German-style games, on the other hand, avoid direct conflict. Violence in particular is taboo in Germany's gaming culture, a holdover from decades of post-World War II soul-searching. In fact, when Parker Brothers tried to introduce Risk there in 1982, the government threatened to ban it on the grounds that it might encourage imperialist and militaristic impulses in the nation's youth. (The German rules for Risk were hastily rewritten so players could "liberate" their opponents' territories, and censors let it slide.)Ummm... isn't that what Hitler said he was doing? For, say, Sudetenland?
Instead of direct conflict, German-style games tend to let players win without having to undercut or destroy their friends (...) You can't get ahead by rustling your opponents' sheepActually, you can get ahead by doing exactly that, and many games have been won immediately after, and because, someone rustled everyone else's sheep.
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That is all.
posted by parliboy at 10:52 PM on March 29 [9 favorites has favorites]