Kicking koopas and stomping goombas, for Science!
August 6, 2009 6:20 AM Subscribe
posted by tybeet (42 comments total)
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A couple of professors, in collaboration with two upcoming IEEE conferences, have organized a Mario A.I. Competition (via)
, inviting programmers to create controllers for a modified version of Infinite Mario Brothers (previously)
. One contender has stepped up and posted a demo of his controller in action
(from the site):
"This competition is about learning, or otherwise developing, the best controller (agent) for a version of Super Mario Bros. The controller's job is to win as many levels (of increasing difficulty) as possible. Each time step (24 per second in simualated time) the controller has to decide what action to take (left, right, jump etc) in response to the environment around Mario.
We are basing the competition on a heavily modified version of the Infinite Mario Bros game by Markus Persson. That game is an all-Java tribute to the Nintendo's seminal Super Mario Bros game, with the added benefit of endless random level generation. We believe that playing this game well is a challenge worthy of the best players, the best programmers and the best learning algorithms alike."