"Likot Nomalstesok, Dwarven Baby cancels Clean Self: Too insane."
Outpost liason dead on arrival. His corpse appeared on the edge of the map in my 2nd winter. There are no relevant combat reports. No blood either.
I found a forgotten beast in the legends. A great humanoid made of vomit and external ribs.
I just managed to find my way as an adventurer through the caves to the great magma sea. Then I fell in by accident. I'm now drowning, but noticed that I was getting no wounds. It took a long time for me to get any wounds, and so far they are very moderate. It seems it takes too long for magma to heat the adventurer's flesh to the point of burning. Adventurers should be perfectly able to swim across fairly wide magma rivers before dying. Maybe longer if they hug blizzardmen first.
I decided to swim across the ocean as a normal, unmodded dwarf, in a normal, unmodded game. Suddenly, I get spammed with "You are melting!" and die.
Look, I know that there's a ton of people who admire toady's tenacity (I am one) and like his ideas, but the execution remains lacking. My chief complaint is that he spends way too much time building a Real Accurate Materials And Fluids Simulator that has marginal usefulness within the game aside from collateral yuks ("the goblin died inhaling superheated peach nectar vapor! LOOL") and punching the game's performance in the dick. He needs a real devil's advocate he can trust -- while I'm critical of his work, I can completely understand his desire to totally ignore internet critics. Consider this from the changelog above:
(*) fixed broken eyelid relationships
Broken eyelids (and the anatomy system in general) (1) make no sense (are they actually bruised? torn?) and (2) don't really impact the player's decisions or the gameplay as far as I can tell after reading the BigAss DF thread at SA. It's a completely superfluous statistic to track, bereft of merit and meaning. The time spent creating, troubleshooting and patching eyelids could have been better spent fixing dwarf weapon behavior or cleaning up the UI or anything else.
And by no means am I saying that people shouldn't take enjoyment from the game. There's a lot of things to do and explore, even if you're just building a dwarven trading outpost in a serene peaceful territory that are good fun and surprising. I like the complexity toady's programmed in when it's astonishing or funny, but more often than not they seem to be roadblocks to fun.
I still follow the DF dev logs regularly, and I'm heartened by the fact that he plans on merging in a bunch of patches soon. Maybe they'll take care of the things I take issue with.
Engraved on the wall is a well-designed image of "Boss" Ringforded the dwarf and dwarves by Rimtar Idengim. The dwarves are refusing "Boss" Ringforded. "Boss" Ringforded is weeping. The artwork relates to the removal of the dwarf "Boss" Ringforded from the position of broker to The Obscure Theater in the late summer of 1052.
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