No one is drunk or under any narcotic influence, and yet all three men are moments away from what Fitzpatrick will later describe as "a mindfuck". A year on, Gibson concurs. "It left me with the sense that one of my basic anchors on reality had been ripped loose," he recalls. Wales still talks about the all-nighter with reverent awe:"It was amazing. It was a work of art. It was a thing of beauty."It was, more specifically, a parlour game.
But it's not a paradox for Frank Lantz, Werewolf fan and half the team behind New York games company Area/Code. "I am shocked, shocked!, by your implication that technically minded people might, on average, be lacking in the social-skills department," he says.so he's a mefite.
Thus, werewolves are unlikely to claim to be the seer on the first day since they would be likely to be lynched, despite it being the only rational move from game theory.I'm no game theory expert, but in my experience, as long as both the seer and the healer are part of the game, claiming to be the seer early on (not the first night, but at least early) is almost always a winning strategy if you can lie well. If the real seer announces themselves before you, waiting a round or two and announcing that you are actually the seer and have confirmed that they are the werewolf works well, too.
You'd have to be a pretty damn good liar to convince me that you were the real seer and inexplicably decided to wait a round or two before coming forward after a supposed werewolf claimed to be the seer. Like Here's-Your-Oscar level liar.Well, that's one of the advantages of playing with a church bible study.
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posted by mccarty.tim at 10:49 AM on February 14, 2010 [2 favorites]