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YouTube Street Fighter
January 20, 2009 3:56 PM   Subscribe

YouTube Street Fighter (single link interactive youtube game)
posted by goodnewsfortheinsane (33 comments total) 1 user marked this as a favorite

 
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posted by goodnewsfortheinsane at 3:57 PM on January 20, 2009


Cool idea, but ... I doubt this will take off in its present form.
posted by AwkwardPause at 3:58 PM on January 20, 2009


I won! I won using the piratebowling always-win-at-streetfighter* method: mash buttons randomly.

Not a guarantee, you will sometimes lose.
posted by piratebowling at 4:08 PM on January 20, 2009


I saw this last night. It's pretty fun, though I really couldn't exactly "play" it on my slow computer.

For actual playability, Street Fighter might be a little ambitious, but I could see someone making a super-cool Myst-type puzzle game on Youtube.
posted by roll truck roll at 4:12 PM on January 20, 2009


a super-cool Myst-type puzzle game on Youtube.

That's actually a really neat idea.
posted by goodnewsfortheinsane at 4:20 PM on January 20, 2009


Back when I was a proto-programmer in High School I tried making a game using hypercard; state maintenece was a huge hassle as no varaibles where available. Thinking about how many duplicate entries one has to make to account for each choice path, well the mind, she boggles.
posted by The Power Nap at 4:31 PM on January 20, 2009



a super-cool Myst-type puzzle game on Youtube.

That's actually a really neat idea.


Until your eyes hit the comments, where it says "PULLTEH RED LEVER UR A RATARDED", sure.
posted by mhoye at 4:32 PM on January 20, 2009 [5 favorites]


I did the same thing Power Nap did. Had to make a new card for each possible state of each possible direction you might be facing from each possible point on the map. It was a very short game.
posted by echo target at 4:38 PM on January 20, 2009


CAN YOU CLICK ON A BUTTON WITHIN 5 SECONDS?!
posted by nanojath at 4:42 PM on January 20, 2009


That's deliciously impractical. I thought for a second that Google had actually added interactivity to their videos, not just annotations that link to other videos.
posted by saraswati at 4:49 PM on January 20, 2009


@The Power Nap: Oh yeah Hypercard! I made a couple "games" in Hypercard. They were essentially quizzes that taught the player two things: insect taxonomy, and that I was unpopular with girls. Hypercard!!
posted by nímwunnan at 4:57 PM on January 20, 2009 [1 favorite]


Hey guys I did the same thing with Hypercard. I made a detective style game, kind of a choose your own adventure thing where you tried to solve a mystery. It took hours and hours to create, and then the guy whose mac I was borrowing to make it deleted it and I had never made a backup. The bastard.
posted by cell divide at 5:03 PM on January 20, 2009


This is utterly pointless and yet very clever. I like it.
posted by wastelands at 5:46 PM on January 20, 2009


This is unplayable, laggy, confusing, boring...

and utterly awesome.
posted by Netzapper at 6:02 PM on January 20, 2009


I am one step closer to being able to kick people in the nuts over the internet.
posted by WinnipegDragon at 6:07 PM on January 20, 2009 [1 favorite]


Heh, I made a Myst-style game in Hypercard, too. I even animated sections (badly) and added music and Easter eggs. Sadly, when I fired up the game again a couple years ago, I found that I couldn't beat it. Apparently I've been outsmarted by 12-year-old me.
posted by Upton O'Good at 6:22 PM on January 20, 2009 [7 favorites]


I saw this last night and was sort of impressed by the idea and the amount of work that went into this viral. It's ultimately unwieldy, but pretty darn cool.
posted by cmgonzalez at 6:52 PM on January 20, 2009


Heh, with FlashBlock in place, this is all sorts of suck.

But I regret nothing! Long live FlashBlock!
posted by barnacles at 7:01 PM on January 20, 2009 [1 favorite]


Generic electric guitar noodling? Where's the Street Fighter Music???
posted by rxrfrx at 7:26 PM on January 20, 2009


Ye gods, it's an alternate universe where YouTube was invented by TSR in the early 90s, providing basement-dwelling gelatinous nerds everywhere a platform to self-publish elaborate user-created Interactive Turn-Based Combat Narratives (ITBCNs) populated by characters from the ever-expanding Advanced Dungeons and Dragons™ Second-Edition multiverse, including the popular Street Fighter team,* featuring patent-pending Virtual Dice-Roll Simulation Button (VDRSB) technology.

*Street Fighter and all associated character names and likenesses are trademarks of Capcom Co., Ltd., L.L.C., Ph.D, Etc.
posted by oulipian at 8:09 PM on January 20, 2009


It functioned well over my connection but that didn't make it any less lame.
posted by dcams at 9:13 PM on January 20, 2009


Thats pretty cool. And hypercard wasn't perfect but it will occupy a place in our hearts. A place occupied by flash in younger people's skill sets.
posted by christhelongtimelurker at 11:09 PM on January 20, 2009


Problem with doing a myst like game with youtube is that youtube is stateless. Going to be hard to do anything more complex than 'choose your own adventure'.
posted by empath at 11:25 PM on January 20, 2009


My Hypercard game was some sort of low fantasy sort of thing.

You got off a boat into a town with only two buildings you could go into. If you went into the bar some jerk with a huge beard and a claymore attacked you. It took me a bit to figure out a fun combat system in Hypercard. I basically had a hidden button that would fire at one second taking you to the kill screen, forcing people to make quick decisions. You had three combat options to make a quick choice from ('attack', 'block', 'dodge'). Based on the posture of the opponent, you had to decide on which one. While one option was the correct one, one of them would just roll you back to a previous state in the fight while the other took you to a kill screen.

Past the the town was a forest maze (my favorite part), which once passed took you to an evil castle. I was going to make some sort of epic fight with a pretty nasty monster that I took a week to design, only to find the librarian deleted it my Hypercard file.

Thus the end of 'Quest' was not the defeat of HellMouth the pedaphagia, but the apathy of Mrs Sexty to my aspiring game design career.
posted by The Power Nap at 11:31 PM on January 20, 2009


Problem with doing a myst like game with youtube is that youtube is stateless.

The links inside YouTube videos can direct you anywhere, right? So you could set up a web application on your own server that takes care of the state maintenance and transparently redirects the user to the appropriate videos.
posted by Pyry at 11:54 PM on January 20, 2009


I love this. It'd be even neater if YouTube ever worked at a speed other than "complete shit" at pretty much any computer I touch.

I am to street fighter what most of y'all are to apple products though, so it might just be me.
posted by Uther Bentrazor at 6:06 AM on January 21, 2009


reminds me of stop fighter 2.
posted by 256 at 8:39 AM on January 21, 2009


Until your eyes hit the comments, where it says "PULLTEH RED LEVER UR A RATARDED", sure.

Just a week ago I deleted my Youtube account because of the user comments. One of my favorite subscriptions was a channel called "communitychannel" hosted by an Asian girl who lives in Australia. I was reading at least ten racist comments a week on top of the usual incomprehensible stupid comments. I wish there was a function to shut down the comment section and just watch the videos you like with out all the nonsense.
posted by SheMulp AKA Plus 1 at 11:25 AM on January 21, 2009 [2 favorites]


Holy crap, SMA+1, that was awesome! Has someone fpp'd that?
posted by Squid Voltaire at 12:36 PM on January 21, 2009


Holy crap, SMA+1, that was awesome! Has someone fpp'd that?

Seconded, her videos are totally FPP-worthy if they haven't been already.
posted by tomcooke at 12:59 PM on January 21, 2009


Thinking about how many duplicate entries one has to make to account for each choice path, well the mind, she boggles.

I've totally been there.... one of my first non-trivial personal web projects circa 1996 was attempting to build a quasi 3-d maze with nothing other than a few sketched images and individual HTML pages. I had 8 basic images (a dead end, a left 90 degree turn, a right 90 degree turn, a "T", a straight corridor, a corridor with a left branch, a corridor with a right branch, and a corridor with both left and right branches). I quickly realized that even if I did things to make my life easier, like making some shortcut assumptions about orientation, I was going to have 2-4 nodes (and therefore pages) on a graph of the maze, so even a trivial 3 x 3 maze was going to have on the order of 20 something nodes and links to keep track of.

So after working my way through one trivial case, I moved on to trying to write a C program that would take a fairly simply 2-d representation and output the appropriate HTML. In practice there were a few bugs that produced some anomalies that wouldn't make a lot of sense in Euclidean space, but some people thought that seemed to make things more interesting, and all my attention got sucked up once I got my first web job writing an e-commerce webapp using C/CGI of all things...

I hope anybody authoring stuff like this Street Fighter thing is also auto-generating at least part of the game graph. Anything else is a lot of work.
posted by weston at 1:03 PM on January 21, 2009


Holy crap, SMA+1, that was awesome! Has someone fpp'd that?

I don't think so but I will look into it.
posted by SheMulp AKA Plus 1 at 2:31 PM on January 21, 2009


The great advantage of doing games this way is that you can have different comments for each individual stage, each move, in the game. Other than that, I can't think of any advantages.
posted by twoleftfeet at 5:53 PM on January 21, 2009


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