As I have said before, friends don’t let friends drive drunk — especially when we’re still in the back seat alongside an infant named Democracy.posted by delmoi at 12:44 AM on April 17, 2010 [1 favorite]
Her next example is a game named "Braid" (above). This is a game "that explores our own relationship with our past...you encounter enemies and collect puzzle pieces, but there's one key difference...you can't die." You can go back in time and correct your mistakes. In chess, this is known as taking back a move, and negates the whole discipline of the game. Nor am I persuaded that I can learn about my own past by taking back my mistakes in a video game. She also admires a story told between the games levels, which exhibits prose on the level of a wordy fortune cookie.While I resent the attempt to hamstring the game's primary conceit by examining it in an inappropriate context, I can't blame him for doing it. Well, no, actually I can—complaining that Braid uses time inappropriately because it would defeat the point in Chess is a bit like arguing that Pleasantville's use of monochrome-vs.-color is unsophisticated since Rocky can also tell a story without using such formal tricks. I'd think that someone who understands that, just as the appropriate lighting for an action movie can differ from the appropriate lighting for a romantic comedy, it should follow that appropriate rules governing interaction in a competitive two-player game can differ from those in a single-player meditation on causality and inevitability.
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Not to mention poets.
posted by Horizontally a Champion at 11:10 PM on April 16, 2010 [2 favorites]