To jump straight into it, what made you decide to make a game involving rape? Inspiration was mostly personal, I’ve known a few girls who have been through similar situations, which sparked the concept. As far as the experience, I wanted to inspire emotion in the player, even if its vile and disgusting.Edmund is game designer Paul Greasley's contribution to indie PC gaming web site TIGSource's competition's adult section. Gamers react.
Ugh. Somehow I don't think gamers would be praising this for, as one commenter put it in the cinemablend article, "carry[ing] off a social message elegantly and succinctly," if the gendered violence were reversed and the game was based on, say, the S.C.U.M. Manifesto?Really? I think most gamers would find it hilarious.
You would be armed, but using your weapon to kill someone who spotted you would be almost automatically game-losing. (Notice I said almost) Realized it would probably be unmarketable... unlike this game.Sounds a lot like Metal Gear Solid, from the reviews I've read (I haven't played it)
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So I guess I've decided that game design isn't an art.
posted by Joe Beese at 2:36 PM on September 12, 2009 [8 favorites]