It seems like cheating nowadays, where you can try every possibility grid and see which patterns are interesting, and you are only limited by the processor power.Read up on Complexity Classes. Computers can't do everything you think they can. If you had a processor capable of calculating 10 billion steps per second (1010), and you wanted to track the evolution of something for 100 steps on a 100x100 grid, you would need (21000*100)/1010 =~ 10293 seconds to test all of them. That's equal to 10285 years.
1. Any live cell with fewer than two live neighbours dies, as if by needs caused by underpopulation.So, based on those rules, you get all kinds of crazy patterns. This was really popular back in the 70s or whatever when computers were really slow.
2. Any live cell with more than three live neighbours dies, as if by overcrowding.
3. Any live cell with two or three live neighbours lives, unchanged, to the next generation.
4. Any tile with exactly three live neighbours cells will be populated with a living cell.
« Older A site full of mesmerizing visual travel. It is d... | Tommy Cooper (1921-1984) was o... Newer »
This thread has been archived and is closed to new comments
posted by equalpants at 1:02 AM on January 20