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April 24, 2010 8:54 PM   Subscribe

Enough Plumbers (Flash game), a nice twist on a classic game: "It's when the plumber encounters the coins, though, that everything changes. For every coin you collect you also get a cloned plumber who copies every move of the original. Just trying to jump ten hapless clones at once onto a small platform and you can see how things have changed." (review) (via waxy.org)
posted by WCityMike (25 comments total) 14 users marked this as a favorite

 
Tip: If you're finding it difficult, it appears that (at least on my system), if you increase the page's zoom percentage over 100%, the game slows down -- making it a bit easier to play.
posted by WCityMike at 9:15 PM on April 24, 2010


Pretty fun
posted by delmoi at 9:16 PM on April 24, 2010


I managed to save all clones in the first level by repeatedly jumping against one of the raised blocks to line 'em all up... that was before the second level specified they were utterly expendable, with no readily apparent reward for saving as many as possible.

For more gameplay featuring an expendable supply of player characters, try Seppukuties.
posted by The Confessor at 9:19 PM on April 24, 2010


I was playing this a couple of days ago, and it's actually pretty well done. It's more of a puzzle-platformer and it gets ridiculously hard but still playable towards about level 10.

Saving all the clones isn't the goal, though. Killing off clones or using the cloning system is essential to finishing many or most of the higher levels. And watch out for the mushroom powerups, they're hard to get used to.
posted by loquacious at 9:33 PM on April 24, 2010


WCityMike: "Tip: If you're finding it difficult, it appears that (at least on my system), if you increase the page's zoom percentage over 100%, the game slows down -- making it a bit easier to play."


went too slow for me anyway
posted by rebent at 9:39 PM on April 24, 2010


Related: Quantum Mario, in which the many failed runs of an insanely hard Kaizo Mario World level are collated into a massive Zerg rush of Marios that slowly gets whittled down to the lone successful clone.
posted by Rhaomi at 10:08 PM on April 24, 2010 [6 favorites]


If level 13 is breaking my balls this hard, i just can't suffer through the rest.
posted by l2p at 10:23 PM on April 24, 2010


Level 22 is definitely my breaking point. Necessitates two very, very quick jumps executed with pinpoint precision. I know exactly what to do but just can't do it.
posted by TypographicalError at 10:32 PM on April 24, 2010


Oh man, that was excellent. Pitch-perfect level design.
posted by suedehead at 10:49 PM on April 24, 2010


It's so odd to think that you could have charged $50 for this 25 years ago.
posted by Pope Guilty at 10:59 PM on April 24, 2010 [1 favorite]


24 is driving me nuts!
posted by Arbac at 11:46 PM on April 24, 2010


Be natural, not actuary
He’s like a plumber when you need a plumber
Mmm, he’s satisfactory
You know the way you feel at movies when the lights grow dimmer
The way you feel when overnight your hips grow slimmer
Wonderful world, wonderful you
Say, c’est Paris, say New York, sa-voury

-- Ogden Nash/Kurt Weill
posted by orthogonality at 12:03 AM on April 25, 2010


I feel so accomplished. Finished it! Now I can go to bed :) Thanks for the post that was loads of fun.
posted by Arbac at 12:05 AM on April 25, 2010


I don't get the coin-jumping thing where you hold the up arrow. The clone comes out, but doesn't have near-enough oomph to get to the second coin.

Cute game, but I liked 10-second Jesus better.
posted by Lukenlogs at 2:13 AM on April 25, 2010


Ah, Level 15 was where the difficulty threshold crossed over into 'this is insane' for me. Lots of nice ideas. Super Mario goes multiball.
posted by RokkitNite at 3:29 AM on April 25, 2010


The music is ridiculously A-OK. Normally the music is like hammering blunt nails into my brain...
posted by From Bklyn at 3:52 AM on April 25, 2010


Ah, Level 15 was where the difficulty threshold crossed over into 'this is insane' for me. Lots of nice ideas. Super Mario goes multiball.

Level 15 was killing me, but I actually checked out the walk through for it. Turns out I was doing it wrong, you've got to fly up under the blocks before getting the iron suit and smashing them (there's 1-wide opening you can go through) definetly check out the walkthrough if you get stuck on one level.
posted by delmoi at 7:53 AM on April 25, 2010


I had a really weird mindfuck moment when I loaded up this game, as I was listening to one of Cam'Ron's older albums, and the beat of the game music synced exactly to the track I was listening to. Fun game, though.
posted by The Esteemed Doctor Bunsen Honeydew at 8:07 AM on April 25, 2010


Damn that Level 15 was killing me! Thanks delmoi!
posted by stew560 at 9:27 AM on April 25, 2010


Made it through the rest after the Level 15 help! Awesome!
posted by stew560 at 11:26 AM on April 25, 2010


If you enjoy the cloning, you should check out The Misadventures of PB Winterbottom.
posted by Precision at 11:53 AM on April 25, 2010


What a cool game! But I'm stuck on Level 21. I've been playing around with different solutions and only ONCE did I get the floating guy to float over to the right side but I have NO IDEA how I did that (I wasn't even watching him, I was just moving the other clone back and forth after I hit the green switch.) Any hints as to how to get the puffed-up floating clone over to the right side in level 21?
posted by meadowlark lime at 2:42 AM on April 26, 2010


Argh! Finally got it! To others who want a hint on level 21: realize that you need to keep floater alive and notice what happens when you go back up through the purple tube.
posted by meadowlark lime at 2:45 AM on April 26, 2010


Level 22 is definitely my breaking point. Necessitates two very, very quick jumps executed with pinpoint precision. I know exactly what to do but just can't do it.


SPOILER




It doesn't require the precision you think it does. The walkthrough shows the two quick, precise jumps, but the level can be accomplished by hitting just the red button first, floating the floater up to the green blocks to wait, and THEN hitting the green button with your man on the ground. Much easier.
posted by meadowlark lime at 6:12 PM on April 26, 2010


OK, the boss fight is pretty awesome. Thanks for posting this.
posted by Johnny Assay at 6:02 PM on April 27, 2010


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