And for the record, I don't have any problems with protraying torture in film or on TV, by Jack Bauer or anyone else. Because sensible people know damn well it is fiction, and will be inspired to think hard about the moral problems raised by it.A sitting Justice of the Supreme Court of the United States of America has explicitly referenced the television show 24 as to why we cannot place restrictions, such as "no torture allowed", on the government's treatment of prisoners.
After all that time spent grinding for the money to get this guy's contract, you didn't save the game before purchasing it? Rule of most RPG's that allow you the use of saves whenever you like? Save before every major decision.I greatly dislike using save files as "take backs", especially in games like this. For me, it destroys the immersive nature of the game, which is more or less the point of the game. For the same reason, I greatly dislike going back and playing such games a second time with a different character or making different choices.
We wouldn't like Space Invaders if, every so often, our guns didn't work or the screen went black.Why not? "Your gun is jammed" doesn't seem like it would kill the game to me. In fact, there are popular games in which your gun occassionally does stop working.
We wouldn't like Pac Man if the ghosts could just pass through the walls without warning.Again, why not? Why would the game be horrible if Pac Man was limited to the tubes, but ghosts could sometimes pass directly through walls?
We wouldn't like Star Trek if the characters could start to breathe out in space without explanation.Oh, come on. Star Trek? Are you serious?
And we wouldn't like Lord of the Rings if Gandalf took off his white cloak, put on a black one, and went out and just started killing prostitutes.Sure, he says he was out all night killing the Balrog, but I have my suspicions.
In Geneforge 5, the game I’m working on now, you can join probably the most morally appalling side that I’ve ever created; I mean, I almost feel awful about writing it. But it’s really important to me to do that, because most people are going to pick the good guy side and I really want to create an awareness in the player of how bad things could possibly get. I like giving the player a horrible choice, not because I think they will take it but because I think you gain a lot from the awareness that that was a choice.Like any gamer out there, I enjoy taking on whatever role(s) an RPG/MMORPG offers, but I prefer not to be stage managed.
Those are the games where the people on the online forums argue for jillions of posts: “No, I think that this faction is correct,” “No, I think that this faction is correct.” That is the most satisfying thing to me, when I’ve created something where people can come out of it and go, “Yeah, he totally wanted me to join that side,” but they all think a different side is the one I wanted them to join. I love that.
The hater of chaos, a lawful neutral character will stick to the letter of the law, whether it is their personal code of rules, their king's, or their religion's. This character finds chaos as abhorrent as evil and will not bend their personal guidelines even to help another if it will contribute to chaos.The wiki also says that alignment "alignment for races are listed as either 'always', 'usually', or 'often' (such as 'always neutral' or 'usually chaotic evil')." Didn't know that. So I guess whether or not you're even capable of torture not only depends on your alignment, but how inclined you are towards it?
If at any time the subject indicated his desire to halt the experiment, he was given a succession of verbal prods by the experimenter, in this order:Of course, the role-playing aspect of the game renders any conclusions of player morality meaningless; you can understand the actions are evil and undertake them because the character you play is evil.
1. Please continue.
2. The experiment requires that you continue.
3. It is absolutely essential that you continue.
4. You have no other choice, you must go on.
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2) There's a quest in the undead start zone where you poison a captured human
3) Jumping Jesus on a Pogo Stick, It's a Game!
posted by Mick at 8:21 AM on November 27, 2008 [10 favorites has favorites]