Tiny Castle, a platformer!
April 6, 2010 3:08 PM   Subscribe

Tiny Castle is an inventive flash platformer where every challenge is stuffed into one awesome level.

It reminds me of the awesome Grow games.
posted by The Devil Tesla (40 comments total) 28 users marked this as a favorite
 
Stay for the ending, it's worth it.
posted by The Devil Tesla at 3:11 PM on April 6, 2010


This is great!
posted by brundlefly at 3:12 PM on April 6, 2010


14 minutes and 57 seconds is my best time.
posted by The Devil Tesla at 3:26 PM on April 6, 2010


Something something HTML5.
posted by Artw at 3:27 PM on April 6, 2010


Something something HTML5.

Quake II in HTML5 (with sound & saving)
posted by geoff. at 3:39 PM on April 6, 2010


It reminds me a lot of Dark Castle on the Mac. Sadly, I don't have the patience to figure out how to kill the silver knight.
posted by Malor at 3:50 PM on April 6, 2010


You just have to burn the rope.
posted by brain_drain at 3:58 PM on April 6, 2010


Haha, the ending totally makes up for the 31 minutes I spent on that :)
posted by DoublePlus at 4:07 PM on April 6, 2010


direct link
posted by XMLicious at 4:16 PM on April 6, 2010


Holy crap, the crystals you have to hit in order are literally in the most annoying order possible. Thanks, game. I wanted to do that five times in a row just for not being freaking psychic. No, I am NOT going to replay that just to get a better score the second time through.
posted by Scattercat at 4:18 PM on April 6, 2010 [1 favorite]


Fun game, but I'm not 1337 enough to handle both the cannon and the spikes on my laptop arrow keys. Or maybe there's a way to disable the former?
posted by Inspector.Gadget at 4:20 PM on April 6, 2010


I'm not 1337 enough to handle both the cannon and the spikes on my laptop arrow keys. Or maybe there's a way to disable the former?

Nope, you just gotta go for it. Try timing a jump so that you get over a row of spikes and a cannonball at the same time.
posted by The Devil Tesla at 4:29 PM on April 6, 2010


OK, past the crystal order, now it's telling me to "Eyeball" the pictures. What the??!?
posted by Saxon Kane at 4:44 PM on April 6, 2010


Ah, nevermind, got it.
posted by Saxon Kane at 4:45 PM on April 6, 2010


That was a fantastic use of my last half an hour. Excellent fun. Thanks!
posted by rouftop at 4:47 PM on April 6, 2010


Surprisingly after screwing around and screwing up (and especially after wasting a bit too much time on the eyeball clue) I still came in under 30 minutes. Thanks, The Devil Tesla. Thanks very much.
posted by komara at 4:54 PM on April 6, 2010


That was a fantastic use of my last half an hour. Excellent fun. Thanks!

RIP.
posted by mek at 4:56 PM on April 6, 2010 [1 favorite]


Reminds me a little of Rick Dangerous, which I had on my Amiga 500 I seem to recall. Now remade in Flash, of course.
posted by howfar at 5:07 PM on April 6, 2010


This is just utterly charming on all levels.
posted by The Whelk at 5:20 PM on April 6, 2010


I wasn't really paying attention to what I did on the eyeball clue and I beat whatever that puzzle was. Now I've finished and will never know.
posted by shakespeherian at 5:24 PM on April 6, 2010


The eyeball is just warning you about the half-visible thingies, I think.

Anyway, the ending was cute, but the game was traditionally aggravating. Also, initially I thought he was there to rescue his pet monkey. It wasn't until the ending that I realized it was supposed to be hair, not ears, and a tiara instead of a brow ridge.
posted by Scattercat at 5:27 PM on April 6, 2010 [1 favorite]


Neat little game but I didn't beat it. I stopped playing after a glitch I found got me stuck.
After you raise the water for the second time you can just keep swimming up in to the air near the chandelier. I got the key and then got stuck in the wizards quarters.
posted by coolxcool=rad at 5:33 PM on April 6, 2010 [1 favorite]


Aw, annoying. Plays ok on my (old) machine until the darkness bit. Then switches to instant unplayable slowness. Bah.
posted by motty at 5:39 PM on April 6, 2010


Same here, Scattercat. Just finished it (3 secs shy of 1/2 hr), and great ending. Thanks again, TDL.
posted by brundlefly at 6:01 PM on April 6, 2010


Scattercat: Also, initially I thought he was there to rescue his pet monkey. It wasn't until the ending that I realized it was supposed to be hair, not ears, and a tiara instead of a brow ridge.

Same here! I was so disappointed when it turned out to be a princess. Though the ending made up for it a bit.
posted by Kattullus at 6:02 PM on April 6, 2010


I got the key and then got stuck in the wizards quarters.
And that is when I, too, closed the tab. I thought maybe that I was actually "climbing" the chandelier.
posted by Threeway Handshake at 6:45 PM on April 6, 2010


I actually used the water glitch to get on a platform that I couldn't jump on.

I'll admit I didn't look closely, but I thought I was rescuing some sort of Dr. Wily lookalike.
posted by graventy at 7:22 PM on April 6, 2010


The water glitch: I had the same thing happened. When I said to quit and continue, it seemingly got me back on the right track.

Lots of fun, though the blue globe "puzzle" seems needlessly arbitrary and punitive.
posted by HeroZero at 7:41 PM on April 6, 2010


oh, that's a princess in the cage. i thought maybe it was a monkey, either a pet of the knight, or a surprise final boss after the big dude.
posted by fuzzypantalones at 8:57 PM on April 6, 2010


Same glitch happened to me. Fun game though. Never saw the ending coming. Worth the time.
posted by Kimothy at 9:07 PM on April 6, 2010


Remind anyone else of Solomon's Key for NES?
posted by meadowlark lime at 10:37 PM on April 6, 2010


I thought it was a monkey too, but yeah, that was pretty awesome. If you guys like this, you'd probably love this game I posted a little while back.
posted by BlackLeotardFront at 11:23 PM on April 6, 2010


I thought I was rescuing this guy.
posted by Evilspork at 12:27 AM on April 7, 2010


THANK YOU. Between this and Cave Story I will now officially get nothing done.
posted by AzzaMcKazza at 12:32 AM on April 7, 2010 [1 favorite]


If they didn't want me to concentrate on a speed run they wouldn't show my time at the end, right? I finally last night got it down to 13:31 and could have cut another 20 seconds off if not for a stupid mistake.

... and then it occurs to me that the scoreboards focus solely on overall score and not on time, so maybe I should be concentrating on taking my time and killing all the enemies.

Could someone give me a hand with these beans here?
posted by komara at 7:04 AM on April 7, 2010


I don't get the last guy. Every time I hit him I die? That plus the stupid orb thing has made me give up on this otherwise-pretty-clever game.
posted by DU at 7:34 AM on April 7, 2010


The graphical design has hit the right tone and it has the right kind of carrot-dangling that brings to mind Castlevania (only in CV new paths open because of new abilities, not because of rearranged levels). However, when the lights go dark I face a slowdown (a slowdown appears!), which happens at an unfortunate point when the game expects you to roam around jumping over flames. I'll try replaying it sometime.

The swimming sprite reminds me of Alex Kidd.
posted by ersatz at 8:26 AM on April 7, 2010 [1 favorite]


I don't get the last guy.

DU: dodge his shots (preferably from the upper platforms) until he's tired, then go hit his head, not his lower body.
posted by komara at 11:05 AM on April 7, 2010


fun game but after I wasted way too much time trying to kill the last guy I gave up. :( Thanks for the lulz, tho. maybe I'll go back after my patience is restored and my macbook cools down...
posted by phogirl at 3:44 PM on April 7, 2010


Excellent fun man!
posted by Taylor1976 at 8:05 AM on April 17, 2010


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