Music is by Mark Mothersbaugh (of DEVO), who later admitted to embedding a subliminal message: "Sugar is bad for you." posted by abc123xyzinfinity at 8:06 AM on January 11, 2010 [1 favorite]
In 1986 I had the chance to play on the Quantel Paintbox at a TV station -- now that was serious CGI. I remember with one keystroke grabbing a commercial frame directly from the on-air feed and then painting mustaches on the people. I remember the guys there also had cool magazines dedicated to CGI... one had a detailed layout about how CGI people did the Dire Straits "Money For Nothing" video. I wish I had saved my copies of the magazines but one looks around I bet you can find copies on eBay.
Now if you want to get into serious old school, there's Scanimate, an analog broadcast CGI system built around 1968-69. You've seen quite a bit of it on The Electric Company. posted by crapmatic at 8:14 AM on January 11, 2010
Heh, things have improved quite a lot.
For some context: This was the time when the Amiga was starting to hit its stride. One of the early demos, which was absolutely mindblowing to people used to Apple IIs and IBM PCs with 64K and monochrome Hercules graphics cards, was this:
With modern eyes, of course, Boing looks completely stupid, but calling it the demo that sold a million computers probably is an under-estimate. Some games were already more impressive, but they were all in 2D, and the faux-3D of Boing was visually much more striking to many people. Later programmers, of course, would drive that hardware far, far further, but in 1987, Boing was the happening demo.
When you watch these primitive CG animations, keep that in mind as a comparison point. posted by Malor at 8:30 AM on January 11, 2010 [1 favorite]
My eyes originally transposed the date at the top to 1897, which made the subject sound really intriguing in a Georges Melies/steampunk/Difference Engine sort of way. The actual post is still fine and intriguing. Carry on. posted by mosk at 9:02 AM on January 11, 2010
Oh Commodore, how much you threw away. posted by mecran01 at 9:11 AM on January 11, 2010 [1 favorite]
I wanted to be a cg artist after seeing Tron as a kid. I was told that neither I, nor any university within my reach, would ever be able to afford the computing power necessary to achieve such a goal and would I like to be an electrical engineer instead?
I haven't seen Poly Gone in about two decades. I love everything about that video. posted by phooky at 9:41 AM on January 11, 2010
This early CGI and those Amiga demos still look fresh to me. Computer graphics are more realistic now, but that early stuff was blazing trails. posted by scrowdid at 9:53 AM on January 11, 2010
Brings me back. I remember starting out doing animation on the old Wavefront system back in about '88. Everything was command line. Back then the future was all about SGI. posted by misterpatrick at 9:53 AM on January 11, 2010
I miss the checkerboards extending to the horizon in every direction. posted by blue_beetle at 10:32 AM on January 11, 2010
Mmmm... ray tracing. Specular reflection. I remember working on an Onyx in '93 and it did texture mapping fast enough to animate it in real-time. Too bad I didn't have any decent textures. To quote my graphics TA: "Is that fur on the roof?" posted by GuyZero at 10:41 AM on January 11, 2010
In the late 80's early 90's I wasted a lot of time playing around in Sculpt 3d, Caligari, and Deluxe Paint. A couple of my Amigas still work but now I only use them to play MechForce. posted by Tenuki at 11:14 AM on January 11, 2010
My plan is now to download a bunch of these, burn them to DVD, and sell them on the street as bootleg copies of Avatar. Ha, HA! posted by fungible at 11:44 AM on January 11, 2010 [1 favorite]
Music is by Mark Mothersbaugh (of DEVO), who later admitted to embedding a subliminal message: "Sugar is bad for you."
posted by abc123xyzinfinity at 8:06 AM on January 11, 2010 [1 favorite]