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	<title>Comments on: Now maybe people will stop stealing the Doom door sound</title>
	<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound/</link>
	<description>Comments on MetaFilter post Now maybe people will stop stealing the Doom door sound</description>
	<pubDate>Sat, 10 Jan 2009 22:06:23 -0800</pubDate>
	<lastBuildDate>Sat, 10 Jan 2009 22:06:23 -0800</lastBuildDate>
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		<title>Now maybe people will stop stealing the Doom door sound</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound</link>	
		<description>&lt;a href="http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html"&gt;SFXR by Tomas Pettersson -&lt;/a&gt; Ever needed a skilled Foley artist and an audio lab for making sound effects? No, probably not, but even the most amateur game designer needs sound effects for his game. Now, thanks to Tomas Pettersson the long tradition of stealing sound effects from other games is finally over. It doesn&apos;t do much more than little 8-bit bleeps and bloops, but it sure feels nice to have original, royalty-free sound effects for your game, or just for fun.
&lt;small&gt;[&lt;a href=&quot;http://music.metafilter.com/2835/Royalty-free-sample-sources#14923&quot;&gt;previously&lt;/a&gt;]&lt;/small&gt;</description>
		<guid isPermaLink="false">post:www.metafilter.com,2009:site.78169</guid>
		<pubDate>Sat, 10 Jan 2009 22:04:33 -0800</pubDate>
		<dc:creator>Mr.Encyclopedia</dc:creator>		<category>computergames</category>		<category>sound</category>		<category>sfx</category>		<category>tool</category>
	</item>	<item>
		<title>By: Mr.Encyclopedia</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound#2407414</link>	
		<description>The Previously link is something that turned up when I was double-checking and retained for the sake of full disclosure. I actually heard of the program from a friend of mine.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2009:site.78169-2407414</guid>
		<pubDate>Sat, 10 Jan 2009 22:06:23 -0800</pubDate>
		<dc:creator>Mr.Encyclopedia</dc:creator>
	</item>	<item>
		<title>By: flapjax at midnite</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound#2407429</link>	
		<description>&lt;i&gt;Ever needed a skilled Foley artist and an audio lab for making sound effects?&lt;/i&gt;

Actually, yes.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2009:site.78169-2407429</guid>
		<pubDate>Sat, 10 Jan 2009 22:26:11 -0800</pubDate>
		<dc:creator>flapjax at midnite</dc:creator>
	</item>	<item>
		<title>By: Blazecock Pileon</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound#2407442</link>	
		<description>I found the Mac port of this program when looking for a way to synthesize sounds on the iPhone. It&apos;s pretty cool and the parameters should be familiar to anyone who worked with sound from the C64&apos;s SID chip.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2009:site.78169-2407442</guid>
		<pubDate>Sat, 10 Jan 2009 22:46:07 -0800</pubDate>
		<dc:creator>Blazecock Pileon</dc:creator>
	</item>	<item>
		<title>By: pracowity</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound#2407481</link>	
		<description>Does it have Wilhelm? I want a game called Wilhelm whose every sound, every musical note, is a Wilhelm.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2009:site.78169-2407481</guid>
		<pubDate>Sat, 10 Jan 2009 23:54:01 -0800</pubDate>
		<dc:creator>pracowity</dc:creator>
	</item>	<item>
		<title>By: motty</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound#2407492</link>	
		<description>Yes, sfxr is great, isn&apos;t it.

&lt;small&gt;&lt;i&gt;Heard of it from a friend of mine?&lt;/i&gt; That&apos;s just what you &lt;i&gt;think&lt;/i&gt;, Mr Encyclopedia. In fact you are nothing but a pawn in my cunning scheme to have other people make FPPs to awesome links of my choosing which I first post surreptitiously myself in a comment somewhere - or, and this is the good bit - not. This is just a start. Buahaha.&lt;/small&gt;</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2009:site.78169-2407492</guid>
		<pubDate>Sun, 11 Jan 2009 00:29:13 -0800</pubDate>
		<dc:creator>motty</dc:creator>
	</item>	<item>
		<title>By: bardic</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound#2407516</link>	
		<description>Just as long as I don&apos;t have to keep the door-opening and the fireball wooshing sounds from Doom everywhere I go.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2009:site.78169-2407516</guid>
		<pubDate>Sun, 11 Jan 2009 01:46:28 -0800</pubDate>
		<dc:creator>bardic</dc:creator>
	</item>	<item>
		<title>By: JHarris</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound#2407523</link>	
		<description>I used this program a fair bit a few months ago, and can vouch for it.  It&apos;s very nice.

(Hm, maybe I should post the sounds I made with it on the web somewhere?  I was quite pleased with them.)</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2009:site.78169-2407523</guid>
		<pubDate>Sun, 11 Jan 2009 02:03:03 -0800</pubDate>
		<dc:creator>JHarris</dc:creator>
	</item>	<item>
		<title>By: JHarris</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound#2407524</link>	
		<description>Oh, and it should be noted that Derek Yu used it to provide the sound effects for Spelunky (recently on the front page).</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2009:site.78169-2407524</guid>
		<pubDate>Sun, 11 Jan 2009 02:04:40 -0800</pubDate>
		<dc:creator>JHarris</dc:creator>
	</item>	<item>
		<title>By: jake</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound#2407643</link>	
		<description>I&apos;m gonna try to use this in a certain upcoming xbox360/ps3 game.

Though, if you&apos;re actually hurting for sound effects for your game, the &lt;a href=&quot;http://forums.indiegamer.com&quot;&gt;Indiegamer forums&lt;/a&gt; are just crawling with talented sound designers who work for peanuts. Audio should never be an afterthought; underestimate its importance to game design at your own peril!</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2009:site.78169-2407643</guid>
		<pubDate>Sun, 11 Jan 2009 07:01:20 -0800</pubDate>
		<dc:creator>jake</dc:creator>
	</item>	<item>
		<title>By: Jpfed</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound#2407793</link>	
		<description>If you&apos;re interested in sound effects, I recommend the following:

Most similar to the program in the FPP in style and results:
&lt;a href=&quot;http://www.lysator.liu.se/~zap/stomper/whatisit.html&quot;&gt;Stomper&lt;/a&gt;

Build two custom waveforms and &quot;morph&quot; them into one another.
&lt;a href=&quot;http://www.sonicspot.com/smorphi/smorphi.html&quot;&gt;Smorphi&lt;/a&gt;

Create sounds by connecting up modules that each process the sound in simple ways:
&lt;a href=&quot;http://www.sonicspot.com/quack/quack.html&quot;&gt;Quack&lt;/a&gt; (may have a more recent version, but I haven&apos;t been able to contact the authors in years)
&lt;a href=&quot;http://www.cormallen.com/aa/index.html&quot;&gt;Audio Architect&lt;/a&gt;

Create sounds by connecting springs and masses together to make a physical model of a vibrating object (usually produces tonal or bell-like sounds, with a very different method from but similar results to a lot of Sega Genesis music)
&lt;a href=&quot;http://www.sonicspot.com/phymod/phymod.html&quot;&gt;PhyMod&lt;/a&gt;

Create sounds by loading an image and treating it like a spectrogram:
&lt;a href=&quot;http://hem.passagen.se/rasmuse/Coagula.htm&quot;&gt;Coagula&lt;/a&gt;
&lt;a href=&quot;http://uisoftware.com/MetaSynth/&quot;&gt;Metasynth&lt;/a&gt;
&lt;a href=&quot;http://www.coppercloudmusic.com/enscribe/&quot;&gt;Enscribe&lt;/a&gt;


Sound editors (to tweak your generated results):
&lt;a href=&quot;http://www.goldwave.com/&quot;&gt;Goldwave&lt;/a&gt;: intuitive and capable of editing very long sounds no sweat
&lt;a href=&quot;http://www.sonicspot.com/soundprobe/soundprobe.html&quot;&gt;Soundprobe&lt;/a&gt;: allows you to edit your files in amplitude view and in frequency view
&lt;a href=&quot;http://www.polyhedric.com/software/ace/&quot;&gt;Ace of WAV&lt;/a&gt;: badass, extremely complete including scripting capabilities
&lt;a href=&quot;http://audacity.sourceforge.net/&quot;&gt;Audacity&lt;/a&gt; completely cross-platform and open source

General sites of interest:
&lt;a href=&quot;http://www.sonicspot.com/samplegenerators.html&quot;&gt;The Sonic Spot&lt;/a&gt; (sound synthesis and processing programs of many kinds, mostly old)
&lt;a href=&quot;http://www.hitsquad.com/smm/&quot;&gt;Shareware Music Machine&lt;/a&gt; (sound synthesis, processing, recording, on a variety of platforms and licenses)</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2009:site.78169-2407793</guid>
		<pubDate>Sun, 11 Jan 2009 11:00:44 -0800</pubDate>
		<dc:creator>Jpfed</dc:creator>
	</item>	<item>
		<title>By: Jpfed</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound#2407804</link>	
		<description>I forgot &lt;a href=&quot;http://www.fmjsoft.com/awframe.html&quot;&gt;Awave&lt;/a&gt;, which converts nearly any audio format to any other audio format.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2009:site.78169-2407804</guid>
		<pubDate>Sun, 11 Jan 2009 11:17:18 -0800</pubDate>
		<dc:creator>Jpfed</dc:creator>
	</item>	<item>
		<title>By: SmileyChewtrain</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound#2407885</link>	
		<description>Nice post Mr. Encyclopedia and thanks for the additional links Jpfed - handy stuff!</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2009:site.78169-2407885</guid>
		<pubDate>Sun, 11 Jan 2009 13:05:13 -0800</pubDate>
		<dc:creator>SmileyChewtrain</dc:creator>
	</item>	<item>
		<title>By: 5imian</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound#2408201</link>	
		<description>This smells faintly of Max/Msp as the development platform.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2009:site.78169-2408201</guid>
		<pubDate>Sun, 11 Jan 2009 18:03:04 -0800</pubDate>
		<dc:creator>5imian</dc:creator>
	</item>	<item>
		<title>By: Mr.Encyclopedia</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound#2408243</link>	
		<description>I felt kind of bad about not including more in my post, so thanks, Jpfed, for stepping up to the plate.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2009:site.78169-2408243</guid>
		<pubDate>Sun, 11 Jan 2009 19:01:29 -0800</pubDate>
		<dc:creator>Mr.Encyclopedia</dc:creator>
	</item>	<item>
		<title>By: 5imian</title>
		<link>http://www.metafilter.com/78169/Now-maybe-people-will-stop-stealing-the-Doom-door-sound#2435516</link>	
		<description>Crazy awesome post Jpfed!!!</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2009:site.78169-2435516</guid>
		<pubDate>Sat, 31 Jan 2009 20:09:37 -0800</pubDate>
		<dc:creator>5imian</dc:creator>
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