Today I Die
May 6, 2009 3:26 AM Subscribe
Today I Die New click/drag somewhat puzzle-y game from Ludomancy/Daniel Benmergui. [Ludomancy previously]
Reportedly inspired by, Will Wright's response to the GDC '05 GDC: The Emily Dickinson License
I've found 2 endings, anyone found more?
Reportedly inspired by, Will Wright's response to the GDC '05 GDC: The Emily Dickinson License
I've found 2 endings, anyone found more?
woah. That was awesome.
posted by honest knave at 5:59 AM on May 6, 2009
posted by honest knave at 5:59 AM on May 6, 2009
Mine must be broken. All I can do is switch "worlds" and explode jellyfish.
posted by DU at 6:04 AM on May 6, 2009
posted by DU at 6:04 AM on May 6, 2009
That was amazing. Thanks for posting it.
posted by solipsophistocracy at 6:14 AM on May 6, 2009
posted by solipsophistocracy at 6:14 AM on May 6, 2009
It's not broken, DU. You've just gotta play around with it until things start to change.
posted by solipsophistocracy at 6:14 AM on May 6, 2009
posted by solipsophistocracy at 6:14 AM on May 6, 2009
I actually spent several minutes playing around, then got a hint from JIG's walkthrough. Then another hint. Maybe it seems more magical if you figure it out yourself.
posted by DU at 6:19 AM on May 6, 2009
posted by DU at 6:19 AM on May 6, 2009
Ok, that was awesome ... wow .... and I usually not one for those kind of games.
posted by forforf at 6:22 AM on May 6, 2009
posted by forforf at 6:22 AM on May 6, 2009
Oh, I felt I should clarify, it was impressive from a the conceptual/artistic perspective, it's more interactive art than a game.
posted by forforf at 6:24 AM on May 6, 2009
posted by forforf at 6:24 AM on May 6, 2009
I love his stuff. Thanks.
posted by middleclasstool at 6:24 AM on May 6, 2009
posted by middleclasstool at 6:24 AM on May 6, 2009
And last post on this from me ... but this note on the side of the game was interesting as well:
By Daniel Benmergui
This game is ad-free thanks to an unusual individual.
posted by forforf at 6:26 AM on May 6, 2009
By Daniel Benmergui
This game is ad-free thanks to an unusual individual.
posted by forforf at 6:26 AM on May 6, 2009
The only ending I get is "serr jbeyq shyy bs funqrf gbqnl V fjvz" and I can't see getting another one based on how the game is set up. Any hints juv3nal?
posted by Rock Steady at 6:39 AM on May 6, 2009
posted by Rock Steady at 6:39 AM on May 6, 2009
The end is "serr jbeyq shyy bs ornhgl gbqnl V fjvz hagvy lbh pbzr". Or at least that's the ending I got.
posted by Xoder at 7:08 AM on May 6, 2009
posted by Xoder at 7:08 AM on May 6, 2009
And that "reportedly" link in the post goes to some blog reposting something from The Guardian's RSS feed. It also happens to render broken on Chrome Beta. Correct, original source link.
posted by Xoder at 7:20 AM on May 6, 2009
posted by Xoder at 7:20 AM on May 6, 2009
it's more interactive art than a game.
I was thinking about this as I was "playing" it. When do these things stop being a game and start to be something else.
posted by P.o.B. at 7:27 AM on May 6, 2009
I was thinking about this as I was "playing" it. When do these things stop being a game and start to be something else.
posted by P.o.B. at 7:27 AM on May 6, 2009
You can also get "serr jbeyq shyy bs ornhgl gbqnl V fjvz orggre nybar" if you don't, um, do something there at the end.
posted by papercake at 7:28 AM on May 6, 2009
posted by papercake at 7:28 AM on May 6, 2009
Then again, as we all should know, people still enjoy interactive text-based games.
posted by P.o.B. at 7:33 AM on May 6, 2009
posted by P.o.B. at 7:33 AM on May 6, 2009
That was nice. A bit frustrating at points, but still really nice. I'll try to remember that the next time I feel tempted to think there aren't any arty games done well.
posted by klangklangston at 8:47 AM on May 6, 2009
posted by klangklangston at 8:47 AM on May 6, 2009
Once figured out, very nice. I'm a bit slow today, so a walkthrough helped.
posted by futureisunwritten at 8:51 AM on May 6, 2009
posted by futureisunwritten at 8:51 AM on May 6, 2009
RockSteady's is the one I missed...is it a proper ending or is it what you get if you don't do anything at the penultimate step?
posted by juv3nal at 9:48 AM on May 6, 2009
posted by juv3nal at 9:48 AM on May 6, 2009
Also, update: not inspired by the Will Wright/Emily Dickinson thing.
posted by juv3nal at 10:16 AM on May 6, 2009
posted by juv3nal at 10:16 AM on May 6, 2009
Cute little puzzle game. I was trying to drag each one of the floating pain-cats off the heroine fast enough, one by one, then fly her around avoiding them 'free' solidified. That was hard! And it didn't work! So much for bullet dodging skills.
posted by fleacircus at 2:00 PM on May 6, 2009
posted by fleacircus at 2:00 PM on May 6, 2009
until
posted by fleacircus at 2:00 PM on May 6, 2009
posted by fleacircus at 2:00 PM on May 6, 2009
Yeah, you hv t ctch th bbbls t prtct hr.
posted by klangklangston at 2:19 PM on May 6, 2009
posted by klangklangston at 2:19 PM on May 6, 2009
Tembac, where he got his inspiration from, looks like it has some good stuff.
posted by P.o.B. at 4:26 PM on May 6, 2009
posted by P.o.B. at 4:26 PM on May 6, 2009
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posted by juv3nal at 3:27 AM on May 6, 2009