Evil Lairs
May 15, 2009 5:39 PM
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Game developers are unconstrained in their designs for the enemy. Such designers will be punished with poor sales, not death in the gulag, if their designs for the overlord are unpopular. They could go anywhere with
the homes of evildoers: halls of electric fluorescence, palaces carved from corduroy, suburban back yards. And yet, in spite of this freedom, most videogame designers choose to make a definite connection to familiar – or real-world – architecture ...
posted by jim in austin (11 comments total)
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posted by BrotherCaine at 6:07 PM on May 15