Elephants are known to be obedient game players
December 18, 2009 5:01 PM Subscribe
After awhile it just starts moving so fast- and in the level where you're positioning yourself in the non-spiky part, you start moving so fast- that it simply becomes unplayable.
posted by Pope Guilty at 5:33 PM on December 18, 2009
posted by Pope Guilty at 5:33 PM on December 18, 2009
Cute. Wario Ware was such an eye-opener to me when I first played it—it's nice to see the same sort of macro-microgaming sensibility creeping more and more into indie game design, which seems like the natural habitat for such microgaming design concepts.
Wario Ware's strength was in its variety, though; this is cute and leverages a lot of the same ideas, but has, what, eight or ten games compared to the 100+ in WW? Which I guess is the flip side of indie dev stuff—that's a lot of creative capital to ask a small or solo team to generate on the design front and make work.
posted by cortex at 5:35 PM on December 18, 2009
Wario Ware's strength was in its variety, though; this is cute and leverages a lot of the same ideas, but has, what, eight or ten games compared to the 100+ in WW? Which I guess is the flip side of indie dev stuff—that's a lot of creative capital to ask a small or solo team to generate on the design front and make work.
posted by cortex at 5:35 PM on December 18, 2009
It does repeat, but it also slowly speeds up. By the time you're 90 levels in it gets so fast that you have no time to think, you just have to OBEY.
posted by The Lurkers Support Me in Email at 5:46 PM on December 18, 2009
posted by The Lurkers Support Me in Email at 5:46 PM on December 18, 2009
Rapidfire mode is completely awful, but I managed 107 on Reverse mode... it REALLY helps to say the commands to yourself out loud. And no, I don't mind sounding like a complete idiot in front of my roommate.
Pope Guilty: seconded.
posted by doubleozaphod at 6:54 PM on December 18, 2009
Pope Guilty: seconded.
posted by doubleozaphod at 6:54 PM on December 18, 2009
It's no Gimme Friction, Baby!
posted by You Should See the Other Guy at 6:59 PM on December 18, 2009 [1 favorite]
posted by You Should See the Other Guy at 6:59 PM on December 18, 2009 [1 favorite]
On reflection, I guess that part of the skill of the game is having the kind of reflexes that are still functional at the highest levels. So a big determiner of your score is not so much your minigame skill (especially since there are what, six minigames here?) but the maximum speed at which you can function.
posted by Pope Guilty at 7:22 PM on December 18, 2009
posted by Pope Guilty at 7:22 PM on December 18, 2009
Fun distraction, but got frustrated when it got going too fast.
posted by garnetgirl at 8:03 PM on December 18, 2009
posted by garnetgirl at 8:03 PM on December 18, 2009
It was fun for a few minutes, but I got bored with the repetition and didn't play through the faster parts.
posted by biochemist at 9:26 AM on December 19, 2009
posted by biochemist at 9:26 AM on December 19, 2009
Fun distraction, but got frustrated when it got going too fast.
I had quite a few levels where I would start to OBEY, only to have Disobey pop up after I fail. :(
posted by niles at 2:49 PM on December 19, 2009
I had quite a few levels where I would start to OBEY, only to have Disobey pop up after I fail. :(
posted by niles at 2:49 PM on December 19, 2009
lvl 86 on my second try. As you get higher up, the speed just gets ridiculous.
posted by chrisamiller at 3:06 PM on December 19, 2009
posted by chrisamiller at 3:06 PM on December 19, 2009
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posted by empath at 5:10 PM on December 18, 2009