write a real route-finding algorithm for the baddies while the fixed paths are pretty trivial to write. It's probably an order of magnitude less complex to code.
posted by GuyZero at 2:29 PM on October 24, 2008


ARGH! Stupid Flying Elephants out to get me!

In the game. I mean. In the game.

Lies down in the corner. Shakes.
posted by The Whelk at 2:34 PM on October 24, 2008


Try with the short, straight path. In some ways the classic DTD is "simplistic" in that after a certain number of games you'll always build the same maximum-length maze.
I dunno, I've wasted hours on maze perfection in classic DTD. It's a whole element of the game that is simply removed from these other versions. It's true you'll mostly stick with your best maze, but will probably tweak it here and there. It's the process of coming up with the maze that's fun.

But yeah I agree the fixed-path ones are surely a lot easier to write. Just feels like a pointless exercise if it's not going to surpass the original.
posted by cj_ at 3:11 PM on October 24, 2008


It was fun. Thanks!
posted by Alexandra Kitty at 3:24 PM on October 24, 2008


I felt more guilty playing the Republicans than I did the Bosche in that WW1 game.
posted by fearfulsymmetry at 3:40 PM on October 24, 2008 [1 favorite]


I've been on the easy level for 2.5 hours now...good grief!
posted by Chuffy at 5:14 PM on October 24, 2008


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