(So in retrospect, the Architecture in Helsinki one isn't so much 8 bit... but still awesomeness!) posted by Someone has just shot your horse! at 12:48 PM on April 7
The chiptune-esque background music is really good, too. posted by box at 12:49 PM on April 7
2-D stop motion is really an ingenious timesaver, and a trip, besides! posted by Ambrosia Voyeur at 12:49 PM on April 7
Someone: Architecture in Helsinki is very 16-bit. You can tell because there's more than 16 colors. :)
8-bit computers were terrible. Half the fun of using them was imagining what we could do with faster machines. posted by Malor at 1:10 PM on April 7
Pretty neat, although I am personally annoyed by any pixel art automatically being referred to as "8-bit". I am aware that that is mostly my own problem, but I refuse to let it go.
Also, the "in real life" part of the title felt misleading, too. Stop motion /= real life, regardless of being posed on "real" objects.
Despite the fact that I'm a picky semantic bitch, I did find it amusing. The music was fun and the digitized-sounding voice was well done. posted by owtytrof at 1:14 PM on April 7 [1 favorite has favorites]
16 bit, at least. posted by Artw at 1:48 PM on April 7
All right, this was really neat. Thanks! posted by Joey Michaels at 3:56 PM on April 7
That's probably the single most fun and useful SLYT ever pasted into the big blue. Empath Rocks! posted by SinisterPurpose at 12:26 AM on April 8
Speaking of semantic bitchiness, to my mine, /= looks like "divide the left hand variable by the right hand value, and store it in the left hand variable" to me. Does anyone use that for not equals, instead of just using the "≠" character? (The HTML entity is ≠)
Pixel art roolz. posted by fnerg at 2:02 AM on April 8
Never seen a /= before, it's != everywhere else. posted by Artw at 8:44 AM on April 8
That's what I get for complaining about semantics, eh? ≠ it is, from now on! posted by owtytrof at 11:53 AM on April 10
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posted by jedicus at 12:20 PM on April 7 [1 favorite has favorites]