I guess the big question is, why does opensource attract coders but not UI designers? Is it that code can be built collaboratively, but UI is best done by fascists ... I mean solo?One of the problems is that UI/UX work is mostly thinking/sketching. Programming is, well, making stuff go. In many open source projects, the pipeline for submitting UX tasks is indistinguishable from a vanilla nag: "There's this guy who says we have to rearrange all our menus and windows and redo our widgets so that it maps to 'the mental model' of our average user. File it with the other feature requests."
I guess the big question is, why does opensource attract coders but not UI designers? Is it that code can be built collaboratively, but UI is best done by fascists ... I mean solo?There's a few things at play here - the first and foremost one being that which I've struggled against for my entire career as a designer : programming is binary, design is a variable.
Because it was the first major typesetting program to incorporate the concept of an implicit "underlying page" frame, and one of the first to incorporate a strong "style sheet" concept, Ventura Publisher produces documents with a high degree of internal consistency, unless specifically overridden by the user. Its concepts of free-flowing text, paragraph tagging, and codes for attributes and special characters anticipated similar concepts inherent in HTML and XML. Likewise, its concept of "publication" files that tie together "chapter" files gave it the ability to handle documents hundreds (or even thousands) of pages in length as easily as a four-page newsletter.No wonder I found it easy to use.
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posted by barnacles at 3:00 PM on March 10, 2010 [3 favorites]