Does that count?Well then, sweet. I'm all for Nintendo not being a niche product! It genuinely seems to me that it could well be something that Everyone Must Have. Just like Nintendogs put a DS into the hands of millions of people who otherwise would never have picked one up, I'd love to see the Wiivolution something that brings a lot of other people into the Nintendo fold.
It was found that male users score higher than female users on Achievement and Manipulation, whereas female users scored significantly higher on the Relationship, Immersion and Escapism factors. In other words, male users are more likely to engage in these environments to achieve objective goals, whereas female users are more likely to engage in MMORPGs to form relationships and become immersed in a fantasy environment. These gender differences resonate with findings by Cassell and Jenkins [33] and suggest that MMORPGs do not have one set of factors that appeals to everyone equally well, but instead, have a host of appealing factors each of which draws in users with different motivations. With regard to how these motivations related to usage patterns, among male users, age was inversely correlated with the Manipulation (r = -.33, p )Another article from 2006, The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-user Online Graphical Environments has much more data along the same lines, and includes more about the methodology used in his research.
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posted by GameDesignerBen at 12:03 PM on February 23, 2010 [2 favorites]