Now maybe people will stop stealing the Doom door sound
January 10, 2009 10:04 PM
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SFXR by Tomas Pettersson -Ever needed a skilled Foley artist and an audio lab for making sound effects? No, probably not, but even the most amateur game designer needs sound effects for his game. Now, thanks to Tomas Pettersson the long tradition of stealing sound effects from other games is finally over. It doesn't do much more than little 8-bit bleeps and bloops, but it sure feels nice to have original, royalty-free sound effects for your game, or just for fun.
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posted by Mr.Encyclopedia (15 comments total)
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posted by Mr.Encyclopedia at 10:06 PM on January 10