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	<title>Comments on: Physics Invader</title>
	<link>http://www.metafilter.com/75981/Physics-Invader/</link>
	<description>Comments on MetaFilter post Physics Invader</description>
	<pubDate>Sun, 26 Oct 2008 09:12:55 -0800</pubDate>
	<lastBuildDate>Sun, 26 Oct 2008 09:12:55 -0800</lastBuildDate>
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	<item>
		<title>Physics Invader</title>
		<link>http://www.metafilter.com/75981/Physics-Invader</link>	
		<description>&lt;a href="http://www.nekogames.jp/mt/2008/10/physics_invader.html"&gt;Physics Invader&lt;/a&gt; takes the classic Space Invaders idea and, as you might guess from the name, adds physics. Extra points awarded for pushing the heaps of Invader corpses off the edge of the screen! PEW PEW PEW! &lt;br /&gt;&lt;br /&gt;&lt;small&gt;It&apos;s Friday-ish, right?&lt;/small&gt;</description>
		<guid isPermaLink="false">post:www.metafilter.com,2008:site.75981</guid>
		<pubDate>Sun, 26 Oct 2008 09:11:10 -0800</pubDate>
		<dc:creator>40 Watt</dc:creator>		<category>spaceinvaders</category>		<category>physics</category>		<category>flash</category>		<category>game</category>
	</item>	<item>
		<title>By: 40 Watt</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313688</link>	
		<description>Also: via the often-great &lt;a href=&quot;http://indiegames.com/blog/&quot;&gt;Indiegames.com&lt;/a&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313688</guid>
		<pubDate>Sun, 26 Oct 2008 09:12:55 -0800</pubDate>
		<dc:creator>40 Watt</dc:creator>
	</item>	<item>
		<title>By: motty</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313693</link>	
		<description>Awesome. Thanks.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313693</guid>
		<pubDate>Sun, 26 Oct 2008 09:29:24 -0800</pubDate>
		<dc:creator>motty</dc:creator>
	</item>	<item>
		<title>By: SPrintF</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313694</link>	
		<description>Neat!</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313694</guid>
		<pubDate>Sun, 26 Oct 2008 09:29:32 -0800</pubDate>
		<dc:creator>SPrintF</dc:creator>
	</item>	<item>
		<title>By: jackiemcghee</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313697</link>	
		<description>Oddness: I managed to lose my last life at the exact moment I killed a level&apos;s last invader, then I continued on with -ve values of ships.

I may or may not try to replicate.

&lt;small&gt;I got bored at level 15.&lt;/small&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313697</guid>
		<pubDate>Sun, 26 Oct 2008 09:30:46 -0800</pubDate>
		<dc:creator>jackiemcghee</dc:creator>
	</item>	<item>
		<title>By: namewithoutwords</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313699</link>	
		<description>&lt;i&gt;I got bore at level 15&lt;/i&gt;

agreed.  neat concept, but too easy.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313699</guid>
		<pubDate>Sun, 26 Oct 2008 09:34:53 -0800</pubDate>
		<dc:creator>namewithoutwords</dc:creator>
	</item>	<item>
		<title>By: Kid Charlemagne</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313700</link>	
		<description>My base either weighs a lot more than I imagined, is covered in teflon, or I&apos;m defending a hockey rink.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313700</guid>
		<pubDate>Sun, 26 Oct 2008 09:36:51 -0800</pubDate>
		<dc:creator>Kid Charlemagne</dc:creator>
	</item>	<item>
		<title>By: Memo</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313706</link>	
		<description>It&apos;s a good idea in theory, but in practice it doesn&apos;t add much to the game.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313706</guid>
		<pubDate>Sun, 26 Oct 2008 09:55:28 -0800</pubDate>
		<dc:creator>Memo</dc:creator>
	</item>	<item>
		<title>By: Christ, what an asshole</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313709</link>	
		<description>WHY CAN&apos;T I MOVE &lt;i&gt;AND&lt;/i&gt; SHOOT?! ARGHH!!!!!</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313709</guid>
		<pubDate>Sun, 26 Oct 2008 10:07:05 -0800</pubDate>
		<dc:creator>Christ, what an asshole</dc:creator>
	</item>	<item>
		<title>By: Kattullus</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313722</link>	
		<description>You had me at pew pew pew.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313722</guid>
		<pubDate>Sun, 26 Oct 2008 10:33:19 -0800</pubDate>
		<dc:creator>Kattullus</dc:creator>
	</item>	<item>
		<title>By: paisley henosis</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313732</link>	
		<description>The combination of increased firing speed, with the fact that the rounds fired fall back down onto the enemies, if they hit nothing, makes this way easy.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313732</guid>
		<pubDate>Sun, 26 Oct 2008 10:58:06 -0800</pubDate>
		<dc:creator>paisley henosis</dc:creator>
	</item>	<item>
		<title>By: TwelveTwo</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313736</link>	
		<description>I thought physics meant explosions. :(</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313736</guid>
		<pubDate>Sun, 26 Oct 2008 11:04:17 -0800</pubDate>
		<dc:creator>TwelveTwo</dc:creator>
	</item>	<item>
		<title>By: Mitrovarr</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313748</link>	
		<description>The fact that enemy ships fall faster than their bullets and deactivate their bullets if they touch them means the best strategy is to maintain a constant cascade of enemy dead at all times.  That&apos;s my kinda strategy!</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313748</guid>
		<pubDate>Sun, 26 Oct 2008 11:27:43 -0800</pubDate>
		<dc:creator>Mitrovarr</dc:creator>
	</item>	<item>
		<title>By: SheMulp AKA Plus 1</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313767</link>	
		<description>I love this :)</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313767</guid>
		<pubDate>Sun, 26 Oct 2008 12:10:35 -0800</pubDate>
		<dc:creator>SheMulp AKA Plus 1</dc:creator>
	</item>	<item>
		<title>By: SheMulp AKA Plus 1</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313769</link>	
		<description>High score, oh yeah! And even tho my wrist is sore I may have to break out the old atari and do it up old school!</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313769</guid>
		<pubDate>Sun, 26 Oct 2008 12:16:51 -0800</pubDate>
		<dc:creator>SheMulp AKA Plus 1</dc:creator>
	</item>	<item>
		<title>By: crapmatic</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313782</link>	
		<description>These old school games just aren&apos;t the same without a real Atari joystick.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313782</guid>
		<pubDate>Sun, 26 Oct 2008 12:58:16 -0800</pubDate>
		<dc:creator>crapmatic</dc:creator>
	</item>	<item>
		<title>By: SheMulp AKA Plus 1</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313798</link>	
		<description>&lt;em&gt;The fact that enemy ships fall faster than their bullets and deactivate their bullets if they touch them means the best strategy is to maintain a constant cascade of enemy dead at all times. That&apos;s my kinda strategy!&lt;/em&gt;

It took me a while to realize that my own bullets were falling back down after hitting the top of the screen making my usual strategy of just sitting in one place and holding the fire button not as effective.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313798</guid>
		<pubDate>Sun, 26 Oct 2008 13:38:37 -0800</pubDate>
		<dc:creator>SheMulp AKA Plus 1</dc:creator>
	</item>	<item>
		<title>By: sveskemus</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313802</link>	
		<description>I think we broke it.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313802</guid>
		<pubDate>Sun, 26 Oct 2008 13:58:02 -0800</pubDate>
		<dc:creator>sveskemus</dc:creator>
	</item>	<item>
		<title>By: Staggering Jack</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313847</link>	
		<description>Thanks! &lt;a href=&quot;http://twolitershasta.ytmnd.com/&quot;&gt;It&apos;s Saturday night&lt;/a&gt;. I have no date, a two-liter bottle of Shasta and my all-Rush mix tape. Let&apos;s rock.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313847</guid>
		<pubDate>Sun, 26 Oct 2008 15:36:12 -0800</pubDate>
		<dc:creator>Staggering Jack</dc:creator>
	</item>	<item>
		<title>By: mrgoldenbrown</title>
		<link>http://www.metafilter.com/75981/Physics-Invader#2313860</link>	
		<description>The fast rate of firing (ie more than one bullet onscreen) ruins it for me.  Part of what made space invaders space invaders was making every shot count - with this one my fingers get tired banging on fire button.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.75981-2313860</guid>
		<pubDate>Sun, 26 Oct 2008 15:59:54 -0800</pubDate>
		<dc:creator>mrgoldenbrown</dc:creator>
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