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	<title>Comments on: This is why we have the Large Hadron Collider!</title>
	<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider/</link>
	<description>Comments on MetaFilter post This is why we have the Large Hadron Collider!</description>
	<pubDate>Mon, 17 Nov 2008 18:54:36 -0800</pubDate>
	<lastBuildDate>Mon, 17 Nov 2008 18:54:36 -0800</lastBuildDate>
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		<title>This is why we have the Large Hadron Collider!</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider</link>	
		<description>Monday Evening Flash Fun: &lt;a href=&quot;http://www.kongregate.com/games/joelesler/fold&quot;&gt;Fold.&lt;/a&gt; Run. Jump. Bend gravity at your will.  Looks easier than it really is.</description>
		<guid isPermaLink="false">post:www.metafilter.com,2008:site.76631</guid>
		<pubDate>Mon, 17 Nov 2008 18:12:25 -0800</pubDate>
		<dc:creator>schyler523</dc:creator>		<category>Flash</category>		<category>FlashGame</category>		<category>Fold</category>		<category>Gravity</category>
	</item>	<item>
		<title>By: grobstein</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2343568</link>	
		<description>This rules!</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2343568</guid>
		<pubDate>Mon, 17 Nov 2008 18:54:36 -0800</pubDate>
		<dc:creator>grobstein</dc:creator>
	</item>	<item>
		<title>By: musicinmybrain</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2343581</link>	
		<description>The game is very cool, but the idea of having lives and game-overs in a puzzle game is lame. (Yes, I know there&apos;s a non-scoring &quot;ghost&quot; mode.)</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2343581</guid>
		<pubDate>Mon, 17 Nov 2008 19:04:19 -0800</pubDate>
		<dc:creator>musicinmybrain</dc:creator>
	</item>	<item>
		<title>By: DU</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2343598</link>	
		<description>Yeah, I had some trouble learning how to place the anomalies (THAT&apos;S WHAT SHE SAID) but just quit when I &quot;died&quot;.  It&apos;s already challenging enough figuring out how to solve the level. Getting &quot;killed&quot; is just annoying.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2343598</guid>
		<pubDate>Mon, 17 Nov 2008 19:10:09 -0800</pubDate>
		<dc:creator>DU</dc:creator>
	</item>	<item>
		<title>By: jeffburdges</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2343635</link>	
		<description>I quit for the same reason.  I don&apos;t like that when I quit &amp;amp; return later I don&apos;t start where I left off.  I mean, you could always have two pass level modes &quot;died&quot; &amp;amp; &quot;ace&quot;, but replaying levels isn&apos;t fun if your not shoot for &quot;ace&quot;.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2343635</guid>
		<pubDate>Mon, 17 Nov 2008 19:44:40 -0800</pubDate>
		<dc:creator>jeffburdges</dc:creator>
	</item>	<item>
		<title>By: schyler523</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2343639</link>	
		<description>I too was annoyed by the dying thing, but figured it was still a cool enough game to share.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2343639</guid>
		<pubDate>Mon, 17 Nov 2008 19:46:55 -0800</pubDate>
		<dc:creator>schyler523</dc:creator>
	</item>	<item>
		<title>By: mrnutty</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2343653</link>	
		<description>Question: did the dying annoy anoyone else?</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2343653</guid>
		<pubDate>Mon, 17 Nov 2008 19:57:23 -0800</pubDate>
		<dc:creator>mrnutty</dc:creator>
	</item>	<item>
		<title>By: filmgeek</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2343687</link>	
		<description>Dammit.  I feel like this is a double.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2343687</guid>
		<pubDate>Mon, 17 Nov 2008 20:44:11 -0800</pubDate>
		<dc:creator>filmgeek</dc:creator>
	</item>	<item>
		<title>By: stresstwig</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2343781</link>	
		<description>Filmgeek, I think it is too. In fact, I specifically remember somebody complaining about how you had to use both the spacebar and the mouse. I don&apos;t think it was called Fold at the time, though.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2343781</guid>
		<pubDate>Mon, 17 Nov 2008 22:16:58 -0800</pubDate>
		<dc:creator>stresstwig</dc:creator>
	</item>	<item>
		<title>By: stresstwig</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2343782</link>	
		<description>Also, damned if I can find it.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2343782</guid>
		<pubDate>Mon, 17 Nov 2008 22:17:10 -0800</pubDate>
		<dc:creator>stresstwig</dc:creator>
	</item>	<item>
		<title>By: dan g.</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2343785</link>	
		<description>yikes. hard.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2343785</guid>
		<pubDate>Mon, 17 Nov 2008 22:22:09 -0800</pubDate>
		<dc:creator>dan g.</dc:creator>
	</item>	<item>
		<title>By: jeffburdges</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2343788</link>	
		<description>It&apos;s more enjoyable if you just play in ghost mode.  It&apos;s not too many levels so you can play one difficulty in one sitting I guess.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2343788</guid>
		<pubDate>Mon, 17 Nov 2008 22:25:51 -0800</pubDate>
		<dc:creator>jeffburdges</dc:creator>
	</item>	<item>
		<title>By: destrius</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2343872</link>	
		<description>&lt;a href=&quot;http://www.metafilter.com/65013/Manifold&quot;&gt;Sort of double&lt;/a&gt;. It seems that the game author has two games with very similar gameplay mechanics, one called Fold and one called Manifold. I don&apos;t know what the differences are though; haven&apos;t had a chance to try Fold yet although I did play Manifold when I read about it in the blue. Maybe one is a sequel of the other?</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2343872</guid>
		<pubDate>Tue, 18 Nov 2008 00:58:01 -0800</pubDate>
		<dc:creator>destrius</dc:creator>
	</item>	<item>
		<title>By: destrius</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2343874</link>	
		<description>&lt;small&gt;Somehow the name &apos;Manifold&apos; just popped into my head suddenly a few hours after reading this post... my subconscious must be playing flash games while I&apos;m trying to get my work done!&lt;/small&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2343874</guid>
		<pubDate>Tue, 18 Nov 2008 00:59:40 -0800</pubDate>
		<dc:creator>destrius</dc:creator>
	</item>	<item>
		<title>By: yeoz</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2343926</link>	
		<description>From the &lt;a href=&quot;http://www.joelesler.com/games/fold/&quot;&gt;developer&apos;s website&lt;/a&gt;:&lt;blockquote&gt;Sometime around the end of September, I uploaded Manifold to Kongregate. A few people liked it, so I set about making an extended version, sponsored by Kongregate. But what to add? I only had a limited amount screen real estate to work with as the game was never designed to be a scroller. In fact, the game was never designed to be a lot of things. Most of my ideas new levels would have required a complete rewrite. My options were limited.

I settled on implementing moving hazards. The game already had stationary hazards (the cog pit on level 3 for example), and making them move didn&apos;t seem too tricky. The new feature provided enough variety for another 20 levels. Greg at Kongregate suggested a new name for the larger game, and so Fold was uploaded.&lt;/blockquote&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2343926</guid>
		<pubDate>Tue, 18 Nov 2008 04:27:21 -0800</pubDate>
		<dc:creator>yeoz</dc:creator>
	</item>	<item>
		<title>By: seanmpuckett</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2344025</link>	
		<description>Do you know what else looks easier than it is?  Me.
Fun, thanks.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2344025</guid>
		<pubDate>Tue, 18 Nov 2008 06:39:00 -0800</pubDate>
		<dc:creator>seanmpuckett</dc:creator>
	</item>	<item>
		<title>By: From Bklyn</title>
		<link>http://www.metafilter.com/76631/This-is-why-we-have-the-Large-Hadron-Collider#2344237</link>	
		<description>neato.  seriously neato.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2008:site.76631-2344237</guid>
		<pubDate>Tue, 18 Nov 2008 08:34:12 -0800</pubDate>
		<dc:creator>From Bklyn</dc:creator>
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