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February 14, 2009 7:26 PM   Subscribe

Belated Flash Friday | Funny Viking strategery game. It makes me so happy I finished the levels and go back to do better...

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posted by maggieb (24 comments total) 10 users marked this as a favorite

 
This is a lot of fun, thanks!
posted by Alvy Ampersand at 8:01 PM on February 14, 2009


Their celebration fills me with such joy.
posted by melgy at 9:29 PM on February 14, 2009


This is definitely where I'm a viking.
posted by Demogorgon at 9:31 PM on February 14, 2009 [2 favorites]


Very cool. Nice music and sound effects. I got stuck on level 3, though. :-(
posted by wastelands at 9:39 PM on February 14, 2009


I would enjoy this more if I could get past level 7!

/me mutters and grumbles about Friday Flash games making her feel dumb.
posted by jacquilynne at 9:58 PM on February 14, 2009


I found a video on YouTube that got me past 29, I assume the other levels would also be available for anyone else who prefers hollow victory over fair defeat.
posted by Alvy Ampersand at 1:23 AM on February 15, 2009


jacquilynne, there's no shame in looking for solutions in Youtube. Some of these are devilish hard.
posted by Happy Dave at 1:46 AM on February 15, 2009


Oh, it turns out it was number 9 that I couldn't figure out. Because it never occurred to me that I could cut the goddamned rope.
posted by jacquilynne at 7:41 AM on February 15, 2009


Sxteen cought me for a long time. Happy with my solution though. Not so happy with the scrolling necessary.
posted by pointilist at 8:09 AM on February 15, 2009


Level 3 & I already need serious help. Why can't i think?
Must've missed the IQ booster shot as a child.
posted by gorgor_balabala at 8:14 AM on February 15, 2009


No wait, I got to level 4. Don't wanna sell myself short here.
posted by gorgor_balabala at 8:16 AM on February 15, 2009


I mean, level 5. But why is it that when I cut the big hammer the same way as shown on YouTube, it just ploops my guy limp in the water instead of smacking his ass thru the air? Can i blame Flash for that?
posted by gorgor_balabala at 8:26 AM on February 15, 2009


very nice game but I'm also having flash interface problems (the "move around on the screen" arrow) won't ever go away on level five only.
posted by anastasiav at 9:10 AM on February 15, 2009


You can move around with WASD, if the pointer is awkward. Essential for some of the later levels where timing is key.
posted by Happy Dave at 9:17 AM on February 15, 2009


I looove the little "yurrrrrr!" noises they make when they all got on board.
posted by Marisa Stole the Precious Thing at 12:07 PM on February 15, 2009


jacquilynne, there's no shame in looking for solutions in Youtube. Some of these are devilish hard.


Maybe, but I know a 10 year old who beat the game.

No pressure.
posted by niles at 12:25 PM on February 15, 2009 [1 favorite]


It's a very nice idea, and generally well-programmed. Although it did occur to me that someone should tell the designer that, in real life, ice floats.

The cut limits are annoying; the only explanation I've seen that there's only so many cuts you can make is the number in the bottom-left corner. Yes, some limit is needed in order to keep the physics engine running smoothly, but part of the problem is the designer's own fault by not providing any way of removing tiny fragments other than getting them to the boat.

Also, the scoring is nearly meaningless, serving mostly as a record of consecutive levels passed. Considering that there are levels where the solution is obvious but the player will probably have to try several times before the physics decide that he's golfed that dwarf in just the right way, it seems kind of wrong to penalize the player for not massaging the physics with just the right touch to get the dwarf's bottom-most pixel to clear that crag of deathrock on the first try.
posted by JHarris at 2:01 PM on February 15, 2009 [1 favorite]


I seem to be stuck on that stage where there's three dudes in some fork-like piece of ice, pegged on the bottom and leaning against a small rock to the upper-right. I can slice off the guy on the left and the guy on top and send them sliding into the boat, but the guy on the right, he just flops to the right and into the sea.
posted by Marisa Stole the Precious Thing at 2:24 PM on February 15, 2009


Grrr. I like this game, but level 38 is an example of what's wrong about some levels - it's the ones where you KNOW what you're supposed to do, but you have to do it precisely right that make things unfun. I must have tried to cut things 50 times, but it's not exactly right, so no go. Stupidly anal for an otherwise enjoyable game.
posted by booksherpa at 2:40 PM on February 15, 2009 [1 favorite]


Good fun... good time-waster... but sh*t!! I have work to do!! Back to it!
posted by steve_in_la at 4:29 PM on February 15, 2009


This game is rife with historical inacuracies.
posted by Catfry at 5:28 PM on February 15, 2009 [2 favorites]


Yes, JHarris, the scoring bugs me also.

Two more (though not cute like Vikings and Evil Cat/Rats): Color Infection and Color Infection 2.
posted by maggieb at 5:41 PM on February 15, 2009


Okay color infection is fun, but the engine is non deterministic. Sometimes you have to do the right sequence repeatedly for it to work.

I think that makes it like dating.
posted by flaterik at 6:34 PM on February 15, 2009


Ice is too damn sticky.
posted by Samizdata at 7:49 PM on February 15, 2009


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