1. The original Model: You buy a disc and install the software wherever you like. As the user, you have all the power. You also have all the responsibility. It’s your job to take are of the disk and whatever accouterments accompany it. If the disk is lost or scratched, it’s your fault and your problem. Buy another one.I prefer situation 1 (at least, where the software included in 1 doesn't screw the rest of your machine), but I'll accept 2 - it does provide some benefit to the user, albeit it with a nasty fishook behind that wriggling worm. Situation 3, on the other hand, goes too far - I skipped Bioshock and Spore and will doubtless skip others because of it.
2. The Steam Model: Valve has all the power. They decide if you own the game. They decide where you can run it. You can’t sell it, or even give it away. You can’t run it in more than one place at a time. If the Steam servers go down, your game will vanish and you will have nothing. On the other hand, Valve also takes on all the responsibility. Once you register your game, you don’t need to care for it at all. You can throw the disks away. All you need is your login and a ‘net connection. No matter where you go or how many times your computer gets wiped or how often you reinstall or upgrade, Valve will always let you download the game.
3. The Online Activation Model: The publisher - 2kGames or EA - has all the power. They decide when and where you run it, etc. But you bear all the responsibility. You take care of the disc, the manual, and the serial number. If you need to re-install later, the publisher will demand proof that you posses one or all of these objects before granting permission. If you lose the disc or the proof, you lose the ability to play the game.
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posted by camcgee at 9:34 AM on December 15, 2008