Sorry Samus but your Princess is in another castle!
April 28, 2010 11:40 AM   Subscribe

Super Mario Crossover - Play Super Mario Bros. as Bill S, Samus, Link, Simon, Mega Man or, of course, as Mario.

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posted by carsonb (68 comments total) 53 users marked this as a favorite

 
MY WORDS ARE COLLIDING
posted by The Whelk at 11:51 AM on April 28, 2010


But no T&C Surf Design Tiki Skater, or Surfing Ape?
posted by wcfields at 11:52 AM on April 28, 2010 [2 favorites]


Thanks for not letting me adjust the volume game!
posted by graventy at 11:59 AM on April 28, 2010


graventy: Thanks for not letting me adjust the volume game!

Yeah when we used to play it on the NES, we totally never had to adjust the TV's volume or anything. Totally ruins the experience.

</asshole></hamburger>
posted by MCMikeNamara at 12:03 PM on April 28, 2010


Fun! This reminded me Megaman 4 came out on the Virtual Console last week.
posted by cashman at 12:05 PM on April 28, 2010


Man, I know a certain Metroid/Mario/Zelda-obsessed 8 year-old-boy that I won't be able to get off the computer in about half an hour when school is done.
posted by chococat at 12:05 PM on April 28, 2010 [3 favorites]


I was just playing this. I think Contra Guy has the advantage - with the spread gun you pretty much just annihilate every block and dude who comes your way. But I was disappointed in the Link mechanics — I was expecting to be able to walk right up into the sky. It's really Adventure of Link mechanics isn't it? But no ducking?
posted by BlackLeotardFront at 12:06 PM on April 28, 2010 [2 favorites]


TIL that Contra guy's name was Bill. Huh.
posted by Space Coyote at 12:06 PM on April 28, 2010


Can't wait to see the look on Link's face when he finds out he rescued the wrong princess. He'll be like, "Excuuuse me, Princess... Toadstool? WTF?"
posted by albrecht at 12:09 PM on April 28, 2010 [8 favorites]


So what's really interesting here:

Because of how closely I recall each of the playable character's actual games on the NES, I cannot get myself to jump on shit with them -- Samus or Blue Contra Dude or Link got hurt when they touched stuff, Mario was unique in his ability to jump on dudes.

It honestly didn't even occur to me that I could jump on people until like level 5. So the real question is: is jumping on stuff one of Mario's powers? Or is it a unique physiological flaw of enemies in Mario's world? Also Im high
posted by Damn That Television at 12:10 PM on April 28, 2010 [52 favorites]


I love that it is not just the characters but all their accompanying themes and sound effects. It is uniquely satisfying to hear the standard Mega Man bullet impact noise when I shoot goombas in the face.
posted by Monster_Zero at 12:13 PM on April 28, 2010 [3 favorites]


Man, I know a certain Metroid/Mario/Zelda-obsessed 8 year-old-boy that I won't be able to get off the computer in about half an hour when school is done.

I presume you're speaking of yourself.
posted by Faint of Butt at 12:14 PM on April 28, 2010 [4 favorites]


Or is it a unique physiological flaw of enemies in Mario's world?

The Mushroom Kingdom has low gravity, and as a result most organisms which can jump can jump very high. Unfortunately, this also leads to physiological structures being less robust.
posted by Pope Guilty at 12:15 PM on April 28, 2010 [10 favorites]


Thanks for not letting me adjust the volume game!

Sigh. This is the second time in as many days that I've pointed a Complainy McSoundstooloud to external volume controls. (It's down there.)
posted by Sys Rq at 12:16 PM on April 28, 2010 [1 favorite]


Isn't there a Weezer post on the blue today? "If it's too loud, turn it down."
posted by carsonb at 12:18 PM on April 28, 2010


Mega Man moves just a little too slowly, and his upgrades should have involved the Metal Blade.

This does reinforce my pre-existing opinion that the Spread Gun is the greatest gun in the history of video games, though.
posted by Pope Guilty at 12:26 PM on April 28, 2010 [1 favorite]


I was just playing this morning and contemplating posting this myself. I love how each character has different abilities, that completely change the experience of SMB.
posted by The Winsome Parker Lewis at 12:26 PM on April 28, 2010


Megaman seems like the best for almost all of these levels, but for some reason, he can't swim in 5-2.
posted by klangklangston at 12:29 PM on April 28, 2010


Goddamn, though, this makes me want to play regular ol' Mario Bros. (no super), but I can't seem to find a flash version.
posted by klangklangston at 12:31 PM on April 28, 2010


Megaman seems like the best for almost all of these levels


You bionic people all stick together.
posted by The Whelk at 12:32 PM on April 28, 2010 [4 favorites]


I'm pretty sure Mario is still the best, here, though.
posted by shakespeherian at 12:34 PM on April 28, 2010


Nah, Contra Guy. Get the spread gun and start owning face.
posted by Pope Guilty at 12:35 PM on April 28, 2010


I'm about equal measures made up of Mario supergeek and Megaman supergeek, so I won't be getting much done today.
posted by Navelgazer at 12:37 PM on April 28, 2010


I was expecting a fairly lame game on the other end of this link, it's not like this idea hasn't been done before in a slip-shod manner, and was surprised to find out that the programmer knows his stuff. For the most part each character's physics is accurately modeled, and those cases where it isn't (Simon's double-jump, Mega Man's jump height) it is obviously a concession to play. And there are some surprising little touches; the hidden coins in the big room before Bowser in 1-4, for instance, which relatively few people know about, are there.

In short, I approve.
posted by JHarris at 12:46 PM on April 28, 2010 [2 favorites]


Awesome, but needs more River City Ransom.
posted by oulipian at 12:53 PM on April 28, 2010 [2 favorites]


Sigh. This is the second time in as many days that I've pointed a Complainy McSoundstooloud to external volume controls. (It's down there.)

For some reason, on my computer, Flash likes to play considerably louder than anything else I use. The lack of volume control is disappointing.

The game itself is kind of clever, but homogenizes a lot of the characters. Mario jumps on things. That's what he does. Giving that power to every other character unbalances it. Also, as noted above, wrong Link.
posted by graventy at 1:02 PM on April 28, 2010


Thanks for reminding me how much I hate World 4-1. Frickin' Lakitu and his spiny things.
posted by The Lurkers Support Me in Email at 1:21 PM on April 28, 2010


Contra Guy is definitely the badass of the bunch.

Also, seems to be a flaw with Samus not being able to jump high enough to get past certain points. I picked him and re-entered a level on the 3rd stage at the halfway point, and couldn't get past the first tube I encountered. Luckily the music was awesome enough that I was able to entertain myself by running back and forth and making bombs go off until I died from lack of time.
posted by mannequito at 1:23 PM on April 28, 2010


mannequito: I hate to suggest it, but is it possible the bomb jump would work?
posted by JHarris at 1:25 PM on April 28, 2010


You bionic people all stick together.

speaking of which, I would love seeing Bionic Commando in here.
posted by shmegegge at 1:27 PM on April 28, 2010


Man, I know a certain Metroid/Mario/Zelda-obsessed 8 year-old-boy that I won't be able to get off the computer in about half an hour when school is done.

But I'm already home! And my homework is done! Oh, eight years old.
posted by joe lisboa at 1:28 PM on April 28, 2010


Samus ... I picked him

Never finished Metroid, eh?
posted by Pope Guilty at 1:30 PM on April 28, 2010 [33 favorites]


Never finished Metroid, eh?

This game (& the use of pronouns with Samus) has enabled me to weed out like a half-dozen people whose opinions on video games I no longer trust
posted by Damn That Television at 1:38 PM on April 28, 2010 [6 favorites]


also you're high.
posted by shmegegge at 1:40 PM on April 28, 2010 [5 favorites]


Yes That Also
posted by Damn That Television at 1:48 PM on April 28, 2010 [3 favorites]


speaking of which, I would love seeing Bionic Commando in here.

Brilliant... this would entirely change the game into a huge puzzle. Assuming it's possible. No jumping, just clever use of the bionic arm to get all the way through SMB. Someone needs to make this.
posted by naju at 1:54 PM on April 28, 2010


chococat: Man, I know a certain Metroid/Mario/Zelda-obsessed 8 year-old-boy that I won't be able to get off the computer in about half an hour when school is done.

I think it's awesome that there are kids who weren't born during the 8-bit era who are playing these games. It reminds me of watching Game Center CX and seeing Arino schooled by a little kid who's an expert at Super Mario Bros. 2 (Japanese version), even though the game was released in the late 80s.

True story: Last year I was wandering a local Play N Trade looking at their lacklustre wares, and to my surprise and delight a kid, probably about ten years old, came in and started asking the clerk about NES shooters! The guy behind the counter was clueless, so I went over to the kid and pointed him to a one-dollar ZANAC cartridge, telling him, "You want this one. You won't be disappointed."

Gives me hope for the future, it does.
posted by JHarris at 2:12 PM on April 28, 2010 [6 favorites]


naju*: Brilliant... this would entirely change the game into a huge puzzle. Assuming it's possible. No jumping, just clever use of the bionic arm to get all the way through SMB. Someone needs to make this.

Sadly it isn't possible, off the top of my head there are a couple of long jumps in 8-1 that would be completely impossible, and most of the "treetop" levels are also obvious barriers.

(What kind of coincidence is it that I'd write my previous comment in such close proximity to someone with "naju" as a user name?)
posted by JHarris at 2:14 PM on April 28, 2010


oh man, they put the castlevania music in there. oh castlevania, how I've missed you.
posted by shmegegge at 2:24 PM on April 28, 2010


OK, raise your hand if you knew "Bill L" was the little guy from Contra before you saw it in the thread. You, put your hand down, you're lying. Seriously, "Bill L"? Where the hell does that even come from? The unofficial comic book adaptation or something ridiculous like that? They certainly didn't have names in any of the games.
posted by DecemberBoy at 2:30 PM on April 28, 2010


MY WORDS ARE COLLIDING

No, that'd be: MYWORDSARECOLLIDING
posted by joe lisboa at 2:31 PM on April 28, 2010


In the original Contra, the characters were Bill and Lance. It should actually be Bill R, for Rizer.
posted by Pope Guilty at 2:32 PM on April 28, 2010 [5 favorites]


also their code names were "Mad Dog" and "Scorpion" and the box art was based on Predator and I'm going to shut up now.
posted by Pope Guilty at 2:34 PM on April 28, 2010 [2 favorites]


Never finished Metroid, eh?

Actually, in the ORIGINAL Metroid, you had to beat the game in a certain amount of time to learn that Samus is female, otherwise she just stood there in her suit without removing the helmet. However, they've made umpteen games since then where she's clearly female from the beginning.
posted by DecemberBoy at 2:43 PM on April 28, 2010


also their code names were "Mad Dog" and "Scorpion"

Now that actually sounds like I've heard it before for some reason. Where in the game does it give them names at all, though?
posted by DecemberBoy at 2:46 PM on April 28, 2010


Bill S, or Bill R, is okay, but I'd rather play as Bill W. The first step is admitting you have a mushroom problem.
posted by box at 2:46 PM on April 28, 2010 [2 favorites]


(What kind of coincidence is it that I'd write my previous comment in such close proximity to someone with "naju" as a user name?)

Ha! JHarris wins the "what does naju's username mean?" prize that's been unclaimed for about half a decade.
posted by naju at 2:52 PM on April 28, 2010


Where in the game does it give them names at all, though?

In the manual, same as with every other NES game. :D
posted by Pope Guilty at 2:55 PM on April 28, 2010


Man, this is great. If I could send this back in time twenty years my younger self would be pleased to see all that blacktop bullshitting manifest.

speaking of which, I would love seeing Bionic Commando in here

oh god oh god oh god
posted by cortex at 3:24 PM on April 28, 2010 [1 favorite]


I wish the rom were downloadable.
posted by interrobang at 4:38 PM on April 28, 2010


The .swf is downloadable, for what that's worth.
posted by box at 4:39 PM on April 28, 2010


Bill Rizer = "Mad Dog"

Paul Reiser = "Mad About You"
*CONNECTION ESTABLISHED*

posted by Sys Rq at 4:49 PM on April 28, 2010 [2 favorites]


This is really treading on another current thread's toes, but how sad for Paul Reiser that the last thing he made worth watching was in 1986.
posted by Pope Guilty at 4:51 PM on April 28, 2010


Where in the game does it give them names at all, though?

Arcade Contra lists their names by their portraits on the title screen.
posted by JHarris at 5:22 PM on April 28, 2010


This is brilliant. I'm conflicted though. It's kind of cool how well my brain remembers the various theme songs, special moves, and even which freaking pipes to duck down, but what I had for breakfast this morning? No clue.
posted by Ufez Jones at 5:50 PM on April 28, 2010


I feel a bit like an ass for being disappointed in the Mario physics; multi-coin boxes don't behave authentically (number of coins available should be dependent on speed of box-hitting), and Mario's running speed doesn't fall off at the same rate as it does in his games. Regardless, this is a delightful cross-over.
posted by jsnlxndrlv at 7:08 PM on April 28, 2010


I wish this were a ROM so I could run it with an emulator. I guess that's an awful lot of work though.
posted by Pope Guilty at 7:19 PM on April 28, 2010


Simon is slow and clunky as hell, but man can he clear out blocks. Also, axe duel with the hammer brothers? Fuck yeah!
posted by Eideteker at 7:39 PM on April 28, 2010 [1 favorite]


This is satori. This is how I felt the first time Mario jumped on a Goomba. God damn.

*makes Megaman shoot Bowser*
posted by Peztopiary at 2:05 AM on April 29, 2010


I seem to be having difficulty running the downloaded version of this. What am I missing?

I am not, however, having difficulty running the web version with a gamepad. Thus, I'm also not having difficulty kicking way too much ass as Fire Mega-Man.
posted by AugieAugustus at 12:57 PM on April 29, 2010


Hey, just ot let you know, supermariocrossover.com is hosting this game against the creator's wishes. From the creator's commentary on the original place the game was uploaded:

Jesus Christ! I just made this game for fun and didn't expect it to be so popular. People are putting it all over the Internet. It is strange that other people are making money off of my non-profit fan game. For the record, Newgrounds was the website the game debuted on and is the only website that I will update with bug fixes.The only official website for the game is exploding-rabbit.com. Anything else is not my doing. People are free to put the game wherever they want, although I'd rather they not just do it to make money off of their own ads.

There is one website, supermariocrossover.com, that I'd like to get taken down because a lot of people think it's the official site. If anyone knows how to make that happen, please PM me or take action yourself. And one more thing, the official name for the game is "Super Mario Bros. Crossover," but I couldn't fit the title. The title is not Super Mario Crossover.

I appreciate all of the awesome feedback but I'm a bit overwhelmed by everything and can't get back to everyone. I will do bug fixes periodically, but please understand that it is incredibly difficult to get a game this massive to be perfect, especially when I did everything myself.

And for the record, my name is Jay Pavlina, I'm the creator of the game, and I love you all for playing it. Thank you so much for everything. Just keep playing and having fun. If you want to stay updated on my work and the game, including possible expanded versions or sequels, you can go to my website. Thank you. I am so happy you all are playing and enjoying it. :)

For answers to questions that everyone is asking, you can read an interview at:

http://www.gamexplain.com /article-64-1272509580-su per-mario-bros-crossover-
xplained-an-interview-wit h-the-creator.html

posted by ShawnStruck at 3:13 PM on April 29, 2010 [4 favorites]


Huh. That's pretty shitty, yeah. I've gone ahead and changed the main link over to the author's Newgrounds link, much good as it'll do a day later.
posted by cortex at 3:19 PM on April 29, 2010 [1 favorite]


Thanks cortex! I'd thought it was the other way 'round, and was confused by the two TLDs I found.
posted by carsonb at 7:05 PM on April 29, 2010


If Mario was designed in 2010
posted by shakespeherian at 6:36 AM on May 6, 2010 [2 favorites]


Just to make ShawnStruck's link a little easier to get to.

Also, this game's a good reminder of how my Mario skills have decayed since I was younger. Been trying to play Super Mario Bros. 3 and Super Mario World lately as well, and I. Am. Bad. at them.

/weeps a silent tear
posted by Dandeson Coates, Sec'y at 10:07 PM on May 6, 2010


Dandeson, you should really get together with a friend and play some New Super Mario Bros. Wii co-op with 'em and then you won't have to worry about being friends with them anymore.
posted by cortex at 7:09 AM on May 7, 2010


I saw a four-player co-op Let's Play of New Super Mario Brothers Wii. I think that if you don't have the attitude they had about it (specifically, drinking beers and not caring if your character lives or dies), it'd be an even worse friendship killer than Illuminati.
posted by Pope Guilty at 7:34 AM on May 7, 2010


Fortunately, this is the attitude I bring to all my video-game playing.
posted by box at 8:55 AM on May 7, 2010 [1 favorite]


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