<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
     xmlns:admin="http://webns.net/mvcb/"
     xmlns:content="http://purl.org/rss/1.0/modules/content/"
     xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#">
	<channel> 

	<title>Comments on: Sleep is a compelling narrative experience</title>
	<link>http://www.metafilter.com/91205/Sleep-is-a-compelling-narrative-experience/</link>
	<description>Comments on MetaFilter post Sleep is a compelling narrative experience</description>
	<pubDate>Mon, 19 Apr 2010 15:52:40 -0800</pubDate>
	<lastBuildDate>Mon, 19 Apr 2010 15:52:40 -0800</lastBuildDate>
	<language>en-us</language>
	<docs>http://blogs.law.harvard.edu/tech/rss</docs>
	<ttl>60</ttl>

	<item>
		<title>Sleep is a compelling narrative experience</title>
		<link>http://www.metafilter.com/91205/Sleep-is-a-compelling-narrative-experience</link>	
		<description>Jason Rohrer&apos;s &lt;em&gt;&lt;a href=&quot;http://www.sleepisdeath.net&quot;&gt;Sleep is Death&lt;/a&gt;&lt;/em&gt; (discussed &lt;a href=&quot;http://www.metafilter.com/89818/Sleep-is-Death&quot;&gt;previously&lt;/a&gt;) has been awake since Friday, and one thing is certain: This is not a game. It&apos;s &lt;a href=&quot;http://www.brainygamer.com/the_brainy_gamer/2010/04/sleep-is-death-player-manual-and-guide-to-better-living.html&quot;&gt;improv theatre&lt;/a&gt;. And though it costs $14 to participate, &lt;a href=&quot;http://sidtube.com/gallery/order_by/ratings/&quot;&gt;sitting&lt;/a&gt; in the &lt;a href=&quot;http://thecardchest.com/sid/&quot;&gt;audience&lt;/a&gt; is free.</description>
		<guid isPermaLink="false">post:www.metafilter.com,2010:site.91205</guid>
		<pubDate>Mon, 19 Apr 2010 15:37:53 -0800</pubDate>
		<dc:creator>The Winsome Parker Lewis</dc:creator>		<category>sleepisdeath</category>		<category>jasonrohrer</category>		<category>indiegames</category>		<category>storytelling</category>		<category>contentcreation</category>		<category>improv</category>
	</item>	<item>
		<title>By: Kattullus</title>
		<link>http://www.metafilter.com/91205/Sleep-is-a-compelling-narrative-experience#3050351</link>	
		<description>My friend and I have great intentions for Sleep is Death but neither he nor I have sat down to fiddle around with Sleep is Death enough to learn the creator-interface well enough to actually tell a story. I really want to get good at this, but life&apos;s keeping me from getting into the obsessive spiral that seems necessary to get to grips with it. I&apos;m pretty sure it&apos;ll happen, though. I spent years dancing around Dwarf Fortress before finally diving in and I suspect Sleep is Death will be similar.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2010:site.91205-3050351</guid>
		<pubDate>Mon, 19 Apr 2010 15:52:40 -0800</pubDate>
		<dc:creator>Kattullus</dc:creator>
	</item>	<item>
		<title>By: FatherDagon</title>
		<link>http://www.metafilter.com/91205/Sleep-is-a-compelling-narrative-experience#3050387</link>	
		<description>&lt;a href=&quot;http://sidtube.com/gallery/168/&quot;&gt;Ichiro&apos;s Birthday&lt;/a&gt; cracked me up, in a horrible sort of way.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2010:site.91205-3050387</guid>
		<pubDate>Mon, 19 Apr 2010 16:40:18 -0800</pubDate>
		<dc:creator>FatherDagon</dc:creator>
	</item>	<item>
		<title>By: barnacles</title>
		<link>http://www.metafilter.com/91205/Sleep-is-a-compelling-narrative-experience#3050402</link>	
		<description>I would appreciate it if people could chime in on this thread with play-throughs they think are worthwhile. I&apos;ve clicked through a half-dozen now and they&apos;re pretty awful. They remind me of trying to run a pencil-and-paper RPG with that one player who refuses to role play nicely with the others. I suppose it might be rare to find a really well made story that is played through by a really good player.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2010:site.91205-3050402</guid>
		<pubDate>Mon, 19 Apr 2010 16:54:26 -0800</pubDate>
		<dc:creator>barnacles</dc:creator>
	</item>	<item>
		<title>By: chunking express</title>
		<link>http://www.metafilter.com/91205/Sleep-is-a-compelling-narrative-experience#3050475</link>	
		<description>I tried playing with my friend as soon as the download link became available. That didn&apos;t work out too well.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2010:site.91205-3050475</guid>
		<pubDate>Mon, 19 Apr 2010 17:48:14 -0800</pubDate>
		<dc:creator>chunking express</dc:creator>
	</item>	<item>
		<title>By: The Winsome Parker Lewis</title>
		<link>http://www.metafilter.com/91205/Sleep-is-a-compelling-narrative-experience#3050499</link>	
		<description>barnacles: I thought &lt;a href=&quot;http://sidtube.com/gallery/47/&quot;&gt;Space Epic&lt;/a&gt;, &lt;a href=&quot;http://sidtube.com/gallery/333/&quot;&gt;You are lost&lt;/a&gt;, and &lt;a href=&quot;http://sidtube.com/gallery/311/&quot;&gt;Room to Breathe&lt;/a&gt; are especially terrific. &lt;a href=&quot;http://sidtube.com/gallery/286/&quot;&gt;The Machine&lt;/a&gt; had me laughing out loud. If nothing else, people are just beginning to explore the potential of this thing. All of these are pretty early proofs of concept.

And yeah, chunking express, you can&apos;t really dive right in. It&apos;s good to watch the &lt;a href=&quot;http://www.sleepisdeath.net/videos.php&quot;&gt;tutorials&lt;/a&gt; first and get a feel for the interface in practice mode before attempting to drive the ship. Brainstorming some good ideas first helps too.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2010:site.91205-3050499</guid>
		<pubDate>Mon, 19 Apr 2010 18:00:53 -0800</pubDate>
		<dc:creator>The Winsome Parker Lewis</dc:creator>
	</item>	<item>
		<title>By: LogicalDash</title>
		<link>http://www.metafilter.com/91205/Sleep-is-a-compelling-narrative-experience#3050516</link>	
		<description>Cripes, sidtube is making my computer thrash and churn. It&apos;s a crappy computer, yeah, but it can show Youtube videos!

So, er, it looks to me like SiD is a whiteboard program along the lines of &lt;a href=&quot;http://sourceforge.net/projects/gametable/&quot;&gt;Gametable&lt;/a&gt;, but with a more comprehensive in-built tileset. Does it do anything else?</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2010:site.91205-3050516</guid>
		<pubDate>Mon, 19 Apr 2010 18:09:26 -0800</pubDate>
		<dc:creator>LogicalDash</dc:creator>
	</item>	<item>
		<title>By: ShawnStruck</title>
		<link>http://www.metafilter.com/91205/Sleep-is-a-compelling-narrative-experience#3050695</link>	
		<description>I love the toolset, but this sort of feels like IM-chat roleplay with a graphical interface. Not that that is a bad thing, I&apos;ve just been doing THAT sort of thing for years.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2010:site.91205-3050695</guid>
		<pubDate>Mon, 19 Apr 2010 20:39:36 -0800</pubDate>
		<dc:creator>ShawnStruck</dc:creator>
	</item>	<item>
		<title>By: victors</title>
		<link>http://www.metafilter.com/91205/Sleep-is-a-compelling-narrative-experience#3050740</link>	
		<description>yes, but is it art?</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2010:site.91205-3050740</guid>
		<pubDate>Mon, 19 Apr 2010 21:42:13 -0800</pubDate>
		<dc:creator>victors</dc:creator>
	</item>	<item>
		<title>By: oraknabo</title>
		<link>http://www.metafilter.com/91205/Sleep-is-a-compelling-narrative-experience#3050763</link>	
		<description>I was intrigued back when I first read &lt;a href=&quot;http://kotaku.com/5507753/a-video-game-death-made-for-me&quot;&gt;a Kotaku writeup on this&lt;/a&gt; and I have to say the directly linked ones so far have really impressed me. The ratings view linked in the OP is definitely the way to go if you&apos;re looking to see the best ones.

This fits all the definitions of a game I know of, but it&apos;s more along the lines of tabletop RPGs than most games. Like D&amp;amp;D, the quality of each final product depends directly on the preparation and ruleset created by the game&apos;s controller and the improvisational skills of both participants.

The most interesting idea in the project to me is that of the intimate gaming experience -- that the game you&apos;re playing was designed for you and only for the one session that you&apos;re playing it.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2010:site.91205-3050763</guid>
		<pubDate>Mon, 19 Apr 2010 22:10:12 -0800</pubDate>
		<dc:creator>oraknabo</dc:creator>
	</item>	<item>
		<title>By: Two unicycles and some duct tape</title>
		<link>http://www.metafilter.com/91205/Sleep-is-a-compelling-narrative-experience#3050792</link>	
		<description>I&apos;ve been intrigued by the idea of this since I first heard about it but unfortunately don&apos;t know anyone who would have the patience to give it a shot with me.  (Any Mefites currently playing with this who might like to set up a small group to exchange stories? Memail me...)</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2010:site.91205-3050792</guid>
		<pubDate>Mon, 19 Apr 2010 22:41:58 -0800</pubDate>
		<dc:creator>Two unicycles and some duct tape</dc:creator>
	</item>	<item>
		<title>By: absalom</title>
		<link>http://www.metafilter.com/91205/Sleep-is-a-compelling-narrative-experience#3051281</link>	
		<description>I just bought this today and plan on doing some futzing around with it, and hopefully I&apos;ll have a game in a week or so. In either case, I know there&apos;s a small cadre over at MeFight club who all got it to play around with. 

I mean, I figure I&apos;ve spent a hundred plus hours on DF over the past year or so, which took me watching, like, three hours of tutorial videos, so how much harder could this really be?</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2010:site.91205-3051281</guid>
		<pubDate>Tue, 20 Apr 2010 09:44:53 -0800</pubDate>
		<dc:creator>absalom</dc:creator>
	</item>	<item>
		<title>By: mccarty.tim</title>
		<link>http://www.metafilter.com/91205/Sleep-is-a-compelling-narrative-experience#3089166</link>	
		<description>It&apos;s now pay what you want for two copies (so long as it&apos;s above $1.75, likely his fee for credit card transactions)!  Go for it!

Also, the excellent video game sketch series &quot;Hey Ash Watcha Playin&apos;&quot; &lt;a href=&quot;http://www.youtube.com/watch?v=f2Ka57iurFE&quot;&gt;spoofed it&lt;/a&gt;.

I&apos;m debating making a FPP, but a great bargain and a funny clip are a bit thin.</description>
		<guid isPermaLink="false">comment:www.metafilter.com,2010:site.91205-3089166</guid>
		<pubDate>Fri, 14 May 2010 09:37:01 -0800</pubDate>
		<dc:creator>mccarty.tim</dc:creator>
	</item>
	</channel>
</rss>
