"Jonathan Tweet, my former boss, stayed on. Peter had charged him with expanding the audience for role-playing games, and he was under pressure to deliver a substantial hit. To accomplish this, Jonathan conceived a marvelous new game called Everway, a genuinely radical, experimental work of group storytelling. The game would include a set of fantasy art trading cards the players used as inspiration -- sort of like Rorschach blots with better illustrations -- and instead of rolling dice, the game master would draw a card from a Tarot-like deck and adjudicate the action symbolically. It was such a departure from the mainstream, in fact, that it generated no small amount of controversy among employees. Some believed the project was doomed to find only a niche audience; as graphic designer Daniel Gelon said at the time, "It'd be a great game if we could pack Jonathan Tweet or John Tynes into every box to actually run it for people." But Peter supported the project 100 percent."
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