Sometime around the end of September, I uploaded Manifold to Kongregate. A few people liked it, so I set about making an extended version, sponsored by Kongregate. But what to add? I only had a limited amount screen real estate to work with as the game was never designed to be a scroller. In fact, the game was never designed to be a lot of things. Most of my ideas new levels would have required a complete rewrite. My options were limited.
I settled on implementing moving hazards. The game already had stationary hazards (the cog pit on level 3 for example), and making them move didn’t seem too tricky. The new feature provided enough variety for another 20 levels. Greg at Kongregate suggested a new name for the larger game, and so Fold was uploaded.
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